WRMagnetron Enchant
RemovedWild Rift (Mobile)
Removed in Patch Patch 6.3 - October 22, 2025
Magnetron Enchant Current Status
Magnetron Enchant has been changed in 6 patches since release in Patch 3.3. 5 buffs, 1 adjustment. Removed in Patch 6.3.
Magnetron Enchant Changes
Patch 6.2
BuffUnique active - Magnetron
- New: Fire a claw in the target direction (925-range). If it hits an allied champion, allied minion, or terrain, you dash to them and gain 30% bonus move speed for 1.5 seconds (50-second cooldown). If Magnetron does not hit a target, the cooldown is reduced by 50%.
- Old: Dash behind the target minion, monster, or allied champion (550 range). Upon arrival, you gain 30% bonus move speed for 1.5 seconds (50-second cooldown).
Patch 6.0d
BuffWe're introducing a new mechanic to Magnetron to improve its usability, especially for champions who rely on quick repositioning.
Unique active - Magnetron
- New effect: Upon arrival, you gain 30% bonus movement speed for 1.5 seconds.
Patch 4.3d
BuffWhile Magnetron Enchant can provide champions in the jungle with some strong movement, it’s still not performing well. We’re making some adjustments so that we can strengthen Magnetron Enchant’s unique power, and now its maximum movement distance can cover most areas in the jungle. We’re also adjusting its cooldown time so you can not only move farther around the map, but also faster.
Unique passive - Magnetron
- Dash distance increased from 500 to 550.
- Cooldown reduced from 60 seconds to 50.
Patch 4.3
BuffUnique Active - Magnetron
- New active: Dash to the target minion, monster, or allied champion. (60 second cooldown)
- Old active: Target a nearby ally champion within 500 range to dash to them, then taunt the closest enemy champion within 200 units for 1 second. (90 second cooldown) If the affected enemy champion has already been taunted by another Magnetron within 10 seconds, the taunt duration is reduced to 0.5 seconds.
- Editor's Note: Patch notes error writes old target range of 600.
Patch 3.3c
BuffWe’ve been keeping an eye on Magnetron, but feel like you have to kill one too many minions to pick it up, making it not as attractive of a pick when compared to the other enchant options. To make this item more competitive, we’re lowering its cost.
General
- Upgrade cost reduced from 800 gold to 500 gold.
Patch 3.3
NewMagnetron Enchant added to Wild Rift
The selfless enchants we already have in Wild Rift are good when you want to help out your team as a whole, but not great options for supporting one ally in particular. Magnetron is here to allow for both more aggressive or peeling support choices. You can dive right into the fight to look for an engage with your teammate, or looking to peel for your squishy backline carry, Magnetron is here and packaged into a way to rapidly get to them and help them out whenever you get there.
Cost:
- 800 gold
Unique active - Magnetron:
- Target a nearby ally champion within 500 range to dash to them, then taunt the closest enemy champion within 200 units for 1 second. (90 second cooldown) If the affected enemy champion has already been taunted by another Magnetron within 10 seconds, the taunt duration is reduced to 0.5 seconds.
