WRGrasp of the UndyingRune Patch History
Keystone · League of Legends: Wild RiftAlso in: Grasp of the Undying in League of Legends
Grasp of the Undying Current Status
Leaning down - 1 of Grasp of the Undying's last 3 changes was a nerf. Grasp of the Undying has been changed in 6 Wild Rift patches. 3 nerfs, 3 adjustments. Most recently adjusted in Patch 7.2 ().
Passive: Generate a stack every second in combat, which expires out of combat and stacks up to 3 times. At max stacks, your next basic attack within 7 seconds against an enemy champion will consume them all to deal bonus magic damage equal to Melee: 2% / Ranged: 0.8% of your maximum health, heal you for Melee: 2.5 / Ranged: 1% of your maximum health, and permanently grant Melee: 10 / Ranged: 4 bonus health. The empowered attack duration refreshes whenever entering combat.
Grasp of the Undying Changes
Patch 7.2
changeGrasp of the Undying
- Damage: 1.5% max Health →3.3% max Health
- Heal: 2.5% max Health → 1.3% max Health
Patch 6.1f
nerfGrasp of the Undying
- Damage health ratio reduced from 3% maximum health to 2%.
Patch 6.0
changeGrasp of the Undying
- Removed: Damage no longers scales with Melee 20% / Ranged 8% bonus AD and Melee 10% / Ranged 4% AP.
- Heal health ratio increased from Melee 2% / Ranged 0.8% maximum health to Melee 2.5% / Ranged 1%.
- Bonus health increased from Melee 5 / Ranged 2 to Melee 10 / Ranged 4.
Patch 3.3
nerfGrasp of the Undying
- New Effect: Now deals additional damage equal to 20% AD and 10% AP.
- Damage reduction for ranged reduced from 50% to 40%.
- Damage health ratio for ranged reduced from 1.5% of maximum health to 1.2%.
- Healing reduction for ranged reduced from 50% to 40%.
- Health ratio on heal for ranged reduced from 1% of maximum health to 0.8%.
- Permanent health for ranged reduced from 50% to 40%.
- Permanent health gained for ranged reduced from 2.5 to 2.
Patch 3.2
changeGrasp of the Undying
- Bug Fix: Tooltip now correctly states that the combat trigger delay is 3 seconds instead of 4 seconds.
Patch 2.4
nerfGrasp of the Undying
- Damage health ratio reduced from 4% maximum health to 3%.
