League of Legends Patch 25.22 was released on Nov 4, 2025. This update included changes to 17 champions, with 5 buffs, 3 nerfs, 9 adjustments.
Buffs (5)
Items
Nerfs (1)
Changes (1)
While Aurelion Sol can still be a menace in the late game (deliberately so), we don’t think his early game needs to be quite as painful as it currently is so we’re giving him better early trades and generally improving his ability to dodge skill shots and navigate fights. His W is based on his underlying move speed, so this move speed buff helps his flying, too.
Stats
- •Movement speed increased to 340 from 335.
Breath of Light
- •Burst base damage increased to 60/70/80/90/100 from 55/65/75/85/95.
Astral Flight
- •Base speed increased to 340 from 335.
Blitzcrank has been underperforming so we want to add some more pep to this steam golem’s step with some better sustained disruption and damage to get him rolling again.
Power Fist
- •Cooldown reduced to 7/6.5/6/5.5/5 seconds from 9/8/7/6/5.
Counter Strike
- •New Effect: Damage based on the target's health ratio is now capped at 9000 against monsters.
Skarner is one of a few champions who’s a little weak but has a deceptively low win rate due to being quite hard to play. Still, he’s a champion who has room for buffs, so we’d like to do just that. We’re aware of his recent history with pro play, so we’re pairing these buffs with some nerfs that we hope will disproportionately affect low-ping, pro players. Our overall goal is a stronger Skarner who can sustain this new level of power for months to come. We’re nerfing Impale’s cast time to increase his counter-play for skilled opponents. As Skarner is meant to occasionally be a juggernaut, we’re increasing the viability of AD juggernaut items, specifically Sterak’s Gage, by increasing his total base AD and his overall AD scaling. And finally, to make him more approachable, we’re removing an awkward optimization around Q’s uptime with compensation that should feel similar for most players.
Stats
- •Attack damage growth increased to 4 from 3.
Shattered Earth / Upheaval
- •Bonus AD ratio increased to 90% bonus AD from 80%.
- •Cooldown reduced to 8/7/6/5/4 seconds from 13/11.5/10/8.5/7.
- •New Effect: Shattered Earth's cooldown now restarts with each attack hit or upon Upheaval's cast.
Ixtal's Impact
- •New Effect: Damage now also scales with 120% bonus AD.
Impale
- •Cast time increased to 0.75 seconds from 0.65.
We buffed Yone last patch but due to his tendency to build Doran’s Shield and Second Wind, he didn’t end up as powerful as we would have liked. Since we are happy with the results of reducing his sustain in the last patch, we’re re-adding more early agency through his ability to hit back at his opposition.
Mortal Steel
- •Base damage increased to 25/50/75/100/125 from 20/45/70/95/120.
Akshan was one of the clear winners from the recent changes to early game sustain, so this patch we’re back to balance things out by tapping down his early game threat and vulnerability.
Stats
- •Base health reduced to 610 from 630.
Avengerang
- •Cooldown increased to 9/8/7/6/5 seconds from 8/7.25/6.5/5.75/5.
LeBlanc’s last set of changes made her more viable in the highest levels of play, but have also led to her being a bit overwhelming for the rest of us at home. We’re delivering some base stat nerfs that should make her weaker for most players without impacting her viability in high level play too much.
Stats
- •Health growth reduced to 108 from 111.
- •Armor growth reduced to 4.2 from 4.7.
Talon is running (front-flipping) the jungle right now, especially with the newly-buffed Axiom Arc. By comparison, he’s pretty fair in mid, so we’re just looking to give him some jungle-specific nerfs without hurting his viability mid.
Blade's End
- •Monster damage reduced to 100% from 110%.
Spirit Abjuration
- •Bug Fix: Map spirits are now fully invisible to other champions and no longer feature some visible layers.
The Weirding
- •Bug Fix: VFX now properly features team colors.
Second Skin
- •Bug Fix: Evolution for any ability no longer triggers both perspectives' SFX (self and others) for the player.
- •Improved evolution SFX' fade out transition from others' perspective.
Icathian Rain
- •Bug Fix: Hit SFX triggers from the correct sources of impact when hitting multiple targets.
- •Improved hit SFX volume levels when hitting single vs multiple targets.
Original, Bullet Angel, Arcade, KDA ALL OUT, Lagoon Dragon, Star Guardian, Inkshadow, Heavenscale, Dark Star, Risen Legend, Immortalized Legend
- •Improved SFX audio clarity.
- •Rebalanced SFX volumes.
Risen Legend and Immortalized Legend
- •General
- •Bug Fix: Corrected kill counter SFX intensity during her Taunt expression.
- •Second Skin
- •Bug Fix: Now correctly plays a stereophonic version of the SFX for the player during the evolution transition.
Wolf's Frenzy
- •Bug Fix: Active SFX now has a stereophonic context.
Lamb's Respite
- •Bug Fix: Active SFX now has a stereophonic context.
Javelin Toss
- •Undocumented: Damage modifier changed to 30 to 225% (based on distance traveled) from 0 to 225% (based on distance traveled).
Unseen Predator
- •Bug Fix: While Profane Hydra is equipped, the attack hitting is no longer missing Cleave's VFX.
Broken Wings
- •Bug Fix: Airborne disable no longer ends abruptly on targets upon their collision with terrain during the displacement.
Song of Celerity
- •Bug Fix: Haste no longer triggers both perspectives' SFX (self and others) for the player.
As the dust has settled from Volibear’s recent changes, his AD and AP builds are much closer in power and we believe jungle Volibear to be appropriately strong. That said, top lane Volibear is currently quite weak. To help him out we’re delivering some changes that’re intended to keep jungle Voli at about the same power level but substantially buff up top lane.
Stats
- •Base attack damage increased to 62 from 60.
- •Base armor increased to 35 from 31.
Thundering Smash
- •Bonus movement speed reduced to 12/15.5/19/22.5/26% from 12/16/20/24/28%.
Sky Splitter
- •Non-champion damage cap reduced to 190/305/420/535/650 from 650 at all ranks.
- •New Effect: Non-champion damage cap now scales with 70% AP.
Items
General
- •Health regeneration health ratio reduced to 1.5% maximum health from 2%.
General
- •Undocumented: Now can only be seen by the blue side Support in the red side Support's inventory without gaining sight of the user.

Aurelion Sol
Blitzcrank
Jax
Skarner
Yone
Akshan
LeBlanc
Talon
Aurora
Garen
Kai'Sa
Kindred
Nidalee
Rengar
Riven
Sona
Volibear
Total Biscuit of Everlasting Will
World Atlas