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PCInfernal Mask - Added
RemovedLeague of Legends (PC)
Infernal Mask - Added has been changed in 6 League of Legends patches. 3 buffs, 1 adjustment. Most recently buffed in Patch 9.8.
Cost: 3000g
Cooldown Reduction: 10%
Health: 750
Mana: 300
Magic Resist: 100
Recipe:
Passive: Nearby enemy champions increase all incoming magic damage taken by 15%.
UNIQUE Passive - Eternity: Restore mana equal to 15% of damage taken from champions, and health equal to 20% of mana spent, up to 25 health per cast. Toggled abilities can only heal for up to 25 per second.
Patch 9.8buff
General
- Magic resistance increased to 100 from 90.
- Health increased to 750 from 550.
Patch 9.1buff
General
- Total cost reduced to 3000 gold from 4000 gold.
- Combine cost reduced to 0 gold from 1000 gold.
- Can now only be obtained if Ornn forges the item (for himself or for another ally).
Patch 8.7buff
General
- New Effect: The aura now increases in size if their users increase in size.
Patch 8.6change
General
- Aura range reduced to cr from er.
- Aura bonus magic damage increased to 15% from 10%.
- Bug Fix: No longer counts as a spell for the purposes of Electrocute or Phase Rush 3 unique spell requirement.
Patch 7.17new
Infernal Mask - Added added to League of Legends
General
- Only available while Ornn is on your team. Limited to one Master Craftsman item.
- Recipe: Abyssal Mask + 1000 gold = 3900 gold
- Stats: +550 health, +90 magic resistance, +300 mana, +10% cooldown reduction.
- Unique Passive - Eternity: 15% of damage taken from champions is gained as mana. Spending mana restores 20% of mana spent as health, up to 25 per cast (toggle spells heal for up to 25 per second).
- Unique Aura: Nearby enemy champions take 10% more magic damage (700 range).
Patch 7.17new
Infernal Mask - Added added to League of Legends
General
- Only available while Ornn is on your team. Limited to one Master Craftsman item
- Recipe: Abyssal Mask + 1000 gold = 3900 gold
- Stats: +550 health, +90 magic resistance, +300 mana, +10% cooldown reduction
- Unique Passive - Eternity: 15% of damage taken from champions is gained as mana. Spending mana restores 20% of mana spent as health, up to 25 per cast (toggle spells heal for up to 25 per second)
- Unique Aura: Nearby enemy champions take 10% more magic damage (700 range)
