WRFirst StrikeRune Patch History
Keystone · League of Legends: Wild RiftAlso in: First Strike in League of Legends
First Strike Current Status
Trending down - 2 of First Strike's last 3 changes were nerfs. First Strike has been changed in 8 Wild Rift patches. 1 buff, 4 nerfs, 3 adjustments. Most recently nerfed in Patch 7.2 ().
Passive: When you deal damage or inflict crowd control against an enemy champion within the first 0.25 seconds of champion combat, you gain 10 gold and First Strike for 3 seconds, causing all of your post-mitigation damage dealt against champions to deal 7% bonus true damage. Afterwards, you are granted gold equal to Melee: 100% / Ranged: 85% of all bonus damage dealt within the duration. First Strike incur a 10-second cooldown upon being struck by an enemy champion before you strike them.
First Strike Changes
Patch 7.2
nerfFirst Strike
- Gold gain ratio: 100% (melee)/85% (ranged) → 60% (melee)/45% (ranged)
Patch 7.1
changeFirst Strike
- Adjusted the bullet VFX logic so the effect now triggers after the bullet hits.
Patch 6.3c
nerfFirst Strike
- Bonus true damage reduced from 8% to 7%.
Patch 6.1
changeFirst Strike
- Bugfix: Fixed an issue where damage from First Strike would awaken targets from Lilting Lullaby sleep.
Patch 5.3d
buffFirst Strike
- Bonus true damage increased from 7% to 8%.
- Base gold increased from 5 to 10.
Patch 5.1a
nerfFirst Strike
- Bonus true damage reduced from 9% to 7%.
Patch 5.1
nerfFirst Strike
- Removed: Damage no longer interrupts Sleep.
Patch 4.3
changeFirst Strike
- Type: Keystone rune.
- Passive: When you deal damage or apply a crowd control effect to an enemy champion within the first 0.25 seconds of champion combat, you gain 5 gold and First Strike for 3 seconds, causing all of your post-mitigation damage dealt against champions to deal 9% bonus true damage. Afterwards, you are granted gold equal to Melee 100% / Ranged 85% of all bonus damage dealt within the duration. (20 second cooldown) First Strike will be placed on 10 second cooldown after being struck by an enemy champion before you strike them.
- Editor's Note: Patch notes error writes ranged gold of 86%.
