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WROceanid's Trident
Wild Rift (Mobile)
Oceanid's Trident Current Status
Oceanid's Trident has been changed in 4 patches since release in Patch 4.4. 1 buff, 1 nerf, 2 adjustments. Most recently buffed in Patch 7.2 ().
Cost: 2600g
Ability Power: 80
Health: 200
Magic Penetration: 7%
Ability Haste: 10
UNIQUE Passive - Lethal Weapon: Dealing ability damage to an enemy champion afflicts them for 3 seconds, reducing their active shields strength as well as any others they gain. Single-target abilities inflict 40% (+ 5% per 100 AP) reduction, capped at 60%. Area-of-effect abilities inflict 25% (+ 5% per 100 AP) reduction, capped at 45%.
Oceanid's Trident Changes
Patch 7.2
BuffGeneral
- Build Path: Haunting Guise(1300) + Blasting Wand(800) + 900 → Fiendish Codex(900) + Blasting Wand(800) + Ruby Crystal(500) + 400
- Ability Power: 75 → 80
- Ability Haste: 0 → 10
Patch 7.1
ChangeUnique Passive - Lethal Weapon
- Base shield reduction changed from 60% (Single-target) \ 45% (AoE) to 40% \ 30%.
Patch 6.3f
NerfOceanid’s Trident became too strong after earlier shield-item nerfs. We’re keeping its shield-breaking role but lowering its base stats to make it more situational.
General
- Ability haste reduced from 10 to 0.
- Ability power reduced from 80 to 75.
Patch 4.4
NewOceanid's Trident added to Wild Rift
Recipe:
- Blasting Wand + Haunting Guise + 800 gold = 2600 gold.
Stats:
- 10 ability haste, 80 ability power, 200 health, 7% magic penetration.
Unique Passive - Lethal Weapon:
- Dealing ability damage to an enemy champion afflicts them for 3 seconds, reducing their active shields as well as any others they gain. Single-target abilities inflict 40% (+ 5% per 100 AP) reduction, capped at 60%. Area-of-effect abilities inflict 25% (+ 5% per 100 AP) reduction, capped at 45%.
- Limited to 1 Oceanid's Trident.
