PCManaflow BandRune Patch History
Sorcery - Slot 1 · League of Legends (PC)Also in: Manaflow Band in Wild Rift
Manaflow Band Current Status
Holding steady - Manaflow Band's last 3 changes were balance adjustments. Manaflow Band has been changed in 7 League of Legends patches. 1 nerf, 6 adjustments. Most recently adjusted in Patch 10.6 ().
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Cooldown: 15 seconds
Manaflow Band Changes
Patch 10.6
changeManaflow Band
- Bug Fix: Now consistently triggers when an enemy champion is hit by an ability.
Patch 8.9
changeManaflow Band
- Bug Fix: Can no longer be triggered by certain items.
- Bug Fix: Fixed a bug where certain zombie states prevented future stacking.
Patch 8.7
changeManaflow Band
- New Effect: Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana (15 second cooldown). After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
- Removed Effect: Your next ability with a mana or energy cost has its mana or energy cost refunded, and restores 8% of your missing mana or 8% of your missing energy.
- Bug Fix: Fixed a bug where Zombie States could interrupt and prevent the stacking of Manaflow Band.
Patch 8.5
changeManaflow Band
- New Effect: Now has cooldown indicator on the buff bar.
Patch 8.1
changeManaflow Band
- Bug Fix: Now works properly with alternate HUD schemes (Flipped Minimap, Team Frames on Left, etc.).
Patch 7.24b
nerfManaflow Band
- Cooldown increased to 75 seconds from 60.
Patch 7.23
changeManaflow Band
- Bug Fix: Ally portraits no longer incorrectly display an empty mana bar if their Manaflow Band rune is off cooldown.
