League of Legends Patch 11.9 was released on Apr 27, 2021. This update included changes to 24 champions, with 7 buffs, 8 nerfs, 9 adjustments.
Items
Nerfs (2)
Q Darkin damage modifier increased.
Reaping Slash
- •Darkin AD ratio increased to 65% AD from 55% AD.
Q cooldown decreased; base damage increased later.
Dance of Arrows
- •Cooldown reduced to 8 seconds from 9.
- •Base damage increased to 60/85/110/135/160 from 60/80/100/120/140.
Q resistances reduction increased. E cost decreased.
Icathian Surprise
- •Bug Fix: VO has been restored and is playing once again on all skins.
Caustic Spittle
- •Resistance reduction increased to 25/27/29/31/33% from 20/22/24/26/28%.
Void Ooze
- •Mana cost reduced to 60/70/80/90/100 from 80/90/100/110/120.
W cooldown decreased; ally cast bonus attack speed increased early.
Whimsy
- •Cooldown reduced to 15/14/13/12/11 seconds from 16/15/14/13/12.
- •Bonus attack speed increased to 25/27.5/30/32.5/35% from 20/23.75/27.5/31.25/35%.
W damage ratio increased. R damage ratio increased.
Haymaker
- •Bonus AD ratio increased to 20% per 100 bonus AD from 10%.
The Show Stopper
- •Bonus AD ratio increased to 120% bonus AD from 100%.
E slow increased early.
Pillar of Ice
- •Slow increased to 32/39/46/53/60% from 20/30/40/50/60%.
Q damage increased. W base and enhanced base damage increased later.
Arcanopulse
- •Base damage reduced to 70/110/150/190/230 from 80/120/160/200/240.
- •AP ratio increased to 85% AP from 75% AP.
Eye of Destruction
- •Base damage increased to 60/95/130/165/200 from 60/90/120/150/180.
- •Maximum base damage increased to 100.02/158.365/216.71/275.055/333.4 from 100.02/150.03/200.04/250.05/300.06.
Base armor growth and health regen reduced. Passive bonus attack speed reduced early.
Stats
- •Armor growth reduced to 3.1 from 3.6.
- •Base health regeneration reduced to 6.5 from 7.5.
Moonsilver Blade
- •Bonus attack speed reduced to 15/19.1667/23.3333/27.5/31.6667/35.8333/40% (at level 1/3/6/9/12/15/18) from 20/23.3333/26.6667/30/33.3333/36.6667/40% (at level 1/3/6/9/12/15/18).
- •Maximum bonus attack speed reduced to 45/57.5/70/82.5/95/107.5/120% (at level 1/3/6/9/12/15/18) from 60/70/80/90/100/110/120% (at level 1/3/6/9/12/15/18).
Base armor and AD growths decreased.
Stats
- •Attack damage growth reduced to 3 from 3.5.
- •Armor growth reduced to 3 from 3.5.
E base damage decreased later.
Body Slam
- •Base damage reduced to 80/125/170/215/260 from 80/130/180/230/280.
W initial rocket damage decreased later.
Hextech Micro-Rockets
- •Initial rocket base damage reduced to 50/75/100/125/150 from 50/80/110/140/170.
- •Subsequent rocket base damage reduced to 10/15/20/25/30 from 10/16/22/28/34.
- •Maximum base damage: 90/135/180/225/270 from 90/144/198/252/306.
Q crit strike bugfix.
Switcheroo!
- •Bug Fix: Rocket splash critical strike damage reduced to 175% from 200%.
W damage against non-epic monsters decreased.
Tormented Shadow
- •Damage against non-epic monsters reduced to 185% from 200%.
Passive Overheated bonus on-hit damage decreased.
Junkyard Titan
- •Overheat on-hit base damage reduced to 5 to 40 (based on level) from 10 to 50 (based on level).
- •Overheat on-hit AP ratio reduced to 25% AP from 30% AP.
Q cooldown increased later.
Transfusion
- •Cooldown increased to 9/7.9/6.8/5.7/4.6 seconds from 9/7.75/6.5/5.25/4.
W bonus resistances decreased; units kill cap increased.
Courage
- •Maximum stacks increased to 150 from 120.
- •Bonus resistances per stack reduced to 0.2 from 0.25.
- •Maximum bonus resistances unchanged.
Base armor decreased; armor growth increased. Q damage amp per stack decreased and now scales with bonus AD. W now heals from damage dealt and scales with AD. E damage decreased.
Stats
- •Base armor reduced to 32 from 36.
- •Armor growth increased to 4.25 from 4.
Rampage
- •Damage amplification per stack reduced to 2% from 5%.
- •New Effect: Damage amplification per stack now scales with 3% per 100 bonus AD.
Spirit of Dread
- •New Effect: Healing now scales with 2.5% per 100 bonus AD.
- •Healing from ally damage reduced to 15% from 30%.
- •New Effect: Healing from ally damage now scales with 1.25% per 100 bonus AD.
Devastating Charge
- •Minimum base damage reduced to 30/50/70/90/110 from 35/65/95/125/155.
- •Maximum base damage reduced to 60/100/140/180/220 from 70/130/190/250/310.
Hyper Charge
- •Bug Fix: Fixed bug where it would not update his attack speed correctly.
General
- •Bug Fix: Now properly has voice lines for eating Honeyfruit and killing enemies with Void Seeker.
Second Skin
- •Bug Fix: Riftmaker and Trinity Force now grant her the appropriate amount of stats for her Evolutions.
R shield decreased; now scales with bonus health.
Stand United
- •Minimum base shield reduced to 140/320/500 from 175/350/525.
- •Maximum base shield reduced to 224/512/800 from 280/560/840.
- •New Effect: Shield now scales with 17.5% bonus health, increased up to 28% based on target's missing health.
Q cost decreased later. Updated tether interaction with Master Yi.
Starlight's Touch
- •Mana cost reduced to 70/75/80/85/90 from 70/80/90/100/110.
Bastion
- •Removed: Bound allies no longer mimic abilities if they are vanish via Alpha Strike, Hallucinate, Rappel, or Void Rush. Mimicked abilities will be removed if the ally becomes vanished via those abilities as well.
Sovereign's Domination
- •Bug Fix: Fixed bugs where he would not properly copy Kindred and Shyvana stacking passives.
- •Bug Fix: Fixed bug where, on possessing Kled, he would sometimes become mounted Kled with unmounted Kled abilities.
- •Bug Fix: Fixed a bug where, after possessing Kindred, he would occasionally keep the Wolf's VFX for the rest of the game.
Cyclone
- •Bug Fix: Fixed a bug where he would not knock-up enemies who entered the ability radius while untargetable even after their untargetability ends.
Items
Death’s Dance has been a step behind its peers, so we’re bumping up its raw efficiency to bring it back in full swing.
General
- •Attack damage increased to 55 from 50.
- •Armor increased to 45 from 40.
Our adjustments to Moonstone in 11.8 left the item weaker than other options for supports, so we’re returning some power back to its base healing, which should feel even more satisfying when combined with its heal and shield power.
General
- •Starlit Grace base heal increased to 70 from 60.
In the olden times, there was a sunnier era, or dare we say, a Sunfirey era. That was until the Chemtanks crushed all who would dare oppose them. We’re bringing back the fire by helping Aegis melt down its enemies once more.
General
- •Bonus monster damage increased to 150% from 100%.
For such a niche item, Wit's End lacks oomph, even when picked up in the right scenario. Adjusting the build path and adding more damage should make it feel more powerful all around and appeal to more champions.
General
- •New Recipe: Hearthbound Axe + Negatron Cloak + Long Sword + 750 gold = 3100 gold.
- •Old Recipe: Hearthbound Axe + Negatron Cloak + Dagger + 800 gold = 3100 gold.
- •Attack damage increased to 40 from 30.
Dead Man’s Plate is dominating as a second item choice for a wide range of champions, including tanks, fighters, and juggernauts. We're reducing its raw defensive stats to highlight its unique mobility passive.
General
- •Health reduced to 300 from 400.
With Turbo in tow, junglers are able to consistently engage and gank as they gallop in from across the map, so we’re putting it on a tighter leash.
General
- •Supercharged bonus movement speed reduced to 40% from 60%.
General
- •Bug Fix: No longer unintentionally mutually exclusive with Lifeline items such as Sterak's Gage or Immortal Shieldbow.
General
- •No longer builds into Wit's End.
General
- •Bug Fix: Stat panel no longer shows the omnivamp as stacking.
General
- •Now builds into Wit's End.
We’re adjusting the way Prowler’s Claw’s active targeting works to make it more user-friendly and forgiving, as it’s been more challenging to use in some kits than intended. We’re not increasing the item’s actual range, but now if you misclick slightly while trying to cast it in the middle of your combo, Prowler’s will hit the target you probably meant to click on instead of doing nothing.
General
- •Sandswipe targeting changed:
- •New: Looks for a target in the following order:
- •Nearest champion within 50 units of the cursor.
- •Nearest non-champion within 50 units of the cursor.
- •Nearest champion within 200 units of cursor.
- •Nearest non-champion within 200 units of cursor.
- •Old: Targets enemy exactly at the cursor.
General
- •Bug Fix: Now grants Kai'Sa the appropriate amount of stats for her Second Skin.
- •Bug Fix: Stat panel now correctly shows the omnivamp from the Mythic passive.
General
- •Bug Fix: No longer unintentionally mutually exclusive with Lifeline items such as Sterak's Gage or Immortal Shieldbow.
General
- •Bug Fix: Inspire passive no longer counts allied champions twice for its "Allies Motivated" counter in its tooltip.
General
- •Bug Fix: Now grants Kai'Sa the appropriate amount of stats for her Second Skin.

Kayn
Kindred
Kog'Maw
Lulu
Sett
Trundle
Xerath
Diana
Dr. Mundo
Gragas
Heimerdinger
Jinx
Morgana
Rumble
Vladimir
Garen
Hecarim
Jayce
Kai'Sa
Shen
Taric
Viego
Viktor
Wukong
Death's Dance
Moonstone Renewer
Sunfire Aegis
Wit's End
Dead Man's Plate
Turbo Chemtank
Archangel's Staff
Dagger
Doran's Blade
Long Sword
Prowler's Claw
Riftmaker
Seraph's Embrace
Shurelya's Battlesong
Trinity Force