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League of LegendsPatch 25.20

Official Patch Notes League Wiki

League of Legends Patch 25.20 was released on Oct 7, 2025. This update included changes to 24 champions, with 5 buffs, 4 nerfs, 15 adjustments.

Anivia LoL Patch NotesPCAniviaBuff

Anivia's been struggling to find success in the mid lane as of late. Her low mobility is one of her weaknesses, so we're lowering her Q's cooldown slightly as a way for her to keep her enemies at bay while also giving her a bit more damage on her E to help her out.

Flash Frost

  • Cooldown reduced to 11/10/9/8/7 seconds from 12/11/10/9/8.

Frostbite

  • Base damage increased to 55/80/105/130/155 from 50/75/100/125/150.
  • Empowered base damage increased to 110/160/210/260/310 from 100/150/200/250/300.
Katarina LoL Patch NotesPCKatarinaBuff

Despite Katarina feeling oppressive in the mid-game, she's been having a hard time actually converting her snowballs into wins. This is true even in the hands of her most dedicated mains. So, we're going to play up some of her resilience in lane so that she can find more success battling her lane opponent.

Stats

  • Base armor increased to 32 from 28.
Malphite LoL Patch NotesPCMalphiteBuff

Malphite's a solid top laner and a consistent rock for his teams, but even so he is often a bit heavy for his teams. We're giving him a little help this patch by increasing his base armor just a bit to solidify his early game.

Stats

  • Base armor increased to 40 from 37.

Ground Slam

  • Base damage increased to 80/120/160/200/240 from 70/110/150/190/230.
Pantheon LoL Patch NotesPCPantheonBuff

Our nerfs last patch to Pantheon hit him a bit too hard, so we're walking them back a little bit. We still want there to be a strong clear speed tradeoff for a jungler with such reliable ganks, but it doesn't have to be quite so bad.

Comet Spear

  • Monster damage increased to 80% from 75%.

Shield Vault

  • Minion and monster health ratio damage cap increased to 150 from 120.
Veigar LoL Patch NotesPCVeigarBuff

Veigar's been coming up a bit short of success as of late, so to help our resident miniature king we're upping his W's AP ratio so he can take more advantage of his infinite AP scaling to pop enemies he catches with a well placed Event Horizon.

Dark Matter

  • AP ratio increased to 70/80/90/100/110% AP from 60/70/80/90/100% AP.
Briar LoL Patch NotesPCBriarNerf

Despite her lack of self-control, Briar's been tearing it up as one of the highest performing junglers at lower ranks for a bit now. We're looking to tap down her power to bleed out enemies with her passive at max stacks, as effective kiting (and thus lower stack counts) are more common at higher ranks.

Crimson Curse

  • Maximum number of stacks reduced to 5 from 7.
Volibear LoL Patch NotesPCVolibearNerf

Volibear's been one of the strongest junglers in solo queue for a while now, so in this patch we're looking to bring his (ability) power down a notch. His ability to synergize with cooldown reduction has allowed him to sustain through most situations while still dealing a respectable amount of DPS. We're okay with his sustain, but to bring his DPS down just a tad we're hitting his AP ratios which should weaken some of his most popular builds while leaving his AD builds untouched.

The Relentless Storm

  • Lightning AP ratio reduced to 45% AP from 50% AP.

Sky Splitter

  • Damage AP ratio reduced to 70% AP from 80% AP.
Warwick LoL Patch NotesPCWarwickNerf

Warwick is particularly oppressive in lower skill brackets of play, so we're looking to make his claws and teeth just a little less lethal. As he's often able to simply build tank items later in the game, we're nudging him toward keeping up with damage purchases by reducing his guaranteed late game damage output.

Stats

  • Attack damage growth reduced to 2.5 from 2.75.
  • Attack speed growth reduced to 2% from 2.3%.
Wukong LoL Patch NotesPCWukongNerf

Wukong has been performing quite well at the highest levels of play despite not being particularly strong at lower skill levels. We're looking to bring his ceiling down and floor up a bit by moving some power away from his pro skewed abilities and distributing it throughout the rest of his kit.

Crushing Blow

  • Bonus AD ratio reduced to 50% bonus AD from 55%.

Warrior Trickster

  • Cooldown increased to 22/21/20/19/18 seconds from 20/19/18/17/16.
  • Decoy damage reduced to 30/35/40/45/50% from 35/40/45/50/55%.

Nimbus Strike

  • Base damage increased to 80/120/160/200/240 from 80/110/140/170/200.
Azir LoL Patch NotesPCAzirChange

Azir's a bit too powerful in higher levels of play at the moment, but he's in pretty good shape for regular play. So we're looking to shift his power around and reduce those pro-specific strengths. To do this, we're digging into his early laning phase and giving him less passive guaranteed wave control and compensating him with better late-game scaling and more rewards for taking big risks.

Arise!

  • Recharge timer increased to 12/10.5/9/7.5/6 seconds from 10/9/8/7/6.
  • AP ratio changed to 30/40/50/60/70% AP from 40/45/50/55/60% AP.
  • Soldier subsequent target damage modifier changed to 20 to 100% (based on level) from 25/50/75/100%.

Shifting Sands

  • Base damage increased to 70/110/150/190/230 from 60/100/140/180/220.
  • Damage AP ratio increased to 60% AP from 40% AP.
Camille LoL Patch NotesPCCamilleChange

In her current state, Camille's laning phase is very hit or miss: Either she can comfortably beat her opponent with her passive, or she can't really engage with the lane and loses. While she appears powerful in the hands of most players we don't think this shape is healthy for her as a whole, so we're giving her W some additional power that will give her some more strength to play around early while balancing that with reduced base stats, which shouldn't feel particularly noticeable.

Stats

  • Armor growth reduced to 4.5 from 5.

Tactical Sweep

  • Base damage increased to 60/85/110/135/160 from 50/75/100/125/150.
  • Cooldown reduced to 15/14/13/12/11 seconds from 17/15.5/14/12.5/11.
Fizz LoL Patch NotesPCFizzChange

Fizz is a little weak right now (some might say he's floundering) and is incredibly reliant on snowballing, as his base damages are appropriate in the early game but generally don't scale well without gold. We're looking to make some power-positive adjustments to make him less reliant on snowballing while still asking him to build primarily AP assassin items. As a whole, these changes should be positive for his up-front W burst damage, make his ultimate a bit weaker, and open up a few new item choices.

Seastone Trident

  • Passive base damage over time per tick increased to 5/7.5/10/12.5/15 from 3.33/5/6.67/8.33/10.
  • Total base damage increased to 30/45/60/75/90 from 20/30/40/50/60.
  • Passive AP ratio per tick reduced to 4.17% AP from 5% AP.
  • Total AP ratio reduced to 25% AP from 30% AP.
  • Removed: Passive damage over time no longer applies against structures.
  • Active damage is still applied, and at 50% effectiveness.
  • Active base damage increased to 50/75/100/125/150 from 50/70/90/110/130.
  • Active on-hit base damage increased to 20/25/30/35/40 from 10/15/20/25/30.
  • Active on-hit AP ratio reduced to 30% AP from 35% AP.
  • Damage text for the passive (damage-over-time) effect now has a cumulative display.

Chum the Waters <!--

  • Guppy base damage increased to 180/300/420 from 150/250/350.
  • Guppy AP ratio reduced to 60% AP from 80% AP.
  • Chomper base damage increased to 225/375/525 from 225/325/425.
  • Chomper AP ratio reduced to 75% AP from 100% AP.
  • Gigalodon base damage changed to 270/450/630 from 300/400/500.
  • Gigalodon AP ratio reduced to 90% AP from 120% AP.
Graves LoL Patch NotesPCGravesChange

Graves is a fairly popular jungler that's performing decently right now, but his builds have devolved into one-shot lethality. We don't believe this to be a good state for him because his playstyle becomes one-shot or be one-shot which isn't fun for anyone. We think it'd be better for him to have a sustained combat pattern where skillful Graves players can utilize their Grit, so we're nudging his builds and playstyle around to make him less reliant on bonus AD. Overall this should net out in a small buff once this change has had some time to settle and players adapt.

End of the Line

  • Initial base damage increased to 50/75/100/125/150 from 45/65/85/105/125.
  • Initial AD ratio reduced to 65% bonus AD from 80%.
  • Explosion base damage changed to 80/125/170/215/260 from 85/120/155/190/225.
  • Explosion AD ratio changed to 55/70/85/100/115% bonus AD from 40/65/90/115/140% bonus AD.
Jinx LoL Patch NotesPCJinxChange

General

  • If casting Zap! immediately after triggering Get Excited!, the former is no longer missing VFX.
Leona LoL Patch NotesPCLeonaChange

Zenith Blade

  • Bug Fix: If a target is next to terrain and the blade connects with them, Leona no longer illegally loses turret aggro immediately, and regardless of her position at the travel's start, during the travel itself or at the travel's end.
Nidalee LoL Patch NotesPCNidaleeChange

Javelin Toss

  • Undocumented: Damage modifier changed to 75 to 225% (based on distance traveled) from 0 to 225% (based on distance traveled).[https://www.youtube.com/watch?v=hYsLSyp_M_4][https://www.youtube.com/watch?v=WdqAjlbcvC0]
Orianna LoL Patch NotesPCOriannaChange

At higher skill levels Orianna's early wave clear is far too safe and her optimized builds make her too tanky for her to be exposed to any real risks, so we're looking to re-introduce some risk to her overall kit. We want to incentivize Orianna to build more damage and less tank, so we're weakening her early wave clear power spikes so she has to pick up more AP to clear waves, something most players are already doing and thus shouldn't be impacted much by.

Command: Dissonance

  • Base damage reduced to 70/110/150/190/230 from 70/120/170/220/270.
  • AP ratio increased to 80% AP from 70% AP.
Seraphine LoL Patch NotesPCSeraphineChange

Surround Sound

  • Bug Fix: Incoming heal indicator in the health bar no longer incorrectly multiplies the health value that the target would receive by the number of nearby allies including Seraphine.
  • [Note: This had no gameplay effect. The heal has not scaled with number of nearby allies since patch 25.19.]
Sion LoL Patch NotesPCSionChange

Glory in Death

  • Undocumented: Death Surge now once again prevents the cast of effects that activate from ultimate ability casts until Sion has cast Unstoppable Onslaught twice without having cast Death Surge in the interim.
Soraka LoL Patch NotesPCSorakaChange

Salvation

  • Bug Fix: VFX no longer flicker. This applies to all skins.

Celestine

  • Bug Fix: No longer accidentally duplicates her staff upon Soraka dropping to the ground, remaining for the duration of her death.
  • Bug Fix: Model no longer slides into view from below the map during the respawn sequence.
Sylas LoL Patch NotesPCSylasChange

Hijack

  • Bug Fix: No longer incorrectly gains Death Surge instead of Unstoppable Onslaught if cast on Sion during his Glory in Death zombie state.
Tahm Kench LoL Patch NotesPCTahm KenchChange

Devour

  • Bug Fix: No longer grants Tahm Kench the effects of Cloud Dragon Soul upon using the ability on any target to acquire them (i.e. even on targets who are out of range) instead of upon the ability being cast.
Xin Zhao LoL Patch NotesPCXin ZhaoChange

Crescent Guard

  • Bug Fix: In Spectator Mode, no longer accidentally duplicates the invulnerability "shield" VFX on Xin Zhao, causing it to be significantly brighter than intended.
Zoe LoL Patch NotesPCZoeChange

General

  • Bug Fix: Restored yoyo SFX during her taunt and winddown animations.