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Wild RiftLoL

Wild Rift Patch 6.2 was released on Jul 16, 2025. This update included changes to 11 champions, with 4 buffs, 2 nerfs, 4 adjustments. It also updated 55 items, including 5 new items. The patch also changed 7 game systems: Dragons, Gold & Experience, Summoner Spells, Jungle, Baron Nashor, Gameplay & Mechanics, Turrets & Structures.

Champions

Aurora Wild Rift Patch NotesWR Aurora New

General

  • •Released July 17 (00:01 UTC).
Jinx Wild Rift Patch NotesWR Jinx Buff

Jinx’s late game mana limit often prevents her from using Fishbone to her advantage, and we don’t want her mana consumption to be a limitation to her late game performance. So we’re removing that limitation so she can wreak havoc!

Get Excited!

  • •New effect: Now restores 10% missing mana.
Miss Fortune Wild Rift Patch NotesWR Miss Fortune Buff

Miss Fortune's passive has continued to underperform following the previous adjustment. To reinforce her identity as a burst-oriented marksman, we're shifting some of her sustained damage into burst damage while also improving the clarity and feedback of her passive activation.

Love Tap

  • •New effect: Inflicting maximum stacks will deal 30 (+ 75% bonus AD) physical damage, increased by 0 to 100% (based on critical rate).
Rakan Wild Rift Patch NotesWR Rakan Buff

Stats

  • •Base health increased from 630 to 660.

Fey Feathers

  • •Cooldown reduced from 40 to 14.8 (based on level) seconds to 35 to 14 (based on level).

Gleaming Quill

  • •Base damage increased from 80/140/200/260 to 90/150/210/270.

Grand Entrance

  • •Base damage increased from 70/135/200/265 to 80/145/210/275.
Rammus Wild Rift Patch NotesWR Rammus Buff

Defensive Ball Curl

  • •On-hit base damage increased from 10/12/14/16 to 12/14/16/18.

Soaring Slam

  • •Cooldown reduced from 80/70/60 seconds to 70/60/50.
Varus Wild Rift Patch NotesWR Varus Nerf

Varus is currently overperforming when synergizing with certain items—his passive's attack speed scaling often overflows, limiting viable build paths, and his high mixed burst damage makes him difficult to counter. Therefore, we’re aiming to bring him back toward a more traditional marksman role while maintaining multiple viable playstyles.

General

  • •Updated ability icons.

Living Vengeance

  • •Bonus attack speed reduced from 30% to 10/15/20% (at level 1/6/9).
  • •Duration increased from 5/6/7/8 seconds to 5/7/9/11 (at level 1/9/13/15).
  • •New effect: Varus will also gain bonus attack damage and ability power equal to 15% of his bonus attack speed, increased to 30% against a champion.

Piercing Arrow

  • •Base damage increased from 20/70/120/170 to 70/130/190/250.
  • •AD ratio increased from 125% AD at all ranks to 100/110/120/130%.

Blighted Quiver

  • •On-hit base damage increased from 12/16/20/24 to 15/23/31/39.
  • •On-hit AP ratio increased from 20% AP to 35%.
  • •Blight health ratio reduced from 5/5.5/6/6.5% target's maximum health to 3.5/4/4.5/5%.
  • •Blight AP health ratio increased from 1% target's maximum health per 100 AP to 1.5%.
  • •Piercing Arrow health ratio reduced from 8 to 15% (based on level) target's missing health to 6 to 9% (based on level).
  • •Charged damage amplification reduced from 0 to 100% (based on Piercing Arrow's charge time) to 0 to 50% (based on Piercing Arrow's charge time).
  • •New effect: Each stack consumed against a champion or epic monster reduces the remaining cooldowns of basic abilities by 13% total cooldown, up to a 39% cooldown reduction per target.
  • •New effect: Damage against monsters is capped at 120 per stack, up to 360 at maximum stacks.
Vayne Wild Rift Patch NotesWR Vayne Nerf

Vayne’s second ability was overly strong against high-health champions in the early stages of the game (looking at you, top lane Vayne). To address this, we’ve adjusted the mechanics of her second ability, making its activation less punishing and more forgiving in terms of timing.

Silver Bolts

  • •Bonus attack speed reduced from 40/45/50/55% to 15/20/25/30%.
  • •Removed: No longer heals for the damage dealt by Silver Bolts.
  • •New effect: Vayne gains 10% omnivamp for the duration.
Ashe Wild Rift Patch NotesWR Ashe Change

Ashe’s passive has long suffered from clarity issues. Its damage was hard to gauge in the early game, and even at 100% crit chance, it failed to trigger bonus effects unless the target was slowed. To improve clarity and consistency, we’ve reworked her passive. Additionally, her first ability often posed a dilemma on when to cast, creating unnecessary pressure when in frosty situations. So, we’re restructuring its activation and effect: now, once Ashe builds up enough stacks, she can freely unleash a flurry of arrows, no guesswork required.

Frost Shot

  • •New effect: Bonus damage no longer requires target to be slowed.

Ranger's Focus

  • •Cooldown reduced from 7/6/5/4 seconds to 0 at all ranks.
  • •Stack limit reduced from 6 to 4.
  • •Removed: No longer starts at 2 stacks.
  • •New effect: Now also costs 4 stacks to cast.
  • •New effect: Bonus attack speed is granted for 6 seconds instead of consuming stacks on-attack.
Kindred Wild Rift Patch NotesWR Kindred Change

Mark of the Kindred

  • •Passive mark cooldown reduced from 30 seconds to 25.
  • •Active mark cooldown reduced from 50 seconds to 40.
  • •Target immunity reduced from 150 seconds to 120.
Tryndamere Wild Rift Patch NotesWR Tryndamere Change

Battle Fury

  • •Bonus attack speed reduced from 35/45/55/65% (based on Undying Rage's rank) to 30/45/60/75% (based on Undying Rage's rank).
  • •Excess critical rate AD conversion increased from 0.8 attack damage to 1.
Zeri Wild Rift Patch NotesWR Zeri Change

Zeri has been underperforming recently, so we’ve reworked her kit to zap her gameplay back to life. Previously, her strength has been heavily tied to specific enchanter supports, forcing our balance decisions around those pairings. We want her to perform consistently well with a wider range of support partners, so we’ve removed her shield-based interactions and shifted the former first ability passive into her base passive. To enhance the impact of her ultimate, she can now extend its duration by attacking enemies and chaining lightning through Overcharge’s splash effect. We’ve also adjusted the crit scaling and damage structure across her abilities, which are currently undertuned, to ensure healthier and more reliable performance overall.

Living Battery

  • •New: The description of Burst Fire.
  • •Old: Zeri shields herself equal to 60% of the post-mitigation damage dealt against shields. Each instance of shield lasts for 3 seconds, granting her 15% bonus movement speed while it holds.

Electrocute!

  • •Slow strength now decays over the duration.
  • •Removed: No longer details Burst Fire. See notes on Living Battery.
  • •New effect: If this kills an enemy, it refunds 50% cooldown and 100% mana cost.

Ultrashock Laser

  • •Damage type changed from magic to physical.

Spark Surge

  • •Damage against subsequent targets increased from 50/65/80/95% to 80/85/90/95%.
  • •On-hit cooldown reduction reduced from 1 second to 0.5.
  • •New effect: Critical strikes increase the on-hit cooldown reduction to 1.5 seconds.
  • •New effect: The empowered attack deals 20/23/26/29 (+ 10% bonus AD) (+ 20% AP) magic damage to the first enemy hit.

Lightning Crash

  • •Duration reduced from 10 seconds to 5.
  • •Bonus attack speed increased from 25% to 30%.
  • •Chain lightning physical damage increased from 20% modified damage to 25%.
  • •Removed: Targets hit by chain lightning will not be dealt bonus magic damage.
  • •Removed: No longer generates 8 stacks upon hitting a champion.
  • •Removed: No longer extends the duration upon champion takedown.
  • •Stack duration reduced from Overcharge duration to 1.5 seconds.
  • •New effect: Zeri gains 10% bonus movement speed during Overcharge.
  • •New effect: Critical strikes generate 3 stacks.
  • •New effect: Generating stacks will also extend Overcharge duration by 1.5 seconds.

Items

Galeforce Wild Rift ItemWR Galeforce New

Cost:

  • •500 gold

Unique active - Cloudburst:

  • •Dash in the target direction (325-range), firing three missiles to the most wounded enemy, prioritizing enemy champions (600-range) (50-second cooldown). Each missile deals 17 to 50 (based on level) (+ 45% bonus AD) physical damage, for a total of 50 to 150 (based on level) (+ 45% bonus AD).
Goredrinker Wild Rift ItemWR Goredrinker New

Cost:

  • •500 gold

Unique active - Thirsting Slash:

  • •Deal 280% base AD physical damage to nearby enemies, healing for 20% AD (+ 12% missing health) for each champion hit (400-range) (15-second cooldown).
Hullbreaker Wild Rift ItemWR Hullbreaker New

Editor's Note:

  • •Patch notes error writes that this item is not available in Howling Abyss.

Recipe:

  • •Jaurim's Fist + Jaurim's Fist + 700 gold = 3100 gold.

Stats:

  • •45 attack damage, 400 health.

Unique Passive - Set Sail:

  • •+4% bonus move speed.

Unique Passive - Skipper:

  • •Every 5th attack against champions or epic monsters will deal bonus physical damage equal to 160% base AD (+ 5% maximum health), or 240% base AD (+ 9% maximum health) against turrets. Damage is reduced to 40% on ranged users.

Unique Passive - Boarding Party:

  • •Nearby allied Blue Siege Minion and Blue Super Minion minions gain 20 to 130 (based on level) AR and 10 to 120 (based on level) MR, reduced to 25% on ranged users.
Soul Transfer Wild Rift ItemWR Soul Transfer New

Recipe:

  • •Cloak of Agility + Noonquiver + 850 gold = 3200 gold.

Stats:

  • •25% critical strike chance, 25 attack damage, 30% attack speed.

Unique Passive - Shadow Dance:

  • •Critical strikes against a champion or an epic monster will conjure a Shadow for 4 seconds to attack nearby enemies. It inherits 25% AD and additionally gains 30% of your critical rate as attack speed. Up to two Shadows can be deployed. Shadows more than 600-range away will expire.
Stridebreaker Wild Rift ItemWR Stridebreaker New

Cost:

  • •500 gold

Unique active - Breaking Shockwave:

  • •Dash in the target direction (200-range), dealing 150% AD physical damage and slowing nearby enemies by 30% for 3 seconds (400-range) (35-second cooldown).
Berserker's Greaves Wild Rift ItemWR Berserker's Greaves Buff

New Unique Passive - Blessed Blade:

  • •Basic attacks heal for 8 on-hit.
Boots of Mana Wild Rift ItemWR Boots of Mana Buff

New Unique Passive - Equilibrium:

  • •Gain +75% base health regeneration if you do not use mana.
Death's Dance Wild Rift ItemWR Death's Dance Buff

General

  • •Updated icon.
  • •Renamed from Death's Dance to Yordle Death's Dance.
  • •Editor's Note: Item data location is retained, unlike the rest of these new items.

New effect:

  • •Now converts magic damage as well.
Harmonic Echo Wild Rift ItemWR Harmonic Echo Buff

General

  • •Removed from the game.
  • •Replaced by Yordle Harmonic Echo.
Infinity Edge Wild Rift ItemWR Infinity Edge Buff

New Unique Passive - Limit Break:

  • •Every 1% critical rate exceeding 100% is converted into 0.6% critical strike damage.

New Unique Passive - Equilibrium:

  • •Gain +75% base health regeneration if you do not use mana.
Magnetron Enchant Wild Rift ItemWR Magnetron Enchant Buff

Unique active - Magnetron

  • •New: Fire a claw in the target direction (925-range). If it hits an allied champion, allied minion, or terrain, you dash to them and gain 30% bonus move speed for 1.5 seconds (50-second cooldown). If Magnetron does not hit a target, the cooldown is reduced by 50%.
  • •Old: Dash behind the target minion, monster, or allied champion (550 range). Upon arrival, you gain 30% bonus move speed for 1.5 seconds (50-second cooldown).
Mercury's Treads Wild Rift ItemWR Mercury's Treads Buff

Unique Passive - Dissolve

  • •New effect: Incoming damage reduction applies only to damage from champions.
Plated Steelcaps Wild Rift ItemWR Plated Steelcaps Buff

Unique Passive - Block

  • •New effect: Incoming damage reduction applies only to damage from champions.
Repulsor Enchant Wild Rift ItemWR Repulsor Enchant Buff

Unique active - Repulsor

  • •Cooldown reduced from 60 seconds to 40.
  • •New effect: Effect is delayed by 0.5 seconds.
  • •New effect: Enemies knocked back are stunned for 1.25 seconds.
Sunfire Aegis Wild Rift ItemWR Sunfire Aegis Buff

General

  • •Removed from the game
  • •Replaced by Yordle Sunfire Aegis.
Veil Enchant Wild Rift ItemWR Veil Enchant Buff

Unique active - Veil

  • •New effect: Now cleanses the target if they are already affected by crowd control, consuming the shield.
Last Whisper Wild Rift ItemWR Last Whisper Nerf

New Recipe:

  • •800 gold.
  • •Old Recipe: Long Sword + 800 gold = 1300 gold.
  • •Attack damage reduced from 15 to 0.

Unique Passive - Last Whisper

  • •Armor penetration reduced from 15% to 12%.
Nashor's Talon Wild Rift ItemWR Nashor's Talon Nerf

Unique Passive - Magic Needle

  • •Attack damage reduced from 20 to 15.
  • •Ability power reduced from 40 to 30.
Wit's End Wild Rift ItemWR Wit's End Nerf

General

  • •Total cost increased from 2700 gold to 2800 gold.
  • •Combine cost increased from 500 gold to 600 gold.

Unique Passive - At Wit's End

  • •Base damage reduced from 15 to 65 (based on level) to 10 to 55 (based on level).
Immortal Shieldbow Wild Rift ItemWR Immortal Shieldbow Removed

General

  • •Removed from the game.
Meteor Enchant Wild Rift ItemWR Meteor Enchant Removed

TELEPORT (NOW A SPELL)

General

  • •Removed from the game.
Solari Chargeblade Wild Rift ItemWR Solari Chargeblade Removed

General

  • •Removed from the game.
Stormrazor Wild Rift ItemWR Stormrazor Removed

General

  • •Removed from the game.
Teleport Enchant Wild Rift ItemWR Teleport Enchant Removed

General

  • •Removed from the game.
Ardent Censer Wild Rift ItemWR Ardent Censer Change

Unique Passive - Censer

  • •Base damage reduced from 20 to 40 (based on level) to 16 to 30 (based on level).
  • •New effect: Damage is now affected by critical strike modifiers.
Bloodthirster Wild Rift ItemWR Bloodthirster Change

New Recipe:

  • •Cloak of Agility + Vampiric Scepter + 800 gold = 3000 gold.
  • •Old Recipe: Cloak of Agility + Long Sword + Vampiric Scepter + 600 gold = 3300 gold.
  • •Attack speed increased from 0% to 15%.

Unique Passive - Bloody

  • •Physical vamp reduced from 10% to 8%.
  • •New effect: Critical strikes gain 4% physical vamp.

Unique Passive - Bloodsworn

  • •Removed.

New Unique Passive - Lifeline:

  • •If you would take damage that would reduce you below 35% of your maximum health, you first gain 20 armor, 20 magic resist, and a shield that absorbs 250 to 550 (based on level) damage for 5 seconds (90-second cooldown).
Brawler's Gloves Wild Rift ItemWR Brawler's Gloves Change

General

  • •No longer builds into Mortal Reminder, Phantom Dancer.
Caulfield's Warhammer Wild Rift ItemWR Caulfield's Warhammer Change

General

  • •No longer builds into Essence Reaver, Navori Quickblades.
Cloak of Agility Wild Rift ItemWR Cloak of Agility Change

General

  • •Now builds into Mortal Reminder, Soul Transfer.
Dagger Wild Rift ItemWR Dagger Change

General

  • •No longer builds into Kircheis Shard.
Dream Maker Wild Rift ItemWR Dream Maker Change

Unique active - Dream Maker

  • •New: You gain the Dream Bubbles buff every 8 seconds. Granting an active heal or shield to another allied champion will send Dream Bubbles to them for 3 seconds, which grants 15 to 30% (based on level) bonus move speed and enhances their next 2 basic attacks to deal 20 to 90 (based on your level) bonus magic damage on-hit.
  • •Old: You gain the Dream Bubbles buff every 8 seconds. Granting an active heal or shield to another allied champion will send Dream Bubbles to them for 3 seconds, which reduces the next instance of incoming non-minion damage by 70 to 140 (based on your level), and enhances their next basic attack to deal 20 to 90 (based on your level) bonus magic damage on-hit.
Duskblade of Draktharr Wild Rift ItemWR Duskblade of Draktharr Change

General

  • •Removed from the game.
  • •Replaced by Yordle Duskblade of Draktharr.
Eclipse Wild Rift ItemWR Eclipse Change

General

  • •Total cost increased from 2900 gold to 3000 gold.
  • •Combine cost increased from 500 gold to 600 gold.
  • •Attack damage increased from 60 to 65.

Unique Passive - Ever Rising Moon

  • •Health ratio increased from Melee 6% / Ranged 3% target's maximum health to Melee 7% / Ranged 3.5%.
Essence Reaver Wild Rift ItemWR Essence Reaver Change

General

  • •Updated icon.

New Recipe:

  • •Cloak of Agility + Long Sword + Sheen + 700 gold = 3000 gold.
  • •Old Recipe: Caulfield's Warhammer + Cloak of Agility + 850 gold = 3050 gold.
  • •Attack damage reduced from 40 to 35.

New Unique Passive - Spellblade:

  • •Your ability casts generate a stack for 10 seconds, refreshing on subsequent casts and stacking up to 3 times. Each unique ability counts once every 2 seconds. Basic attacks on-hit will consume a stack to deal 90% AD bonus physical damage and grant 40 bonus move speed for 2 seconds. The damage is affected by critical strike modifiers.

Unique Passive - Essence Flare

  • •Removed.
Glorious Enchant Wild Rift ItemWR Glorious Enchant Change

Unique active - Glory

  • •Bonus movement speed increased from 15% to 30%.
  • •Slow strength increased from 50% to 60%.
  • •Removed: No longer grants 75% bonus move speed while facing enemy champions.
  • •New effect: Shockwave grants you 20% tenacity and 20% slow resist.
Infinity Orb Wild Rift ItemWR Infinity Orb Change

General

  • •Removed from the game.
  • •Replaced by Yordle Infinity Orb.
Kircheis Shard Wild Rift ItemWR Kircheis Shard Change

New Recipe:

  • •Long Sword + 400 gold = 900 gold.
  • •Old Recipe: Dagger + 400 gold = 900 gold.
  • •Attack damage increased from 0 to 15.
  • •Attack speed reduced from 20% to 0%.
Liandry's Torment Wild Rift ItemWR Liandry's Torment Change

General

  • •Removed from the game.
  • •Replaced by Yordle Liandry's Torment.
Long Sword Wild Rift ItemWR Long Sword Change

General

  • •Now builds into Essence Reaver, Kircheis Shard, Phantom Dancer, Yordle Serylda's Grudge.
  • •No longer builds into Bloodthirster, Last Whisper.
Magnetic Blaster Wild Rift ItemWR Magnetic Blaster Change

General

  • •Updated icon.
  • •Attack damage increased from 0 to 25.
  • •Attack speed reduced from 35% to 25%.

Unique Passive - Power Blitz

  • •Bonus attack range reduced from Melee 50 / Ranged 125 to Melee 50 / Ranged 100.
  • •New effect: The attack grants 60 bonus move speed for 0.75 seconds.
  • •New effect: Damage against minions increased from 60 to 180 (based on level) to 120 to 150% (based on level).
Mortal Reminder Wild Rift ItemWR Mortal Reminder Change

New Recipe:

  • •Cloak of Agility + Executioner's Calling + Last Whisper + 500 gold = 3100 gold.
  • •Old Recipe: Brawler's Gloves + Executioner's Calling + Last Whisper + 700 gold = 3300 gold.
  • •Attack damage reduced from 30 to 25.
  • •Attack speed increased from 0% to 15%.

Unique Passive - Last Whisper

  • •Armor penetration reduced from 33% to 30%.
  • •New effect: Critical strikes gain 6% armor penetration.
Nashor's Tooth Wild Rift ItemWR Nashor's Tooth Change

Unique Passive - Gnaw

  • •AD ratio reduced from 25% AD to 20%.
  • •AP ratio increased from 25% AP to 30%.
Navori Quickblades Wild Rift ItemWR Navori Quickblades Change

General

  • •Updated icon.

New Recipe:

  • •Cloak of Agility + Noonquiver + 650 gold = 3000 gold.
  • •Old Recipe: Caulfield's Warhammer + Cloak of Agility + 800 gold = 3000 gold.
  • •Ability haste reduced from 15 to 0.
  • •Attack damage reduced from 45 to 40.
  • •Attack speed increased from 0% to 15%.

Unique Passive - Deft Strikes

  • •Cooldown reduction reduced from 20% to 15%.

New Unique Passive - Impermanence:

  • •Your abilities deal 0/3/6/9/12% (based on critical rate) bonus damage.
Noonquiver Wild Rift ItemWR Noonquiver Change

General

  • •Now builds into Navori Quickblades, Soul Transfer.
  • •No longer builds into Phantom Dancer.
Phantom Dancer Wild Rift ItemWR Phantom Dancer Change

New Recipe:

  • •Dagger + Long Sword + Zeal + 400 gold = 2800 gold.
  • •Old Recipe: Brawler's Gloves + Dagger + Noonquiver + 650 gold = 3000 gold.
  • •Attack damage reduced from 25 to 20.
  • •Attack speed increased from 30% to 40%.

Unique Passive - Spectral Waltz

  • •New: Your next basic attack against a champion will grant 25% bonus attack speed and 7% bonus move speed for 3 seconds, Critical strikes against champions will extend the duration by 1 second (20s Cooldown). Basic attacks on-attack reduce the remaining cooldown by 1 second.
  • •Old: Basic attacks on-attack grant 7% bonus move speed and generate a stack of Spectral Waltz for 3 seconds. Spectral Waltz refreshes on subsequent hits and stacks up to 4 times, upon which you gain 25% bonus attack speed.
Protobelt Enchant Wild Rift ItemWR Protobelt Enchant Change

Unique active - Protobelt

  • •Cooldown reduced from 60 seconds to 50.
  • •New effect: Upon arrival, you gain 20% bonus move speed decaying over 3 seconds.
  • •New effect: Missiles inflict 15% magic resist reduction for 3 seconds.
  • •Editor's note: Patch notes error writes "30%" instead of "15%".
Ravenous Hydra Wild Rift ItemWR Ravenous Hydra Change

Unique active - Ravenous Crescent

  • •New: For 9 seconds, your basic attacks deal 14% AD physical damage to surrounding enemies (30-second cooldown)
  • •Old: Deal (140% AD + 30% AP) adaptive damage to nearby enemies and heal for 60% of the damage dealt (10-second cooldown). Deals 50% damage against minions and monsters.
Redemption Wild Rift ItemWR Redemption Change

General

  • •Removed from the game.
  • •Replaced by Yordle Redemption.
Runaan's Hurricane Wild Rift ItemWR Runaan's Hurricane Change

General

  • •Removed from the game.
  • •Replaced by Yordle Runaan's Hurricane.
Serylda's Grudge Wild Rift ItemWR Serylda's Grudge Change

General

  • •Removed from the game.
  • •Replaced by Yordle Serylda's Grudge.
Sheen Wild Rift ItemWR Sheen Change

General

  • •Now builds into Essence Reaver.
Stoneplate Enchant Wild Rift ItemWR Stoneplate Enchant Change

Unique active - Stoneplate

  • •Health ratio reduced from 28/38/48/58% (at level 0/1/2/3) (based on nearby enemy champions) maximum health to 20%.
  • •New effect: Every 1 bonus armor or magic resist increases the shield by 0.1%, up to 35%.
  • •New effect: The shield is further increased by 5/10/15% (at level 1/2/3) (based on nearby enemy champions) maximum health. Every 1 bonus armor or magic resist increases this amount by 0.1%, up to 12%.
The Collector Wild Rift ItemWR The Collector Change

General

  • •Attack damage increased from 40 to 45.

Unique Passive - Death and Taxes

  • •Execution threshold reduced from 5% target's maximum health to 4%.
  • •New effect: Execution threshold now scales with 2% critical strike chance.
  • •New effect: Champion kills permanently increase the execution threshold by 0.1%.
Zeal Wild Rift ItemWR Zeal Change

General

  • •Now builds into Phantom Dancer.

System Changes

Dragons Wild Rift ChangesWR Dragons Buff

Aspect of the Dragon

  • •Total damage increased from 345 to 450.

Dragon pit

  • •Elemental Drake
  • •Spawn time increased from 05:00 elapse to 06:00.
  • •Elder Dragon
  • •Spawn time increased from 18:00 elapse to 19:00.
Gold & Experience Wild Rift ChangesWR Gold & Experience Nerf

Objective Bounty

  • •Bounty for Outer Turret target has been reduced.
Summoner Spells Wild Rift ChangesWR Summoner Spells Nerf

General

  • •Passive - Jungle Expertise
  • •Minion penalty duration reduced from 7:30 to 6:00.

Teleport

  • •Active: After channeling for 3 seconds, remove any homestart or homeguard buff and blink to the target champion or ward. Your destination will be visibly marked.
  • •Passive - [0–6:00 elapse]: You can also target allied turrets.
  • •Cooldown: 180 seconds.
Jungle Wild Rift ChangesWR Jungle Removed

Ixtali Scorpion camp

  • •Removed from the game.
Baron Nashor Wild Rift ChangesWR Baron Nashor Change

Hand of Baron

  • •Minion incoming damage reduction against champions reduced from 50–60% to 40–50%.
  • •New effect: The first Hand of Baron granted will have the duration reduced from 120 seconds to 90.

Baron pit

  • •Baron Nashor
  • •Spawn time reduced from 12:00 elapse to 11:00.
Gameplay & Mechanics Wild Rift ChangesWR Gameplay & Mechanics Change

Surrender

  • •Bugfix: Remake can now be voted nay. It will also mention your team's gold lead.
Turrets & Structures Wild Rift ChangesWR Turrets & Structures Change

Structures - Turret

  • •Outer Turret
  • •Armor increased from 25 to 50.
  • •Magic resistance increased from 25 to 50.
  • •Passive - Turret Plating
  • •Plating duration reduced from 7:30 to 6:00.
  • •Bonus resistances reduced from 25/85/145/205/265 (at level 5/4/3/2/1) (based on plates) to 15/55/85/145/365 (at level 5/4/3/2/1) (based on plates).
  • •New passive: The Outer Turret in Mid lane attacks slower against minions, reducing attack speed from 0.83 to 0.74.
  • •Inner Turret
  • •Armor reduced from 15 to 7.
  • •Magic resistance reduced from 15 to 7.
  • •Takedown gold increased from 350 to 450.
  • •Global gold increased from 75 to 100.
  • •New Passive - Counter-Push [0–9:00 elapse]: If the Outer Turret is destroyed, this turret gains a shield equal to 50% health.
  • •New Passive - First Turret: First Inner Turret destroyed grants 100 gold local gold and 25 gold global gold.
  • •Inhibitor Turret
  • •New Passive - Counter-Push [0–11:30 elapse]: If the Inner Turret is destroyed, this turret gains a shield equal to 50% health.
  • •Nexus
  • •Passive - Counter-Push
  • •New: Nexus gains a shield equal to 100% maximum health. This will decay to 100/75/50/25/0%.
  • •Old: When the team's first Inhibitor turret is destroyed within 18:00 elapse, Nexus gains a shield equal to 100% maximum health lasting 20 seconds.

Wild Rift Patch 6.2 FAQ

Frequently Asked Questions
When did Wild Rift Patch 6.2 release?
Wild Rift Patch 6.2 was released on Jul 16, 2025.
What changed in Wild Rift Patch 6.2?
Patch 6.2 included changes to 11 champions (4 buffs, 2 nerfs, 4 adjustments), plus 55 item updates and 7 game system updates. See the full breakdown above.
Which champions changed in Wild Rift Patch 6.2?
Wild Rift Patch 6.2 changed 11 champions. Buffed: Jinx, Miss Fortune, Rakan and Rammus. Nerfed: Varus and Vayne. Adjusted: Ashe, Kindred, Tryndamere and Zeri. Added: Aurora.
What new items were added in Wild Rift Patch 6.2?
Wild Rift Patch 6.2 added 5 new items: Galeforce, Goredrinker, Hullbreaker, Soul Transfer, Stridebreaker.
What was the previous Wild Rift patch before 6.2?
The previous Wild Rift patch was 6.1f.
What is the next Wild Rift patch after 6.2?
The next Wild Rift patch is 6.2a.