WRSecond WindRune Patch History
Resolve - Slot 2 · League of Legends: Wild RiftAlso in: Second Wind in League of Legends
Second Wind Current Status
Mixed direction - Second Wind's last 3 changes include both buffs and nerfs. Second Wind has been changed in 7 Wild Rift patches. 2 buffs, 3 nerfs, 2 adjustments. Most recently nerfed in Patch 7.2 ().
Passive: Restore 5 health every 5 seconds. When you take damage from an enemy champion, regenerate Melee: 12 / Ranged: 6 (+ Melee: 4% / Ranged: 2% missing health) over 5 seconds.
Second Wind Changes
Patch 7.2
nerfSecond Wind
- Empowered Heal: 6 + 2% missing Health → 3 + 1.5% missing Health
Patch 4.3
changeSecond Wind
- Slot changed from Resolve Slot to Resolve Slot 2.
Patch 4.1b
buffSecond Wind
- Triggered base health regeneration increased from Melee 3 / Ranged 1.5 to Melee 6 / Ranged 3.
Patch 4.0b
buffSecond Wind
- Triggered missing health regeneration increased from Melee 3% / Ranged 1.5% to Melee 4% / Ranged 2%.
Patch 3.0b
nerfSecond Wind
- Regeneration duration reduced from 10 seconds to 5.
Patch 2.3b
nerfSecond Wind
- Passive health regeneration per 5 seconds reduced from 6 to 5.
- Bug Fix: Tooltip fixed to match actual functionality.
- Editor's Note: Wiki patch notes have been corrected retroactively.
Patch 2.3
changeSecond Wind
- Replaces Regeneration.
- Passive: Restore 6 health every 5 seconds. After taking damage from an enemy champion, regenerate Melee 6 / Ranged 3 (+ Melee 3% / Ranged 1.5% missing health over 10 seconds.
- Editor's Note: Tooltip error printed 6 (+ 3% missing health) for all users. Mentioned in V2.3b.
