WRElectrocuteRune Patch History
Keystone · League of Legends: Wild RiftAlso in: Electrocute in League of Legends
Electrocute Current Status
Mixed direction - Electrocute's last 3 changes include both buffs and nerfs. Electrocute has been changed in 5 Wild Rift patches. 2 buffs, 1 nerf, 2 adjustments. Most recently adjusted in Patch 7.2 ().
Passive: Your basic attacks and abilities apply stacks against enemy champions hit, up to one per attack or cast. Applying 3 stacks to a target within 3 seconds will consume them to strike lightning that deals 40 to 194 (+ 35% bonus AD) (+ 20% AP) Adaptive damage.
Electrocute Changes
Patch 7.2
changeElectrocute
- Damage: 40-194 (based on level) + 35% bonus Attack Damage + 20% Ability Power → 40-210 (based on level) + 10% bonus Attack Damage + 5% Ability Power
Patch 6.3d
nerfElectrocute
- AD ratio reduced from 40% bonus AD to 35%.
- AP ratio reduced from 25% AP to 20%.
Patch 3.5
buffElectrocute
- Cooldown reduced from 20 seconds to 20 to 13 (based on level).
Patch 3.2b
buffElectrocute
- Base damage increased from 35 to 189 (based on level) to 40 to 194 (based on level).
Patch 3.0b
changeElectrocute
- Base damage reduced increased from 30 to 184 (based on level) to 35 to 189 (based on level).
- Cooldown reduced from 25 seconds to 20.
