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League of Legends Patch 26.13

League of Legends Patch 26.13 was released on Jun 23, 2026. This update included changes to 19 champions, with 9 buffs, 6 nerfs, 3 adjustments.

Champions

Locke League of Legends Patch NotesPCLockeNEW

Silver Stake - Innate

  • Innate: Locke's basic attacks deal 5 to 40 (based on level) (+ 10% AP) bonus magic damage on-hit, increased by 0 to 100% (based on target's missing health), up to 10 to 80 (based on level) (+ 20% AP).

Ritual Nails - Q

  • Active: Locke hurls a nail in the target direction that deals 50/60/70/80/90 (+ 20% AP) magic damage to enemies hit, slows them by 25% for 1 second, and applies a stack of Soul Nails for 4 seconds, refreshing on subsequent applications and stacking up to 3 times. Against targets with at least 2 Soul Nails stacks, the slow is increased to 60% and lasts for 2 seconds. Ritual Nails can be recast twice more within 5 seconds of the activation at no additional cost, with a 0.5-second static cooldown between casts.
  • Recast: Locke mimics the first cast's effects. For each recast not used when Ritual Nails ends, 20 to 35% (based on level) of the ability's cooldown and mana cost is refunded, up to a 40 to 70% (based on level) refund for two remaining recasts.
  • Locke's next damaging basic attack or Ashen Pursuit against an enemy with Soul Nails stacks consumes them all to deal 20/30/40/50/60 (+ 25/27.5/30/32.5/35% AP) bonus magic damage for each stack. This damage is increased by 20% and 40% for two and three Soul Nails stacks respectively.
  • Cost: 70 mana.
  • Cooldown: 10/9/8/7/6 seconds.
  • Cast Time: 0.25 seconds, Target Range: 950, Width: 100.

Soul Ignition - W

  • Active: Locke ignites his soul for 6 seconds, gaining 40 to 70% (based on level) bonus attack speed and 40/45/50/55/60% (+ 2% per 100 AP) bonus movement speed for the duration, with the latter decaying to 20% over 1 second after 1.5 seconds have elapsed. While active, Locke also stores 40/80/120/160/200 (+ 120% AP) of grey health on his health bar equal to 100% of the post-mitigation damage he takes from enemy champions, up to a cap, plus the total amount of health lost from Soul Ignition's health resource. This is increased by up to 40 to 200 (based on level) (+ 20% AP) based on his missing health and Soul Ignition's elapsed duration.
  • After 0.5 seconds, Soul Ignition can be recast within the duration, and does so automatically afterwards.
  • Recast: Locke ends Soul Ignition and consumes his current grey health to heal for the same amount.
  • Soul Ignition's recast can be used while affected by cast-inhibiting crowd control.
  • Initial Cost: 50/55/60/65/70 mana.
  • Cost: 0.5% current health per 0.25 seconds for 6 seconds.
  • Cooldown: 18/17/16/15/14 seconds.
  • Cast Time: None.

Ashen Pursuit - E

  • Active: Locke blinks to the target location, dealing 40/50/60/70/80 (+ 40% AP) magic damage to all nearby enemies upon arrival.
  • For the next 4 seconds, Locke gains 275 bonus range and can declare an attack command (default: MB2 / right-click) against an enemy unit. After 0.1 seconds or if the declared attack target is within his attack range, Locke ends Ashen Pursuit and dash in the target's direction, dealing 40/60/80/100/120 (+ 40% AP) magic damage to enemies he passes through as well as those around him, and applying on-hit effects to the primary target if they were hit.
  • Scoring a takedown against an enemy champion resets Ashen Pursuit's cooldown.
  • Locke loses the bonus attack range and cannot perform the dash while he is immobilize (excluding berserk and taunt) or ground.
  • Cost: 30 mana.
  • Cooldown: 10 seconds.
  • Cast Time: 0.5 seconds, Target Range: 375, Queue Threshold: 0.175 seconds.

Purgatory - R

  • Active: Locke throws a totem artifact that travels to the target location over 0.5 seconds. After a 0.25-second delay of its landing, the totem rises into the air and fires latching nails onto all enemies around it, dealing them 150/225/300 (+ 60% AP) magic damage, slow them by 99% decaying over 2 seconds, and marking enemy champions hit for 5 seconds. Marked enemies are execute below 10/11/12% (+ 0.5% per Sealed Champion stack) of their maximum health. Successful executions refresh the duration of the mark on all affected targets.
  • At the end of the mark's duration, if at least one champion was executed, the totem seals away the souls of all executed champions and drops itself onto the ground, both over 2.25 seconds. It then remains on the ground for a duration equal to Purgatory's remaining cooldown, but for no less than 10 seconds. Locke can retrieve it by moving near it. Upon retrieving the totem, Purgatory's current cooldown is reduced by 20% for each champion sealed, and Locke gains a Sealed Champion stack per champion.
  • Cost: 100 mana.
  • Cooldown: 120/100/80 seconds.
  • Cast Time: 0.5 seconds, Target Range: 950, Effect Radius: 400, Queue Threshold: 0.5 seconds.
Aphelios League of Legends Patch NotesPCApheliosBuff

Since his nerfs earlier this year, Aphelios has fallen in priority and win rate. With some power budget freed up, we're pulling back on some of those earlier nerfs to highlight each gun's unique strengths.

Calibrum

  • Bonus AD ratio increased to 15% bonus AD from 10%.

Onslaught

  • AD ratio increased to 20 to 41% (based on level) AD from 19 to 40% (based on level) AD.

Duskwave

  • Bonus AD ratio increased to 15 to 21% (based on level) bonus AD from 10 to 16% (based on level).

Sentry

  • Bonus AD ratio increased to 34 to 52% (based on level) bonus AD from 30 to 48% (based on level).
Draven League of Legends Patch NotesPCDravenBuff

As the marksman meta has evolved around crit, on-hit, and caster builds, Draven has fallen behind. We're buffing his heavy-AD pattern instead of trying to redirect his itemization.

Stand Aside

  • Cooldown reduced to 16/15/14/13/12 seconds from 18/17/16/15/14.

Whirling Death

  • Damage modifier changed to 100 to 50% (based on enemies hit) from 100 to 40% (based on enemies hit).
Kai'Sa League of Legends Patch NotesPCKai'SaBuff

Kai'Sa has struggled to get through lane and find her big Killer Instinct moments, so we're buffing her fallback W pattern early and her later-game backline dive threat.

Void Seeker

  • Cooldown reduced to 20/18.5/17/15.5/14 seconds from 22/20/18/16/14.

Killer Instinct

  • Base shield increased to 100/150/200 from 70/90/110.
LeBlanc League of Legends Patch NotesPCLeBlancBuff

We want to better reward LeBlanc players for landing some of her less guaranteed damage, rather than giving her more gank or lane support—both of which she does really well already.

Mimic: Sigil of Malice

  • Base damage increased to 70/150/230 from 70/140/210.
  • Mark base damage increased to 140/300/460 from 140/280/420.

Mimic: Distortion

  • Base damage increased to 150/315/480 from 150/300/450.

Mimic: Ethereal Chains

  • Base damage increased to 70/150/230 from 70/140/210.
  • Fracture base damage increased to 140/300/460 from 140/280/420.
Olaf League of Legends Patch NotesPCOlafBuff

Olaf used to be a staple in the jungle but has been out of favor for a while now, despite our earlier attempts this season to help him out. We are looking to give him a bit more power to entice him back into the wilderness.

Undertow

  • Bonus monster damage increased to 20/45/70/95/120 from 20/35/50/65/80.
Poppy League of Legends Patch NotesPCPoppyBuff

Jungle class diversity has been dominated almost exclusively by fighters for a while now, and we think Poppy is a good pick for a tankier counter option into many of the fighter junglers at the top of the meta. This buff is aimed at her jungle clear and gank windows while minimizing top and support impact.

Hammer Shock

  • Monster damage cap increased to 75/105/135/165/195 from 50/80/110/140/170.
Qiyana League of Legends Patch NotesPCQiyanaBuff

Another class that's underrepresented in the jungle is assassins. We feel Qiyana is a great choice for a buff as she's recently been on the lower end of balanced in the jungle, so we're giving her a jungle-focused buff to help bring her back without meaningfully juicing mid lane.

Edge of Ixtal

  • Monster damage increased to 175% from 155%.
Vex League of Legends Patch NotesPCVexBuff

We feel Vex has had less of an impact in her games than we think she should, so we're giving her a quality of life buff that should make her reset pattern feel smoother so she can have more pop off giga plays.

Looming Darkness

  • Cooldown reduced to 12 seconds from 13.

Shadow Surge

  • Reset time window increased to 8 seconds from 6.
Zaahen League of Legends Patch NotesPCZaahenBuff

Zaahen is already seeing more play across audiences, so we're giving him more room to fish for his early trade patterns and engage in mid game skirmishes without raising his scaling ceiling.

Dreaded Return

  • Cooldown reduced to 14/13.5/13/12.5/12 seconds from 16/15/14/13/12.
Bard League of Legends Patch NotesPCBardNerf

Bard has been a tanky roaming meta staple for much of the season, so we're trimming his damage so tank Bard doesn't get to hit nearly as hard without investing in AP.

Traveler's Call

  • Base Meep damage reduced to 30 from 35.
  • Meep damage per 5 Chimes reduced to 6 from 10.
Brand League of Legends Patch NotesPCBrandNerf

Brand continues to dominate bot lane for most players, so we're nerfing his early passive detonation damage while offsetting some of that hit for more skilled players and supports through mana tuning.

Stats

  • Base mana regeneration increased to 11 from 9.

Blaze

  • Base detonation damage reduced to 6 to 12% (based on level) of target's maximum health from 8 to 12% (based on level).

Conflagration

  • Mana cost increased to 90 at all ranks from 70/75/80/85/90.
Cassiopeia League of Legends Patch NotesPCCassiopeiaNerf

Cassiopeia has risen to the top of pro play presence, even before our 26.12 nerfs to her major competition. We would like to preserve some of her unique strengths, like her rewarding laning and slippery speed, but she should have a less gigantic health bar for when opponents actually lock her down!

Stats

  • Health growth reduced to 98 from 104.
K'Sante League of Legends Patch NotesPCK'SanteNerf

K'Sante has been a major beneficiary with Doran's Helm entering the mix in Season 2, so we're lightly tapping down his early reliability while still rewarding successful all-ins.

Footwork

  • Base shield reduced to 70/112.5/155/197.5/240 from 80/120/160/200/240.
  • Bonus health ratio reduced to 13.5% bonus health from 15%.
Rek'Sai League of Legends Patch NotesPCRek'SaiNerf

Rek'Sai's combination of dueling power and mobility has made her too successful at high ranks, so we're shaving down her early-to-mid burst windows while preserving her unique map movement and longer fight pattern.

Furious Bite

  • Base damage reduced to 70/95/120/145/170 from 80/108/136/164/192.
  • Bonus AD ratio reduced to 60% bonus AD from 64%.
  • Maximum Fury damage modifier reduced to 120% from 125%.
  • Increased base damage reduced to 84/114/144/174/204 from 100/135/170/205/240.
  • Increased bonus AD ratio reduced to 72% bonus AD from 80%.
Sion League of Legends Patch NotesPCSionNerf

Sion has been resilient in both solo queue and pro play for a long time, so we're weakening some of his reliable early lane power and resource access without decimating his core tank fantasy.

Decimating Smash

  • Minimum base damage reduced to 30/45/60/75/90 from 40/60/80/100/120.

Soul Furnace

  • Mana cost increased to 75/80/85/90/95 from 65/70/75/80/85.
Diana League of Legends Patch NotesPCDianaChange

Moonfall

  • Bug Fix: Fixed a bug where the VFX may not play properly around different areas of the map.
Rumble League of Legends Patch NotesPCRumbleChange

Rumble has been an extremely reliable blind-pick top laner for a long time, so we're lowering some of his early staying power and base damage while keeping his scaling pattern intact.

Flamespitter

  • Base damage per tick reduced to 4.17/6.25/8.33/10.42/12.5 from 5/7.08/9.17/11.25/13.33.
  • AP ratio per tick increased to 8.75% AP from 8.333% AP.
Senna League of Legends Patch NotesPCSennaChange

Senna players have moved over to a much stronger Bot lane farming pattern, so we're softening her farming and Shiv synergy while also tuning her DPS around having access to more souls. The Doran's Helm nerf should do the rest of the work necessary to get her to the right power level between roles.

General

  • Critical damage modifier reduced to 85% from 90%.

Absolution

  • Minions and lessers monsters Senna kill Mist Wraith drop chance reduced to 5% from 10%.
  • Lesser minions and lesser monsters killed by allied Mist Wraith drop chance increased to 32% from 28%.

Piercing Darkness

  • Cooldown refund changed to on-attack from on-hit.

Items

Doran's Helm League of Legends ItemPCDoran's HelmNerf

We overshot a bit with the 26.11 Doran's Helm buff, so we're tapping it back down while keeping the base health high and targeting the users it's overperforming on.

General

  • Armor reduced to 8 from 10.
  • Magic resistance reduced to 8 from 10.
  • Health increased to 150 from 140.
Imperial Mandate League of Legends ItemPCImperial MandateChange

Imperial Mandate has landed softly, and the build path has been too awkward for many of its likely users, especially supports. We're smoothing out the path and shifting some of its power accordingly.

General

  • New Recipe: Amplifying Tome + Bandleglass Mirror + Amplifying Tome + 700 gold = 2400 gold.
  • Old Recipe: Blasting Wand + Bandleglass Mirror + 650 gold = 2400 gold.
  • Ability power reduced to 60 from 65.
  • Control ability haste increased to 20 from 15.
  • Command Vulnerable debuff increased to 7% from 6%.
Serpent's Fang League of Legends ItemPCSerpent's FangChange

General

  • Bug Fix: Fixed a bug where Shield Reaver damage applied Omnivamp.

League of Legends Patch 26.13 FAQ

Frequently Asked Questions
When did League of Legends Patch 26.13 release?
League of Legends Patch 26.13 was released on Jun 23, 2026.
What changed in League of Legends Patch 26.13?
Patch 26.13 included changes to 19 champions (9 buffs, 6 nerfs, 3 adjustments), plus 3 item updates. See the full breakdown above.
What was the previous League of Legends patch before 26.13?
The previous League of Legends patch was 26.12.
What is the next League of Legends patch after 26.13?
The next League of Legends patch is 26.14.