PCMasteries Patch History
League of Legends (PC)
Masteries Current Status
Leaning up - 1 of Masteries's last 3 changes was a buff. Masteries has been changed in 51 League of Legends patches. 7 buffs, 9 nerfs, 35 adjustments. Most recently buffed in Patch 25.S1.3 ().
Masteries Changes
Patch 25.S1.3
buffChampion Mastery
- Undocumented: Reduced the lockout timer for re-activating the Mastery Emote while it is active.
Patch 14.16
changeChampion Mastery
- Mastery Points are now visible within the loading screen portraits.
Patch 13.4
changeChampion Mastery
- ARAM is now an eligible queue for earning level 6 and 7 Mastery tokens.
Patch 7.16
changeDeathfire Touch
- Bug Fix: Damaging effect now properly counts as damage-over-time effect.
Patch 7.9
changeDeathfire Touch
- Bug Fix: Instances of Deathfire Touch are no longer overwritten by new instances that would expire sooner.
Patch 7.8
changeStormraider's Surge
- New Effect: Now has a louder visual effect when it activates.
Patch 7.6
buffWarlord's Bloodlust
- Energized attacks heal changed to 5% to 40% (based on level) AD from 1% to 50% (based on level) life steal.
- New Effect: If the attack that procs Warlord's Bloodlust critical strike, the heal crits as well (further increased by crit damage modifiers, such as Infinity Edge or critical damage runes).
Patch 7.5
changeStoneborn Pact - Rework
- Renamed to Stoneborn Pact from Bond of Stone.
- New Effect: Grants 5% maximum health as bonus health.
- New Effect: Your crowd control effects brand enemy champions with an Earthen Rune for 4 seconds. Other allied champions who attack branded enemies heal for 5 (+ 2.5% of your maximum health) over 2 seconds (halved to 2.5 (+ 1.25% of your maximum health) if you are ranged).
- Earthen Rune can be applied by any source of movement impairing crowd control and has no internal cooldown.
- 40% of the amount is healed on-hit and 60% over 2 seconds. The on-hit component stacks and the heal over time's duration refreshes on-hit.
- Removed: Grants 4% reduced damage. In addition to that, 6% of the damage that allied champions would take from enemy champions is dealt to you instead (cafnnot reduce you below 5% health).
Deathfire Touch
- Bonus AD ratio reduced to 45% bonus AD from 60% bonus AD.
Warlord's Bloodlust - Rework
- New Effect: Moving or attacking makes an attack Energized (like Statikk Shiv). Energized attacks grant 1% to 50% (based on level) lifesteal and 30% movement speed for 0.75 seconds.
- Removed: Basic attacks on enemy champions gain increasingly more life steal based on your missing health, granting up to 15% bonus life steal. The life steal against minions is 50% as effective for melee champions and 25% as effective for ranged champions, granting up to 7.5% and up to 3.75% bonus life steal respectively.
Patch 7.4
nerfBattle Trance
- Increased damage bonus reduced to 3% from 5%.
- Bonus ramps up over 3 seconds from 5.
Bounty Hunter
- Increased damage bonus per champion killed reduced to 1% from 1.5%.
- Maximum bonus damage reduced to 5% from 7.5%.
Double-Edged Sword
- Outgoing damage bonus reduced to 3% from 5%.
- Incoming damage bonus reduced to 1.5% from 2.5%.
Fearless
- Flat bonus resistances reduced to 1.5 to 27 (based on level) from 2 to 36 (based on level).
Fervor of Battle
- Duration increased to 8 seconds from 6.
Meditation
- Missing mana regeneration reduced to 0.25/0.5/0.75/1/1.25% from 0.3/0.6/0.9/1.2/1.5%.
Merciless
- Damage bonus reduced to 0.6/1.2/1.8/2.4/3% from 1/2/3/4/5%.
Precision
- Lethality reduced to 1.2/2.4/3.6/4.8/6 from 1.7/3.4/5.1/6.8/8.5.
- Flat magic penetration reduced to 0.3/0.6/0.9/1.2/1.5 from 0.6/1.2/1.8/2.4/3.
- Magic penetration per level reduced to 0.05/0.1/0.15/0.2/0.25 from 0.06/0.12/0.18/0.24/0.3.
Warlord's Bloodlust
- Maximum life steal against enemy champions reduced to 15% from 20%.
Patch 7.2
changeCourage of the Colossus
- Shield duration reduced to 3 seconds from 4.
- New Effect: Base shield value now applies for each nearby enemy champion.
- Base shield value reduced to 3 to 54 (based on level) from 20 to 190 (based on level).
Patch 6.24
changeCourage of the Colossus
- Maximum health per nearby enemy champion reduced to 5% from 7%.
- Cooldown increased to 45 to 30 (based on level) seconds from 30.
Fervor of Battle
- Stack duration increased to 6 seconds from 4.
- AD per stack increased to 1 to 8 (based on level) from 1 to 6 (based on level) AD.
- Maximum stacks reduced to 8 from 10
- Maximum AD changed to 8 to 64 (based on level) from 10 to 60 (based on level) AD.
Patch 6.19
changeOppressor
- Bug Fix: Fixed a few cases where it wasn't amplifying the damage of abilities which applied movement-impairing effects.
Patch 6.18
changeSecret Stash
- Bug Fix: Fixed a bug where Secret Stash wasn't extending the duration of Refillable Potion, Hunter's Potion, or Corrupting Potion.
Patch 6.16
changeGrasp of the Undying
- Bug Fix: Cooldown no longer refreshes when Yasuo attempts (and fails) to cast Sweeping Blade on a target he recently dashed through.
Patch 6.15
changeFervor of Battle
- Bug Fix: Damaging trap abilities now properly grant a stack of Fervor of Battle when procced by an enemy.
Patch 6.12
changeDouble-Edged Sword
- Removed: Ranged conditioning. i.e.: Both Melee and Ranged deal 3% increased damage and take 1.5% increased damage.
Fervor of Battle
- Stack per ability cast reduced to 1 from 2.
Grasp of the Undying
- Damage component increased to 3% of your max. health from 2.5% of your max. health Melee / Ranged adjustments unchanged.
- Heal component reduced to 1.5% of your max. health from 2.5% of your max. health. Melee / Ranged adjustments unchanged.
Natural Talent
- Bonus AD changed to 0.4/0.8/1.2/1.6/2+(0.089/0.178/0.267/0.356/0.444xlevel) from 0.111/0.222/0.333/0.444/0.556xlevel. Maximum bonus AD unchanged.
- Bonus AP changed to 0.6/1.2/1.8/2.4/3+(0.133/0.267/0.4/0.533/0.667xlevel) from 0.167/0.333/0.5/0.667/0.833xlevel. Maximum bonus AP unchanged.
Veteran's Scars
- Bonus health increased to 10/20/30/40/50 from 9/18/27/36/45.
Patch 6.11
changeThunderlord's Decree
- Bug Fix: Cooldown no longer resets on certain revive effects, such as Death Defied or Omen of Death.
Patch 6.10
changeChampion Mastery
- More Masterful Mastery: Earn new mastery badge emotes, loading screen flags, and announcement banner upgrades for each level.
- Earn Mastery 6 tokens for S-, S, and S+ games with champs that are Mastery Level 5.
- Earn Mastery 7 tokens for S and S+ games with champs that are Mastery Level 6.
- Hextech Mastery: Combine Mastery tokens for a specific champ with that champ's crafting shard, permanent loot, or blue essence to unlock their next mastery level.
- We're adding a new mystery champ item to the store for RP or IP in a future patch that'll help offset the RNG of finding champ shards and permanents in chests.
Patch 6.8
nerfFeast
- Cooldown increased to 30 seconds from 25.
Grasp of the Undying
- Life stolen reduced to 2.5% of your maximum health from 3% of your maximum health.
- Life stolen by ranged champions reduced to 1.25% of your maximum health from 1.5% of your maximum health.
Secret Stash
- Biscuit instant restore changed to 15 health and mana from 20 health and 10 mana.
Patch 6.7
nerfWarlord's Bloodlust
- Life steal against minions reduced to 25% from 50% for ranged champions.
Patch 6.4
changeExpose Weakness (new Ferocity tier 2 mastery)
- Damaging enemy champions causes them to take 3% more damage from your allies.
Warlord's Bloodlust
- Gain 0.06% to 20% (based on Missing health) bonus Life Steal versus champions, and half as much versus minions. The amount of Life Steal gained caps-out at 80% missing health, but does not scale linearly.
- 10% missing health - ~1%
- 50% missing health - ~9%
- 80% missing health - 20%
Patch 6.3
changeStrength of the Ages
- Bug Fix: The heal component was calculated based on the health of the siege minion or large monster that was killed, rather than the user's health.
Patch 6.2
changeAssassin
- Damage amplifier increased to 2% from 1.5%.
- Amplifier no longer affects non-champions.
Thunderlord's Decree
- Cooldown changed to 25 to 15 (based on level) seconds from 20 seconds.
- Mark duration reduced to 3 seconds from 5.
Warlord's Bloodlust
- Bug Fix: Fixed a bug where Warlord's Bloodlust's attack speed buff was lasting one second less than intended.
Windspeaker's Blessing
- Tooltip Correction: Windspeaker's Blessing does boost self-heals and shields, but doesn't grant the armor and magic resistance bonus.
Patch 6.1
buffTier 5
- Bug Fix: Splitting points between Battering Blows and Piercing Thoughts granted the incorrect amount of stats.
Deathfire Touch
- Damage per half-second increased to 1 (+ 3.125% AP) (+ 7.5% bonus AD) from 1 (+ 2.5% AP) (+ 6.25% bonus AD).
- Single target damage increased to 8 (+ 25% AP) (+ 60% bonus AD) from 8 (+ 20% AP) (+ 50% bonus AD).
- AoE total damage increased to 4 (+ 12.5% AP) (+ 30% bonus AD) from 4 (+ 10% AP) (+ 25% bonus AD).
- DoT total damage increased to 2 (+ 6.25% AP) (+ 15% bonus AD) from 2 (+ 5% AP) (+ 12.5% bonus AD).
Fervor of Battle
- Damage per stack increased to 1.63 to 14.04 (based on level) from 1.32 to 8.46 (based on level).
- Max. stacks reduced to 8 from 10
- Max. damage changed to 13.04 to 112.32 (based on level) from 13.2 to 84.6 (based on level).
Warlord's Bloodlust
- Healing changed to 5 to 25.06% (based on level) from 15% at all levels.
- Attack speed increased to 30% from 20%.
Precision
- Base armor penetration reduced to 0.6/1.2/1.8/2.4/3 from 1/2/3/4/5.
- Armor penetration per level reduced to 0.06/0.12/0.18/0.24/0.3 from 0.1/0.2/0.3/0.4/0.5.
Stormraider's Surge
- Time frame to trigger the effect increased to 2.5 seconds from 2.
- Movement speed increased to 40% from 35%.
- New Effect: Grants 75% Slow Resistance.
Bond of Stone
- Damage reduction increased to 4% from 3%.
- Removed: Increased damage reduction while near an allied champion.
- Redirect damage remains 6%.
Strength of the Ages
- Heal increased to 6% maximum health from 100.
- New Effect: Heal now triggers on large monster kills.
Patch 5.24
changeAssassin - NEW!
- Tier-2 Cunning Mastery.
- Deals 1.5% increased damage while no allied champions are nearby.
Bond of Stone
- Base damage reduction increased to 3% from 2%.
- Enhanced reduction reduced to 6% from 8%.
- Health threshold for disabling damage redirection reduced to 5% from 15%.
Deathfire Touch
- Damage per half-second reduced to 1 (+ 2.5% AP) (+ 6.25% bonus AD) from 1 (+ 3.33% AP) (+ 8.33% bonus AD).
- Single Target duration increased to 4 seconds from 3
- AoE duration increased to 2 seconds from 1.
- DoT duration reduced to 1 second from 1.5.
Explorer
- Movement speed increased to 15 from 12.
Feast
- Cooldown increased to 25 seconds from 20.
Fervor of Battle
- Removed: Generating stacks versus non-champions.
- New Effect: Stacks from ability damage now has a 2-second cooldown.
- New Effect:Melee attacks and Ability damage now generate 2 stacks (up from 1).
- Stack time-out period increased to 6 seconds from 5.
Precision
- Base armor penetration increased to 1/2/3/4/5 from 0.6/1.2/1.8/2.4/3.
- Armor penetration per level increased to 0.1/0.2/0.3/0.4/0.5 from 0.06/0.12/0.16/0.24/0.3.
Thunderlord's Decree
- AD ratio increased to 30% AD from 20% AD.
Unyielding
- Resists reduced to 1/2/3/4/5% from 1.2/2.4/3.6/4.8/6%.
Veteran's Scars
- Health changed to 9/18/27/36/45 from 0.8/1.6/2.4/3.2/4% maximum health.
Warlord's Bloodlust
- Bug Fix: Its cooldown was sometimes being ignored.
Windspeaker's Blessing
- Armor changed to 5 to 22 (based on level) Armor based on level from a 15% increase.
- Magic resistance changed to 2.5 to 11 (based on level) based on level from a 15% increase.
- Level is taken from the highest between the caster and the target.
Patch 5.23
changeCunning
- Thunderlord's Decree cooldown reduced to 20 seconds from 30 seconds.
Resolve
- Bond of Stone base damage reduction reduced to 2% from 4%.
- Perseverance tooltip updated to reflect the actual threshold for the larger bonus (25% instead of 20%).
Patch 5.22
changeOverview
- Three new mastery trees: Ferocity, Cunning and Resolve.
- Each tree has 6 tiers of masteries, with each tier consisting of 2 masteries (except tier-6 that has 3).
- The tiers alternate between 5-rank effects and 1-rank effects and you can only invest 5 points in 5-rank tiers and 1 point in 1-rank tiers.
- 1-rank tiers are now completely mutually exclusive.
- 5-rank tiers have 5 points to allocate, allowing for 5 - 0, 4 - 1 and 3 - 2 splits between the two options.
- You must fully invest in the previous tier to progress to the next tier.
- By default, selecting a mastery will invest the maximum number of points - selecting the alternative mastery will then reduce points from the previous selection. You can right-click to deduct points.
- The new standard mastery splits are 18-12-0, 18-6-6 or 12-12-6, compared to the 21-9-0 of previous seasons - but you can still choose any amounts you like.
- The tier 2, 4 and 6 masteries are called Keystone Masteries.
- Your selected tier-6 Keystone Mastery is displayed next to your summoner spells on the scoreboard and the loading screen.
Patch 5.12
changeThe below changes to masteries have been ordered by tier for convenience of reading. Also, note that "replaces" only refers to what slot the mastery now occupies and does not mean the replaced mastery has been removed unless otherwise specified.
Tier 1
- Swiftness
- Moved to tier 1 from 4. Replaces Enchanted Armor.
- Ranks increased to 2 from 1.
- Slow resistance changed to 7.5/15% from 10%.
Tier 3
- Tenacious
- Moved to tier 3 from 6. Replaces Oppression.
- Tenacity reduced to 10% from 15%.
Tier 4
- Adaptive Armor
- New tier 4 mastery. Replaces Swiftness.
- New Effect: If your bonus armor is greater than your bonus magic resistance, you gain (4% bonus armor) magic resistance. If your bonus magic resistance is greater than your bonus armor, you gain (4% bonus MR) armor. The bonus from Adaptive Armor will not affect Adaptive Armor's greater-than check.
Tier 5
- Runic Blessing
- Removed. Previously granted a 50-strength shield each time you spawned.
- Enchanted Armor
- Moved to tier 5 from tier 1. Replaces Legendary Guardian.
- Ranks increased to 4 from 2.
- Bonus armor and magic resistance modifier increased to 2.5/5/7.5/10% from 2.5/5%.
- Oppression
- Moved to tier 5 from tier 3. Replaces Runic Blessing.
- Damage reduction reduced to 2% from 3%.
Tier 6
- Legendary Guardian
- Moved to tier 6 from tier 5.
- Ranks reduced to 1 from 4.
- Armor per nearby champion changed to 3 from 1/2/3/4.
- Magic resistance per nearby champion increased to 3 from 0.5/1/1.5/2.
Patch 5.11
changeChampion Mastery
- At rank 5+, the Mastery Emote is visible to the enemy team.
Patch 5.10
buffUtility
- Bandit
- Melee's gold gain on-kill / on-assist removed.
- New Effect: Both Melee and Ranged champions can trigger the gold gain on-hit. Cooldown unchanged.
- Gold gain on-hit changed to 3/8 from 3.
- Expanded Mind
- Mastery's position changed with Meditation.
- Bonus mana changed to 25/50/75 Mana from (+ 2/3.5/5% of max. mana).
- Inspiration
- Experience gain increased to 10/20 from 5/10.
- Intelligence
- Item's Actives' cooldown reduction increased to 8/14/20% from 2/7/10%.
- Meditation
- Mastery's position changed with Expanded Mind.
- Mana regen. per 5s changed to (+ 0.5/1/1.5% of missing mana) from 1/2/3.
- Wanderer
- Bonus movement speed out of combat changed to 20 flat from 5%.
Patch 4.10
changeReinforced Armor
- Tooltip clarified to state that it reduces the total damage from critical strikes.
Patch 4.5
buffFeast
- On-kill health restored increased to 3 from 2.
Scavenger
- Range increased to 1100 from 900 (to match Ancient Coin).
Patch 3.15
nerfOffense
- Attack damage reduced to +4 attack damage from +5.
- Ability power reduced to +6 ability power from +8.
Defense
- Health regen reduced to 0.7/1.35/2% missing health every 5 seconds from 1/2/3%.
- Fixed a bug where the name had gotten swapped with the Tenacious Mastery.
- Required range to gain bonus armor and magic resistances from enemy champions reduced to 700 from 900.
Patch 3.14
buffTier 1
- Double-Edged Sword
- (Melee): Increases damage dealt by 2% and damage received by 1%.
- (Ranged): Increases damage dealt and received by 1.5%.
- Fury: Grants 1.25/2.5/3.75/5% attack speed.
- Sorcery: Grants 1.25/2.5/3.75/5% cooldown reduction.
- Butcher: Basic attacks and single target, non-periodic abilities deal 2 bonus true damage to minions and monster.
- Block: Reduces incoming damage from champion basic attacks by 1/2.
- Recovery: Grants 1/2 health regeneration per 5 seconds.
- Enchanted Armor: Increases your bonus armor and magic resistance by 2.5/5%.
- Tough Skin: Reduces damage taken from monsters by 1/2.
- Phasewalker: Reduces the channel time of Recall by 1 second.
- Fleet of Foot: Grants 0.5/1/1.5% movement speed.
- Meditation: Grants 1/2/3 mana regeneration per 5 seconds.
- Scout: Increases the cast range of wards and trinkets by 10%.
Tier 2
- Expose Weakness: Your damaging abilities debuff enemy champions for 3 seconds, increasing the damage they take from allied champions by 1%.
- Brute Force: Grants 4/8/12 AD at level 18 (0.22/0.44/0.66 AD per level).
- Mental Force: Grants 5.33/10.66/16 AP at level 18 (0.33/0.66/0.99 AP per level).
- Feast: You restore 2 health and 1 mana on unit kill.
- Unyielding: Reduces all incoming damage from champions by 2 (1 on ranged champions).
- Veteran's Scars: Grants 12/24/36 health.
- Bladed Armor: Inflicts bleed on enemy monsters when they attack you for X seconds, dealing 1% of their current health as true damage each second.
- Summoner's Insight: Reduces the cooldown of Summoner Spells by 4/7/10%.
- Strength of Spirit: Strength of Spirit: Gain health regeneration equal to 0.3% of your maximum mana.
- Alchemist: Increases the duration of potions and elixirs by 10%.
Tier 3
- Spell Weaving: Damaging an enemy champion with a basic attack increases the damage dealt by your abilities by 1%, stacking up to 3 times.
- Martial Mastery: Grants 5 attack damage.
- Arcane Mastery: Grants 8 ability power.
- Executioner: Increases damage dealt by 5% to enemy champions below 20/35/50% health.
- Oppression: Reduces damage taken from enemies with impaired movement by 3%.
- Juggernaut: Increases maximum health by 3%.
- Hardiness: Grants 2/3.5/5 armor.
- Resistance: Grants 2/3.5/5 magic resistance.
- Greed: Grants 0.5/1/1.5 gold per 10 seconds.
- Runic Affinity: Increases shrine, relic and neutral buff durations by 20%.
- Vampirism: Grants 1/2/3% life steal and spell vamp.
- Culinary Master: Your Health Potions are upgraded into Total Biscuit of Rejuvenation, that restore an additional 20 health and 10 mana instantly upon consumption.
Tier 4
- Blade Weaving: If your damaging abilities damage at least one enemy champion, the damage dealt by your basic attacks is increased by 1% (stacking up to 3 times). This cannot trigger more than once per second.
- Abilities such as Mystic Shot and Parrrley are classified as basic attacks and will trigger Spell Weaving.
- Warlord: Increases your bonus attack damage by 2/3.5/5%.
- Archmage: Increases your ability power by 2/3.5/5%.
- Dangerous Game: Killing a champion restores 5% of your missing health and mana.
- Perseverance: Grants health regeneration equal to 1/2/3% of your missing health every 5 seconds.
- Swiftness: Reduces the effectiveness of slows by 10%.
- Reinforced Armor: Reduces damage taken from critical strikes by 10%.
- Evasive: Reduces damage taken from area of effect magic damage by 4%.
- Wealth: Increases starting gold by 40.
- Bandit:
- (Melee): Champion kills and assists grant 15 bonus gold.
- (Ranged): You gain 3 gold each time you attack an enemy champion. This cannot trigger on the same champion more than once every 5 seconds.
- Expanded Mind: Increases your maximum mana by 2/3. 5/5%.
- Inspiration: Grants 5 experience every 10 seconds while there is an allied champion nearby with a higher level.
Tier 5
- Frenzy: Grants 5% attack speed for 3 seconds after landing a critical strike. This stacks up to 3 times.
- Devastating Strikes: Grants 2/4/6% armor and magic penetration.
- Arcane Blade: Your basic attacks deal bonus magic damage equal to 5% of your ability power.
- Second Wind: Increases all incoming healing effects by 10% when below 25% health.
- Tenacious: Grants 1/2/3/4 armor and 0.5/1/1.5/2 magic resist for each nearby enemy champion.
- Runic Blessing: Start the game with a 50 health shield. This shield regenerates each time you respawn.
- Scavenger: You gain 1 gold each time a nearby allied champion kills an enemy minion..
- Intelligence: Grants 2/3.5/5% cooldown reduction and reduces the cooldown of activated items by 4/7/10%.
Tier 6
- Havoc: Increases damage dealt by 3%.
- Legendary Guardian: Reduces the duration of crowd control effects by 15%.
- [Wanderer: Grants 5% bonus movement speed while out of combat.
Patch 1.0.0.154
changeGeneral
- Now displays a buff timer after attacking to show the time before gold can be earned again.
Patch 1.0.0.152
changeGeneral
- Masteries have been reworked.
- All Mastery Pages have been reset.
- You can find full details on the new masteries on the Pre-Season 3 website.
Patch 1.0.0.133
changeGeneral
- Deadliness
- Changed to 0.5 Attack Damage per level (9 Attack Damage at champion level 18) at 4 points from 4% Critical Strike Chance.
Patch 1.0.0.131
nerfGeneral
- Alacrity
- Attack speed reduced to 1/2/3/4% from 1.5/3/4.5/6%.
- Summoner's Resolve
- Improved Heal reduced to 10% extra healing from 15%.
- Perseverance - Removed.
- Replaced with Strength of Spirit.
- Strength of Spirit
- Replaced Perseverance.
- It increases health regeneration per 5 seconds by 0.4/0.7/1% of maximum mana.
Patch 1.0.0.118b
changeHavoc
- Changed to increase total physical and magic damage dealt by 4% from increasing base physical and magic damage dealt by 5%.
Patch 1.0.0.118
changeGeneral
- Fixed a bug where the Strength of Spirit mastery didn't include mana gained from buffs (for example Ryze bonus mana from Desperate Power, Tear of the Goddess).
Patch 1.0.0.110
nerfGeneral
- Strength of Spirit
- Mana to health regeneration converted reduced by about 33% and clarified the tooltip to show that it was regeneration per 5 seconds.
- Meditation
- Mana regeneration per 5 seconds reduced to 1/2/3 from 1.66/3.33/5.
- Veteran's Scars
- Health reduced to 12/24/36/48 from 15/30/45/60.
Patch 1.0.0.109
changeGeneral
- Ardor
- Now provides all of its benefit at level 1 rather than half at level 1 and the other half scaling up to level 18.
- Fixed bugs where Ardor was not counting Ability Power and Attack Speed from many sources - essentially anything that wasn't an item.
- Fixed a bug where Ardor and Rabadon's Deathcap were double multiplicative.
- Clarified the tooltip.
Patch 1.0.0.106
changeGeneral
- Fixed a bug with Rank 2 of Utility Mastery where it was not working properly.
Patch 1.0.0.101
nerfGeneral
- Haste
- Ghost movement speed increase reduced to 6% from 8%.
Patch 1.0.0.94
changeGeneral
- Tenacity
- Fixed a bug where the mastery caused Cho'Gath's Feast to not kill the target.
Patch 1.0.0.74
changeGeneral
- Burning Embers
- No longer gives a placeholder buff icon while active.
Patch 1.0.0.72
nerfCripple
- Armor and magic penetration reduced to 10 from 25.
Improved Rally
- Now grants 20-70 ability power, depending on level, instead of a 20% increase to base magic damage dealt.
- Fixed a bug causing Utility Mastery to not interact properly.
Patch 1.0.0.63
nerfGeneral
- Willpower
- Cleanse cooldown reduction reduced to 20 seconds from 30.
Patch 0.9.25.24
changeBurning Embers Added
- While your Ignite spell is on cooldown, your champion gains an additional 10 ability power.
Insight Added
- Clarity restores 100% of mana to allies.
Patch 0.9.22.15
changeGeneral
- Greed
- Fixed a bug causing it to not work on some champions.
Patch 0.9.22.7
buffGeneral
- Damage boost to minions increased to +9 from a passive +6.
