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PCTiamat
League of Legends (PC)
Tiamat Current Status
Tiamat has been changed in 22 League of Legends patches. 4 buffs, 3 nerfs, 15 adjustments. Most recently buffed in Patch 25.14 ().
Cost: 1200g
Attack Damage: 20
Recipe:
Active - Crescent: Deal 75% AD physical damage to enemies within a 450 radius in front of you. (10s)
UNIQUE Passive - Cleave: Basic attacks on-hit deal Melee: 40% AD / Ranged: 20% AD physical damage to other enemies in a 350 radius centered around the target.
Tiamat Changes
Patch 25.14
buffGeneral
- New Effect: A single attack can now cause a maximum of 10 Cleave splashes, instead of an unlimited number of them.
Patch 14.4
changeGeneral
- Bug Fix: Crescent range indicator is now properly offset from the center by 100 units, matching the hitbox.
Patch 14.3
changeGeneral
- Now builds into Stridebreaker.
Patch 14.2
changeGeneral
- Cast time now shifts to be equal to the caster's attack windup time if it would be lower than the usual cast time.
Patch 14.1
changeGeneral
- Cleave AD ratio increased to 75% AD from 60% AD.
- Cast time changed to champion's auto attack windup from 0.2 seconds.
General
- New Recipe: Long Sword + Long Sword + 500 gold = 1200 gold.
- Old Recipe: Pickaxe + 325 gold = 1200 gold.
- Attack damage reduced to 20 from 25.
- New Unique Active - Crescent: Deal 60% AD physical damage to enemies in a radius centered around you (10 second cooldown).
- Item group limit changed to Cleave from Hydra.
- Now builds into Profane Hydra.
Patch 12.23
nerfGeneral
- Cleave damage AD ratio reduced to 40% AD from 50% AD.
Patch 12.22
changeUpdating Cleave’s damage to be more in line with the new Ravenous Hydra.
General
- Cleave AD ratio changed to 50% AD from 60 to 12% (based on distance) AD.
Patch 12.21
changeGeneral
- Updated icon.
Patch 11.18
changeGeneral
- Tooltip now mentions that Cleave does not work against structures.
Patch 10.23
changeWe're splitting up Tiamat's passive and active to let each take on more of a center-stage role as separate components. Tiamat is keeping the passive; the active is moving to a new item just below.
General
- Now purchaseable on ranged champions.
- Updated icon.
New
- Recipe: Pickaxe + 325 gold = 1200 gold.
- Stats: 25 attack damage.
- Unique Passive - Cleave: Basic attacks deal 60/48/36/24/12% (based on distance) AD physical damage to other nearby enemies.
- Limited to 1 Hydra item.
- Builds Into: Ravenous Hydra, Titanic Hydra.
Old
- Recipe: Long Sword + Rejuvenation Bead + Long Sword + 475 gold = 1325 gold.
- Stats: 25 attack damage, 50% base health regeneration.
- Unique Passive - Cleave: Basic attacks deal (20% to 60% AD) physical damage to units around your target – (20% AD near the edge).
- Unique Active - Crescent: Deals (60% to 100% AD) physical damage to units around you – (60% AD near the edge) (10 second cooldown).
- Builds Into: Ravenous Hydra, Titanic Hydra.
Patch 10.4
changeGeneral
- Bug Fix: Fixed a bug where Poppy and Rengar could use its active effect from range.
Patch 8.24b
nerfGeneral
- Total cost increased to 1325 gold from 1200 gold.
- Combine cost increased to 475 gold from 350 gold.
Patch 8.8
changeGeneral
- Bug Fix: Fixed a bug where it counted towards procs for Electrocute or Phase Rush.
Patch 7.24b
buffGeneral
- Attack damage increased to 25 from 20.
Patch 6.6
nerfGeneral
- New Recipe: Long Sword + Long Sword + Rejuvenation Bead + 350 gold = 1200 gold
- Old Recipe: Pickaxe + Rejuvenation Bead + 175 gold = 1200 gold
- Attack damage reduced to 20 from 30.
Unique Passive – Cleave added
- Basic attacks deal 20% to 60% of your AD physical damage to units around your target.
Patch 6.1
buffGeneral
- Combine cost reduced to 175 gold from 225 gold.
- Total cost reduced to 1200 gold from 1250 gold.
Patch 5.7
changeGeneral
- Cleave's damage progression now scales linear from distance to the target, from three damage stages depending of proximity.
Patch 5.7
changeGeneral
- Cleave's damage progression now scales linear from distance to the target, from three damage stages depending of proximity
Patch 4.20
changeGeneral
- Health regeneration changed to +100% of base health regeneration from +15 health regeneration per 5 seconds.
Patch 3.6
changeGeneral
- Combine cost reduced to 265 from 665
- Total cost reduced to 1900 from 2300.
- Attack damage reduced to 40 from 50.
Patch 0.9.22.15
changeGeneral
- Recipe modified to Faerie Charm and Rejuvenation Bead from Regrowth Pendant and Meki Pendant.
- Health regen per 5 reduced to 15 from 22.
- Mana regen per 5 reduced to 4 from 7.
- Total cost decreased to 2320 from 2755.
Patch 0.8.21.110
buffGeneral
- Damage increased to 42 from 40.
