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Tiamat League of Legends ItemPC

Tiamat

League of Legends (PC)

Tiamat Current Status

Tiamat has been changed in 22 League of Legends patches. 4 buffs, 3 nerfs, 15 adjustments. Most recently buffed in Patch 25.14 ().

Cost: 1200g
Attack Damage: 20
Active - Crescent: Deal 75% AD physical damage to enemies within a 450 radius in front of you. (10s)
UNIQUE Passive - Cleave: Basic attacks on-hit deal Melee: 40% AD / Ranged: 20% AD physical damage to other enemies in a 350 radius centered around the target.

Tiamat Changes

Patch 25.14

buff

General

  • New Effect: A single attack can now cause a maximum of 10 Cleave splashes, instead of an unlimited number of them.

Patch 14.4

change

General

  • Bug Fix: Crescent range indicator is now properly offset from the center by 100 units, matching the hitbox.

Patch 14.3

change

General

  • Now builds into Stridebreaker.

Patch 14.2

change

General

  • Cast time now shifts to be equal to the caster's attack windup time if it would be lower than the usual cast time.

Patch 14.1

change

General

  • Cleave AD ratio increased to 75% AD from 60% AD.
  • Cast time changed to champion's auto attack windup from 0.2 seconds.

General

  • New Recipe: Long Sword + Long Sword + 500 gold = 1200 gold.
  • Old Recipe: Pickaxe + 325 gold = 1200 gold.
  • Attack damage reduced to 20 from 25.
  • New Unique Active - Crescent: Deal 60% AD physical damage to enemies in a radius centered around you (10 second cooldown).
  • Item group limit changed to Cleave from Hydra.
  • Now builds into Profane Hydra.

Patch 12.23

nerf

General

  • Cleave damage AD ratio reduced to 40% AD from 50% AD.

Patch 12.22

change

Updating Cleave’s damage to be more in line with the new Ravenous Hydra.

General

  • Cleave AD ratio changed to 50% AD from 60 to 12% (based on distance) AD.

Patch 12.21

change

General

  • Updated icon.

Patch 11.18

change

General

  • Tooltip now mentions that Cleave does not work against structures.

Patch 10.23

change

We're splitting up Tiamat's passive and active to let each take on more of a center-stage role as separate components. Tiamat is keeping the passive; the active is moving to a new item just below.

General

  • Now purchaseable on ranged champions.
  • Updated icon.

New

  • Recipe: Pickaxe + 325 gold = 1200 gold.
  • Stats: 25 attack damage.
  • Unique Passive - Cleave: Basic attacks deal 60/48/36/24/12% (based on distance) AD physical damage to other nearby enemies.
  • Limited to 1 Hydra item.
  • Builds Into: Ravenous Hydra, Titanic Hydra.

Old

  • Recipe: Long Sword + Rejuvenation Bead + Long Sword + 475 gold = 1325 gold.
  • Stats: 25 attack damage, 50% base health regeneration.
  • Unique Passive - Cleave: Basic attacks deal (20% to 60% AD) physical damage to units around your target – (20% AD near the edge).
  • Unique Active - Crescent: Deals (60% to 100% AD) physical damage to units around you – (60% AD near the edge) (10 second cooldown).
  • Builds Into: Ravenous Hydra, Titanic Hydra.

Patch 10.4

change

General

  • Bug Fix: Fixed a bug where Poppy and Rengar could use its active effect from range.

Patch 8.24b

nerf

General

  • Total cost increased to 1325 gold from 1200 gold.
  • Combine cost increased to 475 gold from 350 gold.

Patch 8.8

change

General

  • Bug Fix: Fixed a bug where it counted towards procs for Electrocute or Phase Rush.

Patch 7.24b

buff

General

  • Attack damage increased to 25 from 20.

Patch 6.6

nerf

General

  • New Recipe: Long Sword + Long Sword + Rejuvenation Bead + 350 gold = 1200 gold
  • Old Recipe: Pickaxe + Rejuvenation Bead + 175 gold = 1200 gold
  • Attack damage reduced to 20 from 30.

Unique Passive – Cleave added

  • Basic attacks deal 20% to 60% of your AD physical damage to units around your target.

Patch 6.1

buff

General

  • Combine cost reduced to 175 gold from 225 gold.
  • Total cost reduced to 1200 gold from 1250 gold.

Patch 5.7

change

General

  • Cleave's damage progression now scales linear from distance to the target, from three damage stages depending of proximity.

Patch 5.7

change

General

  • Cleave's damage progression now scales linear from distance to the target, from three damage stages depending of proximity

Patch 4.20

change

General

  • Health regeneration changed to +100% of base health regeneration from +15 health regeneration per 5 seconds.

Patch 3.6

change

General

  • Combine cost reduced to 265 from 665
  • Total cost reduced to 1900 from 2300.
  • Attack damage reduced to 40 from 50.

Patch 0.9.22.15

change

General

  • Recipe modified to Faerie Charm and Rejuvenation Bead from Regrowth Pendant and Meki Pendant.
  • Health regen per 5 reduced to 15 from 22.
  • Mana regen per 5 reduced to 4 from 7.
  • Total cost decreased to 2320 from 2755.

Patch 0.8.21.110

buff

General

  • Damage increased to 42 from 40.

Related League of Legends Items

Tiamat League of Legends FAQ

Frequently Asked Questions
When was Tiamat last changed in League of Legends?
Tiamat was last buffed in League of Legends Patch 25.14, released July 15, 2025.
How many times has Tiamat been buffed or nerfed in LoL?
Tiamat has been changed in 22 League of Legends patches: 4 buffs, 3 nerfs, 15 adjustments.
Was Tiamat changed in LoL Patch 26.14?
No - Tiamat was not changed in Patch 26.14. Its most recent change was in Patch 25.14.