WRProtobelt Enchant
Wild Rift (Mobile)
Succeeded by Hextech Rocketbelt in the Patch 7.2 Active Enchantment rework.
Protobelt Enchant Current Status
Protobelt Enchant has been changed in 5 patches since release in Patch 2.5. 2 nerfs, 3 adjustments. Most recently nerfed in Patch 6.3f ().
Protobelt Enchant Changes
Patch 6.3f
NerfWe’ve reduced the damage of enchantment items to better align their power with their cost.
Unique passive - Protobelt
- Magic resist reduction reduced from 15% to 12%.
Patch 6.2
ChangeUnique active - Protobelt
- Cooldown reduced from 60 seconds to 50.
- New effect: Upon arrival, you gain 20% bonus move speed decaying over 3 seconds.
- New effect: Missiles inflict 15% magic resist reduction for 3 seconds.
- Editor's note: Patch notes error writes "30%" instead of "15%".
Patch 4.3
ChangeGeneral
- Upgrade cost reduced from 800 gold to 500 gold.
Unique active - Protobelt
- Damage per bolt reduced from 75 to 145 (based on level) to 70.
- Dash speed increased from X to 2000.
- Editor's Note: Patch notes error writes subsequent bolt damage of 7.
Patch 3.3
NerfGeneral
- Upgrade cost increased from 500 gold to 800 gold.
Patch 2.5
NewProtobelt Enchant added to Wild Rift
Generally when players use the Protobelt active effect in the middle of a dash ability, the objective is to extend their engage or disengage range. In previous patches, Protobelt’s active interrupts the current dash, so we’re adjusting it to buffer until the end of the dash animation. This change will make it easier to combine Protobelt’s active with other abilities for combos without requiring pixel-perfect timing on each button press.
Unique active - Protobelt
- New Effect: Casting during a dash will now queue the effect to occur after the dash finishes.
