League of Legends Patch 8.10
League of Legends Patch 8.10 was released on May 16, 2018. This update included changes to 17 champions, with 3 buffs, 1 nerf, 13 adjustments. It also updated 8 items. The patch also changed 2 game systems: Gold & Experience, Jungle. It also changed 9 runes: Cheap Shot, Demolish, Phase Rush, Bone Plating, Chrysalis and 4 more.
Nerfs (1)
Items
Buffs (1)
Nerfs (1)
Changes (6)
Systems
Changes (2)
Runes
Buffs (3)
Nerfs (3)
Champions
Cosmic Binding
- •Bug Fix: Can no longer stun units against Powder Keg with his Cosmic Binding.
Caretaker's Shrine
- •Mana cost reduced to 70 from 90.
Mark of the Kindred
- •New Effect: If an ally kills a hunted jungle monster within 6 seconds of Kindred damaging it, Kindred will still acquire the passive stack.
Sadism
- •Cooldown increased to 110/100/90 seconds from 100/85/70.
- •Health cost increased to 25% of current health from 20%.
Vorpal Spikes
- •Bug Fix: Now sound more in line with the skin's theme.
Decisive Strike
- •Bug Fix: Now correctly damages Noxious Trap.
Shunpo
- •Bug Fix: Killing a unit with Shunpo will no longer lock out your buffered abilities or basic attack.
Electrical Surge
- •Bug Fix: Passive damage now correctly appears on Death Recap.
Lightslinger
- •Bug Fix: Infinity Edge now increases second shot's critical strike damage correctly.
Stats
- •Base health regeneration reduced to 9 from 10.
Roar of the Slayer
- •Base damage reduced to 65/100/135/170/205 from 70/105/140/175/210.
- •AP ratio increased to 55% AP from 40% AP.
- •Removed: Enemies that the knocked back unit collides with take 30% bonus damage.
- •Armor reduction now applies to all units hit, not just the primary target.
- •Armor reduction duration increased to 4 seconds from 2.5. Slow duration remains 2.5 seconds.
Unstoppable Onslaught
- •New Effect: Is no longer obstructed by an allied Emperor's Divide.
Assassin's Path
- •Bug Fix: Will now be less likely to vault him in the opposite direction than was intended.
Unstable Matter
- •Removed: Health ratio scaling with 2% per 100 AP.
Elastic Slingshot
- •AP ratio increased to 90% AP from 70% AP.
Let's Bounce!
- •AP ratio increased to 90% AP from 70% AP.
Items
General
- •Active cooldown reduced to 90 seconds from 92.
General
- •New Recipe: Lost Chapter + 325 gold = 1625 gold.
- •Old Recipe: Aether Wisp + Amplifying Tome + 340 gold = 1625 gold.
- •Now grants 10% cooldown reduction.
- •Now grants 300 mana.
- •Removed: +7% movement speed.
General
- •On-hit physical damage increased to 35 from 25.
- •Removed: Basic attacks against monsters granting 15% bonus attack speed for 2 seconds.
- •New Effect: The first large monster killed grants +120 bonus experience.
General
- •Magic damage over the duration increased to 60 from 45.
- •Health restored per second and per enemy increased to 6 from 5.
- •Removed: Kindle: The damage is increased to 75 if you have bonus health from runes or items.
- •Removed: +150% base mana regeneration while in the jungle.
- •New Effect: While in the jungle or river, regenerate 0 to 8 (based on missing mana) mana per second.
- •New Effect: The first large monster killed grants +120 bonus experience.
General
- •Bug Fix: Activating it will no longer cancel channels.
General
- •Removed: Basic attacks against monsters granting 15% bonus attack speed for 2 seconds.
- •On-hit physical damage increased to 40 from 30.
- •Removed: +225% base mana regeneration while in the jungle.
- •New Effect: While in the jungle or river, regenerate 0 to 8 (based on missing mana) mana per second.
- •New Effect: The first large monster killed grants +120 bonus experience.
General
- •Removed: Basic attacks against monsters granting 15% bonus attack speed for 2 seconds.
- •On-hit physical damage increased to 40 from 30.
- •Removed: +225% base mana regeneration while in the jungle.
- •New Effect: While in the jungle or river, regenerate 0 to 8 (based on missing mana) mana per second.
- •New Effect: The first large monster killed grants +120 bonus experience.
General
- •Ward duration increased to 90 to 180 (based on level) seconds from 60 to 120 (based on level).
- •Cooldown increased to 240 to 120 (based on level) seconds from 180 to 90 (based on level).
Runes
General
- •Damage increased to 15 to 40 (based on level) from 12 to 30 (based on level).
General
- •Base damage increased to 175 from 125.
General
- •Bonus movement speed increased to 25% to 40% (based on level) from 15% to 40% (based on level).
General
- •Damage reduction reduced to 15 to 40 (based on level) from 20 to 50 (based on level).
General
- •Bonus health reduced to 50 from 60.
General
- •Stopwatch transform time reduced to 8 minutes from 10.
General
- •Bug Fix: Fixed a bug where swapping Hexflash to a different summoner would prevent that summoner spell from being used while in-combat.
General
- •Base active item CDR increased to 15% from 10%.
- •Additional active item CDR per stack reduced to 5% from 6%.
General
- •Bug Fix: Now correctly reduces cooldowns for kills or assists while dead.
System Changes
Bounties
- •Assists on bounty kills no longer grant bonus gold.
- •One kill bounty removed from 100 gold split among team.
- •Two kills bounty removed from 150 gold split among team.
- •Three kills bounty changed to 200 gold to killer from 300 gold split among team.
- •Four kills bounty changed to 250 gold to killer from 350 gold split among team.
- •Five kills bounty changed to 300 gold to killer from 450 gold split among team.
- •Six-plus kills bounty changed to 300 gold (+ 25 gold per kill beyond 5) to killer from 450 gold split among team.
- •Bounty on being killed changed to (resets bounty to 0) from (removes 3 bounty level).
Blue Sentinel
- •Experience reduced to 115 to 180 (based on level) from 180 at all levels.
Gromp
- •Experience reduced to 115 to 180 (based on level) from 200 at all levels.
- •Removed: Granting 37.5% reduced experience on first clear.
Ancient Krug
- •Ancient Krug
- •Experience changed to 100 to 157 (based on level) from 125 at all levels.
- •First clear experience reduction reduced to 30% from 50%.
- •Krug
- •Experience increased to 35 to 55 (based on level) from 35 at all levels.
- •Removed: Granting 25% reduced experience on first clear.
- •Krug
- •Experience increased to 7 to 11 (based on level) from 7 at all levels.
- •Removed: Granting 25% reduced experience on first clear.
Greater Murk Wolf
- •Greater Murk Wolf
- •Experience changed to 65 to 102 (based on level) from 100 at all levels.
- •Murk Wolf
- •Experience reduced to 25 to 39 (based on level) from 40 at all levels.
Crimson Raptor
- •Crimson Raptor
- •Experience increased to 20 to 31 (based on level) from 15 at all levels.
- •Raptor
- •Experience reduced to 19 to 30 (based on level) from 35 at all levels.
Red Brambleback
- •Experience reduced to 115 to 180 (based on level) from 180 at all levels.
Rift Scuttler
- •Health changed to 1200 to 2480 (based on level) from 800 to 3920 (based on level).
- •Experience increased to 115 to 230 (based on level) from 10 at all levels.
- •Gold increased to 70 to 140 (based on level) gold from 70 to 85 (based on level) gold.
- •Initial spawn time reduced to 2:00 from 2:15.
- •New Effect: At initial spawn, Scuttlers will spawn in the top and bottom river. Both must be killed before the respawn timer activates.
- •Once both initial Rift Scuttlers are killed, only one Rift Scuttler can be on the map at any given time for the rest of the game. Respawn locations are randomly determined, but signaled ahead of time with a respawn marker.
- •Respawn time reduced to 135 seconds from 180.
- •New Effect: Extra defenses now have a particle to indicate when she's protected and when the shield has been broken.
- •Chance of trying to steal a Honeyfruit is significantly decreased.
League of Legends Patch 8.10 FAQ
Frequently Asked Questions
- When did League of Legends Patch 8.10 release?
- League of Legends Patch 8.10 was released on May 16, 2018.
- What changed in League of Legends Patch 8.10?
- Patch 8.10 included changes to 17 champions (3 buffs, 1 nerf, 13 adjustments), plus 8 item updates, 9 rune changes and 2 game system updates. See the full breakdown above.
- What was the previous League of Legends patch before 8.10?
- The previous League of Legends patch was 8.9.
- What is the next League of Legends patch after 8.10?
- The next League of Legends patch is 8.11.
