PCCirclet of the Iron SolariPatch History
RemovedLeague of Legends (PC)
Circlet of the Iron Solari was removed from the game in Patch 10.23.
November 10, 2020
Circlet of the Iron Solari Current Status
Circlet of the Iron Solari has been changed in 4 League of Legends patches. 2 buffs, 1 adjustment. Most recently buffed in Patch 9.20 (). Removed in Patch 10.23.
Cost: 2200g
Armor: 45
Magic Resist: 75
Recipe:
Active: Grants a decaying shield to nearby allied champions and yourself for up to 2.5 seconds, absorbing up to 130 - 300 (based on level) (+ 20% of user's bonus health) damage. Shielded targets are Eclipsed: for 20 seconds. (120s)
Circlet of the Iron Solari Changes
Patch 9.20
buffGeneral
- Base shield strength increased to 130 to 300 (based on level) from 45 to 300 (based on level).
Patch 9.1
buffGeneral
- Total cost reduced to 2200 gold from 2700 gold.
- Combine cost reduced to 0 gold from 500 gold.
- Can now only be obtained if Ornn forges the item (for himself or for another ally).
Patch 8.7
changeGeneral
- Cooldown increased to 120 seconds from 90.
- Base shield strength reduced to 45 to 300 (based on highest level between target and caster) from 60 to 434 (based on highest level between target and caster).
- Bonus health ratio changed to 20% of caster's bonus health at all level from 2% to 36% (based on level).
- Lockout time after being affected by another Locket of the Iron Solari increased to 20 seconds from 8.
- Lockout shield strength after being affected by another Locket of the Iron Solari reduced to 25% from 50%.
- Bug Fix: Fixed a bug where Circlet of the Iron Solari would not grant shields to units affected by a recent cast of Locket or Circlet of the Iron Solari.
Patch 7.17
newCirclet of the Iron Solari added to League of Legends
General
- Only available while Ornn is on your team. Limited to one Master Craftsman item.
- Recipe: Locket of the Iron Solari + 500 gold = 2700 gold
- Stats: +45 armor, +75 magic resistance.
- Unique Active: Grants a decaying shield to nearby allied champions and yourself for up to 2.5 seconds, absorbing up to 60 to 434 (based on target's level) (+ 2% to 36% (based on level) of caster's bonus health) damage (90 second cooldown) (600 range).
