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League of LegendsPatch 5.7

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League of Legends Patch 5.7 was released on Apr 8, 2015. This update included changes to 17 champions, with 6 buffs, 4 nerfs, 7 adjustments.

Bard LoL Patch NotesPCBardBuff

Stats

  • Base attack damage increased to 52 from 46.
  • Base armor increased to 25 from 21.

Traveler's Call

  • Ancient Chimes: mana restoration changed to (12% max mana) from 15 (+ 8% of missing mana).
  • Meeps: spawn time reduced to 10/9/8/7/6 seconds from 12/11/10/9/8

Cosmic Binding

  • Base magic damage increased to 80/125/170/215/260 from 80/120/160/200/240.
Darius LoL Patch NotesPCDariusBuff

Noxian Guillotine

  • New Effect: Noxian Guillotine will refund 25/50/100 mana on-kill.
  • New Effect: At maximum rank, Noxian Guillotine's cooldown of is fully reset on kill.
Evelynn LoL Patch NotesPCEvelynnBuff

Hate Spike

  • Base magic damage increased to 40/55/70/85/100 from 30/45/60/75/90.
Garen LoL Patch NotesPCGarenBuff

Demacian Justice

  • Cooldown reduced to 120/100/80 seconds from 160/120/80.
Morgana LoL Patch NotesPCMorganaBuff

General

  • New spell effects.
  • New ability icons.
Shen LoL Patch NotesPCShenBuff

Stand United

  • Cooldown reduced to 180/150/120 seconds from 200/180/160.
Hecarim LoL Patch NotesPCHecarimNerf

Stats

  • Base health regen reduced to 7 from 9.25.
  • Base mana regen reduced to 6.5 from 7.5.
Kassadin LoL Patch NotesPCKassadinNerf

Riftwalk

  • Empowerment stack duration reduced to 15 seconds from 20.
Nidalee LoL Patch NotesPCNidaleeNerf

Stats

  • Base health reduced to 511 from 541.
  • Health growth reduced to 80 from 90.
Tristana LoL Patch NotesPCTristanaNerf

Rapid Fire

  • Tristana's basic attacks during Rapid Fire reduce the cooldown of Explosive Charge by 0.5 seconds (1 second against champions).

Explosive Charge

  • Cooldown increased to 16/15.5/15/14.5/14 seconds from 16/15/14/13/12.
Blitzcrank LoL Patch NotesPCBlitzcrankChange

Overdrive

  • Duration reduced to 5 seconds from 8.
  • Bonus movement speed increased to 70/75/80/85/90% from 16/20/24/28/32%.
  • Movement speed now decays over the duration.
  • New Effect: When Overdrive ends, Blitzcrank is slowed by 30% for 1.5 seconds.
  • Trivia: The addition of the self-slow is actually a revert to original form of the ability, with the slow originally being removed in V1.0.0.106.
Fizz LoL Patch NotesPCFizzChange

Seastone Trident

  • Passive damage scaling added: (+ 4/5/6/7/8% target's missing health).
  • Active damage scaling changed to (+ 25% AP) from (+ 4/5/6/7/8% target's missing health).
  • Fixed an error in the tooltip. Actual duration is 6 seconds, not 5.
Maokai LoL Patch NotesPCMaokaiChange

Sap Magic

  • Healing changed to 5/6/7 (at level 1/7/13)% of maximum health from 7% at all levels.
Quinn LoL Patch NotesPCQuinnChange

Blinding Assault

  • blind miss window changed from autoattack command to on-attack. For reference, 'on-attack' is when the missile is created for ranged champions, and the moment before an attack hits for melee champions.
Rek'Sai LoL Patch NotesPCRek'SaiChange

Queen's Wrath

  • AD Ratio per strike reduced to (+ 20% Bonus AD) from (+ 30% Bonus AD).
  • Total AD ratio reduced to (+ 60% Bonus AD) from (+ 90% Bonus AD).

Tunnel

  • Per-tunnel cooldown reduced to 10/9/8/7/6 seconds from 10 at all ranks.
  • Fixed an error in the tooltip. Actual duration is 10 seconds, not 12.
Singed LoL Patch NotesPCSingedChange

Fling

  • Fixed a bug where the 300 damage cap to monsters was being applied improperly.
Teemo LoL Patch NotesPCTeemoChange

Blinding Dart

  • blind miss window changed from autoattack command to on-attack. For reference, 'on-attack' is when the missile is created for ranged champions, and the moment before an attack hits for melee champions.

Items

Cinderhulk LoL ItemPCCinderhulkNEW

General

  • Total cost increased to 2250 gold from 2200 gold.
  • Health reduced to 300 from 350.

General

  • New recipe: Blasting Wand + Aether Wisp + 1090 gold = 2800 gold
  • Total cost reduced to 2800 gold from 3100 gold.
  • Ability power reduced to 100 from 120.

General

  • Cleave's damage progression now scales linear from distance to the target, from three damage stages depending of proximity.