WRLiandry's Torment
Wild Rift (Mobile) Liandry's Torment in League of Legends
Liandry's Torment Current Status
Liandry's Torment has been changed in 10 patches since release in Patch 2.1a. 1 buff, 3 nerfs, 6 adjustments. Most recently buffed in Patch 7.2 ().
Liandry's Torment Changes
Patch 7.2
BuffWe've updated Liandry's Torment to be a stronger option throughout the game instead of a purely late-game purchase. Its passive has been adjusted to provide more consistent value, making it a solid early pickup for sustained damage.
General
- Build Path: Haunting Guise (900) + Blasting Wand (800) + Ruby Crystal (500) + 800 → Haunting Guise (1300) + Fated Ashes (900) + 800
- Ability Power: 75 →70
- Max Health: 250 → 300
Torment
- Max Health Damage: 0.6% - 3%(based on level) → 2%
[New] Madness
- While fighting enemy champions, deal 2% additional damage each second, up to 6%.
Patch 7.0
ChangeGeneral
- Replaces Yordle Liandry's Torment.
Unique passive - Torment
- Health ratio per second increased from 0.4% target's maximum health to 0.6 to 3% (based on level).
- Total health ratio increased from 1.2% target's maximum health to 1.8 to 9% (based on level).
- Editor's note: Patch notes error writes old value of 0.6 to 2% (based on level) instead of 0.4%, copied from Yordle Liandry's Torment in V6.2.
- Removed: No longer scales with AP.
Patch 6.3c
NerfWe’ve adjusted the damage of Liandry’s Torment so that it will scale better into the mid to late game when dealing you face tankier foes, while also slightly reducing its early-game damage.
Unique passive - Torment
- Health ratio per 1 second reduced from 0.6 to 2% (based on level) target's maximum health to 0.3 to 2.75% (based on level).
- Total health ratio increased from 1.8 to 6% (based on level) target's maximum health to 0.3 to 2.75% (based on level).
Unique passive - Infernal Agony
- Base damage reduced from 40 to 20.
- AP ratio reduced from 5% AP to 4%.
Patch 6.2
ChangeGeneral
- Replaces Liandry's Torment.
Recipe:
- Blasting Wand + Haunting Guise + Ruby Crystal + 700 gold = 3000 gold.
Stats:
- 75 ability power, 250 health, 7% magic penetration.
Unique Passive - Torment:
- Your ability damage and empowered attacks inflict a burn dealing magic damage equal to 1.8 to 6% (based on level) target's maximum health over 3 seconds.
Unique Passive - Infernal Agony:
- Torment will detonate every 4 seconds, dealing 40 (+ 5% AP) true damage.
- Limited to 1 Yordle Liandry's Torment.
Patch 5.2a
NerfLiandry’s Torment is providing a great deal of damage which makes it overpowered when compared to other mage items. We’re adjusting its early power.
Unique passive - Torment
- Health ratio per second reduced from 0.5% target's maximum health to 0.4%.
- Total health ratio reduced from 1.5% target's maximum health to 1.2%.
Patch 4.4
ChangeNew Recipe:
- Blasting Wand + Haunting Guise + Ruby Crystal + 700 gold = 3000 gold.
- Old Recipe: Blasting Wand + Haunting Guise + 1000 gold = 3000 gold.
Patch 3.4b
ChangeLiandry’s is currently one of our most powerful mage items. To bring this item more in line with its peers, we’re reducing the base max health damage provided by the Torment passive while also shifting around the Ability Power and health provided by this item.
General
- Ability power increased from 70 to 75.
- Health reduced from 250 to 200.
Unique passive - Torment
- Health ratio per 1 second reduced from 1% of target's maximum health to 0.5%.
- : Updated tooltip to note damage per tick.
Patch 3.4
ChangeGeneral
- Total cost reduced from 3150 gold to 3000 gold, see notes on Haunting Guise.
- Combine cost increased from 950 gold to 1000 gold.
Unique passive - Madness
- Removed.
Unique passive - Torment
- New passive: Ability damage and empowered attacks apply a burn that deals magic damage equal to 1% (+ 0.5% per 100 AP) target's maximum health per second over 3 seconds.
- Editor's Note: Patch notes error writes 20 (+ 1.5% AP) (+ 1.5% target’s max health) instead of 1% + (0.5% per 100 AP) target's maximum health.
- Old passive: Ability damage and empowered attacks apply a burn that deals 1% of target's maximum health magic damage per 0.5 second over 3 seconds. This damage doubles if they are slow or immobilize.
Patch 2.4b
NerfUnique passive - Madness
- Damage amplification per second reduced from 2% to 1.2%.
- Maximum damage amplification reduced from 10% to 6%.
Patch 2.1a
NewLiandry's Torment added to Wild Rift
General
- Total cost unchanged at 3150 gold, see notes on Haunting Guise.
- Combine cost increased from 800 gold to 950 gold.
- Ability power reduced from 90 to 70.
