PCElectrocuteRune Patch History
Domination - Keystone · League of Legends (PC)Also in: Electrocute in Wild Rift
Electrocute Current Status
Trending up - 2 of Electrocute's last 3 changes were buffs. Electrocute has been changed in 8 League of Legends patches. 2 buffs, 1 nerf, 5 adjustments. Most recently buffed in Patch 25.S1.3 ().
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.
Damage: 70 - 240 (+0.1 bonus AD, +0.05 AP) damage.
Cooldown: 20s
'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Electrocute Changes
Patch 25.S1.3
buffElectrocute
- Base damage increased to 70 to 240 (based on level) from 50 to 190 (based on level).
Patch 14.13
buffElectrocute
- Cooldown reduced to 20 seconds at all levels from 25 to 20 (based on level).
- Base damage changed to 50 to 190 (based on level) from 30 to 220 (based on level).
Patch 13.20
changeElectrocute
- Base damage increased to 30 to 220 (based on level) from 30 to 180 (based on level).
- AD ratio reduced to 10% bonus AD from 40% bonus AD.
- AP ratio reduced to 5% AP from 25% AP.
Patch 10.4
changeElectrocute
- Bug Fix: Lee Sin abilities now properly count per use.
Patch 9.14
changeElectrocute
- Bug Fix: On-hit skills with basic attacks no longer grant 2 stacks.
Patch 8.16
nerfElectrocute
- Base damage reduced to 30 to 180 (based on level) from 50 to 220 (based on level).
- Bonus AD ratio reduced to 40% bonus AD from 50%.
- AP ratio reduced to 25% AP from 30% AP.
- Cooldown reduced to 25 to 20 (based on level) seconds from 50 to 25 (based on level).
Patch 8.1
changeElectrocute
- Bug Fix: Ally hits will no longer count towards Electrocute if both allies have the Keystone equipped.
Patch 7.23
changeElectrocute
- Bug Fix: Allies can no longer help you activate Electrocute if they're running it as well.
