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Forgefire Cape - Added LoL ItemPC

Forgefire Cape - Added

Removed

League of Legends (PC)

Forgefire Cape - Added has been changed in 6 League of Legends patches. 4 buffs. Most recently buffed in Patch 10.4.

Cost: 2750g
Armor: 100
Health: 750
UNIQUE Passive - Immolate: Deals 25+x magic damage per second to enemies within cr 325 (+ 100% bonus [[size]]) units. Hitting an enemy with an Immobilize ability deals 25+x - color=magic damage (+ 4% bonus health) bonus magic damage and releases a fire nova that also deals that bonus damage to enemies within cr 400 (+ 100% bonus [[size]]) units.
Patch 10.4buff

General

  • New Effect: Hitting an enemy with an Immobilize ability deals 26 to 43 (based on level) (+ 5% bonus health) bonus magic damage and releases a fire nova that also deals that bonus damage to nearby enemies (10 second cooldown). The 50% bonus damage to minions and monsters applies to this damage.
Patch 9.8buff

General

  • Armor increased to 100 from 90.
  • Health increased to 750 from 625.
Patch 9.1buff

General

  • Total cost reduced to 2900 gold from 3900 gold.
  • Combine cost reduced to 0 gold from 1000 gold.
  • Can now only be obtained if Ornn forges the item (for himself or for another ally).
Patch 8.7buff

General

  • New Effect: The aura now increases in size if their users increase in size.
Patch 7.17new

Forgefire Cape - Added added to League of Legends

General

  • Only available while Ornn is on your team. Limited to one Master Craftsman item.
  • Recipe: Sunfire Cape + 1000 gold = 3900 gold
  • Stats: +625 health, +90 armor.
  • Unique Passive - Immolate: Deals 12 to 29 (based on level) magic damage per second to nearby enemies. Deals 200% bonus magic damage to minions and monsters (325 range).
Patch 7.17new

Forgefire Cape - Added added to League of Legends

General

  • Only available while Ornn is on your team. Limited to one Master Craftsman item
  • Recipe: Sunfire Cape + 1000 gold = 3900 gold
  • Stats: +625 health, +90 armor
  • Unique Passive - Immolate: Deals 12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29 magic damage per second to nearby enemies. Deals 200% bonus magic damage to minions and monsters (325 range)