League of Legends Patch 12.16 was released on Aug 23, 2022. This update included changes to 26 champions, with 8 buffs, 6 nerfs, 12 adjustments.
Items
Buffs (2)
Nerfs (1)
Changes (2)
Passive AD ratio increased. R now has bonus damage that scales with critical strike chance.
Headshot
- •AD ratio increased to 60/90/120% AD from 60/85/110%.
- •Non-champion AD ratio increased to 110/115/120% AD from 110% AD at all ranks.
Ace in the Hole
- •New Effect: Damage is now increased by 0 to 25% (based on critical strike chance).
General
- •Updated visual effects.
Original
- •Complete overhaul.
Atlantean, Tundra, Fisherman
- •Same as new base, but with new effects for Seastone Trident and Chum the Waters.
Void
- •Complete overhaul.
Cottontail
- •Complete overhaul.
Super Galaxy, Omega Squad, Fuzz, Prestige Fuzz, Little Devil
- •New passive marker for Seastone Trident.
Base magic resist increased, armor per level increased.
Stats
- •Armor growth increased to 4.7 from 4.2.
- •Base magic resistance increased to 30 from 28.
Hammer form Q damage increased. Hammer form E damage based on target’s maximum health increased.
To the Skies!
- •Base damage increased to 55/100/145/190/235/280 from 55/95/135/175/215/255.
Thundering Blow
- •Base damage increased to 8/10.8/13.6/16.4/19.2/22% of target's maximum health from 8/10.4/12.8/15.2/17.6/20%.
Passive on-hit damage increased. Q AP scaling increased. R AP scaling increased.
Second Skin
- •Plasma base damage increased to 5 to 23 (based on level) from 4 to 16 (based on level).
- •Plasma base damage per stack increased to 1 to 12 (based on level) from 1 to 8 (based on level).
Icathian Rain
- •AP ratio increased to 30% AP from 25% AP.
Killer Instinct
- •AP ratio increased to 120% AP from 90% AP.
Passive cooldown decreased early. W cooldown now decreases with rank.
Granite Shield
- •Cooldown reduced to 8/7/6 seconds from 10/8/6.
Thunderclap
- •Cooldown reduced to 12/11.5/11/10.5/10 seconds from 12 at all ranks.
Q bonus attack speed increased.
Rapid Fire
- •Bonus attack speed increased to 65/80/95/110/125% from 50/62.5/75/87.5/100%.
W adjusted. E base damage increased, AP scaling increased, pop damage increased.
Spell Thief
- •Spell shard drop rate increased to 10% from 8.3%.
- •New Effect: Minions killed by allied champions now also drop orbs while she is within 1500 range.
Sleepy Trouble Bubble
- •Base damage increased to 70/110/150/190/230 from 60/100/140/180/220.
- •AP ratio increased to 45% AP from 40% AP.
Q base damage decreased.
Spinning Axe
- •Base damage reduced to 40/45/50/55/60 from 45/50/55/60/65.
Q damage to minions and monsters decreased.
Hammer Shock
- •Health ratio damage cap per hit against minions and monsters reduced to 30/60/90/120/150 from 50/80/110/140/170.
Commune with spirits as you walk the wilds of the Freljord with Udyr's VGU releasing this patch!
General
- •New splash artwork for Original, Black Belt, Primal, and Spirit Guard.
- •Adjusted splash artwork for Definitely Not and Dragon Oracle.
Stats
- •Base attack damage reduced to 62 from 64.
- •Attack damage growth reduced to 4 from 5.
- •Base attack speed reduced to 0.65 from 0.658.
- •Attack speed ratio reduced to 0.65 from 0.658.
- •Attack speed growth increased to 3% from 2.67%.
Bridge Between (Innate)
- •Innate - Awakened Spirit: Udyr has no ultimate ability and instead has 4 basic abilities. Each ability grants a Stance that empowers his next two basic attacks and grants an additional effect. Switching Stances will replace the empowered attacks from the previous Stance, and incurs a 1.5-second global cooldown on his other abilities. Periodically, after Udyr enters a Stance, he can cast it again at no cost after 0.25 seconds and within the following 5 seconds to Awaken it, empowering the Stance with an additional effect and placing the effect on cooldown. If Udyr does not consume the Awaken cast within the duration and has not switched Stances, his current Stance's respective ability incurs a 0.25-second cooldown. Awakened Spirit is placed on full cooldown at the start of the game.
- •Starting at level 16, all abilities can gain a 6th rank.
- •Innate - Monk Training: After casting an ability, Udyr empowers his next two basic attacks within 4 seconds to gain 30% bonus attack speed and refund 5% of Awaken's total cooldown.
- •Static Cooldown: 50/40/30/20 seconds.
Wilding Claw (Q)
- •Active - Stance: Udyr enters Claw Stance, empowering his next two basic attacks to maul the target, dealing 3/4.2/5.4/6.6/7.8/9% (+ 4% per 100 bonus AD) of target's maximum health bonus physical damage.
- •Additionally, Udyr gains 20/30/40/50/60/70% bonus attack speed and deals 5/9/13/17/21/25 (+ 10% bonus AD) bonus physical damage on-hit for 4 seconds.
- •Recast - Awaken: Udyr gains an additional 20 to 70% (based on level) bonus attack speed and causes the empowered attacks to strike with lightning 6 times, dealing magic damage equal to 1.5 to 3% (based on level) (+ 0.6% per 100 AP) of the target's maximum health per hit, chaining to up to 3 nearby sight enemies, and being able to hit the same target multiple times. This is capped at 20 (+ 100% bonus AD) (+ 50% AP) against monster.
- •Mana Cost: 45 to 28 (based on level).
- •Cooldown: 6 seconds.
- •Effect Radius: 450, Cast Time: None.
Iron Mantle (W)
- •Active - Stance: Udyr enters Mantle Stance, empowering his next two basic attacks to gain 15% life steal and heal him for 1.2/1.32/1.44/1.56/1.68/1.8% maximum health (+ 8% AP) each.
- •Additionally, Udyr gains a shield for 45/60/75/90/105/120 (+ 40% AP) (+ 2/2.6/3.2/3.8/4.4/5% maximum health) for 4 seconds.
- •Recast - Awaken: Udyr increases the shield strength to 20 to 150 (based on level) (+ 45/60/75/90/105/120) (+ 65% AP) (+ 8% maximum health) (stacking with the remaining shield from the first cast), and heal every 0.25 seconds over the next 4 seconds, for a total of 10 to 75 (based on level) (+ 22.5/30/37.5/45/52.5/60) (+ 32.5% AP) (+ 4% maximum health), as well as causes the empowered attacks to instead gain 30% life steal and grant doubled heal.
- •Healing on-hit is reduced to 50% against minions.
- •Mana Cost: 45 to 28 (based on level).
- •Cooldown: 6 seconds.
- •Cast Time: None.
Blazing Stampede (E)
- •Active - Stance: Udyr enters Stampede Stance, empowering his basic attacks to have an uncancellable windup and dash on the target to stun them for 0.75 seconds. This cannot affect the same target more than once every few seconds.
- •Additionally, Udyr becomes ghosted and gains 30/34/38/42/46/50% bonus movement speed for 4 seconds, which decays to 30% effectiveness over 1.5 seconds.
- •Recast - Awaken: Udyr gains an additional 30 to 40% (based on level) bonus movement speed and cc-immune for 1.5 seconds.
- •Mana Cost: 45 to 28 (based on level).
- •Cooldown: 6 seconds.
- •Target Immunity: 6/5.7/5.4/5.1/4.8/4.5 seconds (unaffected by ability haste).
- •Cast Time: None.
Wingborne Storm (R)
- •Active - Stance: Udyr enters Storm Stance, empowering his next two basic attacks to deal 10 to 30 (based on level) (+ 30% AP) bonus magic damage to nearby enemies.
- •Additionally, Udyr summons a blizzard around himself for 4 seconds that deals 10/19/28/37/46/55 (+ 20% AP) magic damage every 0.5 seconds to nearby enemies and slow them. Minions take 50/60/70/80% damage.
- •Recast - Awaken: Udyr ends the blizzard if it is active and unleashes a glacial storm for 4 seconds that is able to move on its own. The storm follows the closest nearby sight target and applies the same effects but deals bonus magic damage equal to 1 to 2% (based on level) (+ 0.4375% per 100 AP) of the target's maximum health per tick, capped at 10 to 50 (based on level) against monsters, and slow by an additional 10%.
- •The unleashed storm grants sight of its surroundings and prioritizes following the last enemy Udyr has attacked while he is nearby, then enemy champions, then non-champions, then Udyr.
- •Mana Cost: 45 to 28 (based on level).
- •Cooldown: 6 seconds.
- •Effect Radius: 370 / 1300, Cast Time: None.
E bonus move speed scales less with AP, cooldown increased late game.
Zoomies
- •Cooldown increased to 12/11.5/11/10.5/10 seconds from 12/11/10/9/8.
- •Bonus movement speed AP ratio reduced to 2% per 100 AP from 6% per 100 AP.
Q AD scaling decreased. W AD and AP scaling decreased.
Burst Fire
- •Total AD ratio reduced to 100/105/110/115/120% AD from 105/110/115/120/125% AD.
- •AD ratio per hit reduced to 14.29/15/15.71/16.43/17.14% AD from 15/15.71/16.43/17.14/17.86% AD.
Ultrashock Laser
- •AD ratio reduced to 100% AD from 130% AD.
- •AP ratio reduced to 40% AP from 60% AP.
E adjusted.
Grasping Roots
- •Post-cast lock out timer reduced to 0.15 seconds from varying between 0.4 to 0.15.
Binding Eclipse
- •Bug Fix: Now is properly blocked by spell shield.
Passive cleave damage decreased. E AP scaling increased.
Moonsilver Blade
- •Base damage reduced to 20 to 220 (based on level) from 20 to 250 (based on level).
Lunar Rush
- •AP ratio increased to 50% AP from 45% AP.
Powder Keg
- •Bug Fix: Barrel expiration times are now correctly displayed.
Living Forge
- •Bug Fix: Masterwork items that are forged while in the shop are no longer applicable for undone purchases.
Ferromancy: Crash Down
- •Bug Fix: Buff icons are now properly displayed in the HUD.
Attract and Repel
- •Bug Fix: Can no longer stack Tear of the Goddess Mana Charge from switching the tether between allies.
Unstoppable Onslaught
- •Bug Fix: Fixed an oversight where the server would still accept attack commands to alter Sion's otherwise-restricted movement.
- •This fixes an exploit where cheaters could deliberately input these orders through their means to fully control Sion's movement.
Hijack
- •Bug Fix: VFX bug when stealing an enemy Chronobreak with the Star Guardian or Prestige Star Guardian skin has been fixed.
Noxious Trap
- •Bug Fix: Mana cost changes in V12.15 now accurately reflect the tooltip.
Pillar of Ice
- •Bug Fix: VFX now properly match the effect's duration.
Shepherd of Souls
- •Bug Fix: Mist Walkers no longer improperly defer minion aggro to the caster upon using a leap attack triggered by Mourning Mist against champions.
Cell Division
- •Bug Fix: Can no longer revive from the resurrection even after all bloblets have died while having Mountain Dragon Soul.
Items
Enchanters are still overshadowing other support classes, so we’re looking to put some more power into tank supports to even the playing field. So we’re buffing Evenshroud’s damage amplification systems which took a small hit with the Durability Update.
General
- •Coruscation bonus damage increased to 10% from 9%.
- •Coruscation duration increased to 5 seconds from 4.
General
- •Ability power increased to 50 from 40.
General
- •Life steal reduced to 7% from 10%.
General
- •Bug Fix: Mist's Edge no longer deals less damage than intended if purchased after certain items.
General
- •Undocumented: Spellblade heal reverted to 65% pre-mitigation damage from 55%.

Caitlyn
Fizz
Irelia
Jayce
Kai'Sa
Malphite
Tristana
Zoe
Draven
Poppy
Udyr
Yuumi
Zeri
Zyra
Aphelios
Diana
Gangplank
Ornn
Rell
Sett
Sion
Sylas
Teemo
Trundle
Yorick
Zac
Evenshroud
Guardian's Orb
Guardian's Hammer
Blade of the Ruined King
Divine Sunderer