PCAftershockRune Patch History
Resolve - Keystone · League of Legends (PC)Also in: Aftershock in Wild Rift
Aftershock Current Status
Holding steady - Aftershock's last 3 changes were balance adjustments. Aftershock has been changed in 7 League of Legends patches. 1 nerf, 6 adjustments. Most recently adjusted in Patch 26.11 ().
After immobilizing an enemy champion, increase your Armor and Magic Resist by 45 + 75% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.
Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s
Resistance bonus from Aftershock capped at: 80-150 (based on level)
Aftershock Changes
Patch 26.11
changeAftershock
- Bonus armor increased to 45 from 35.
- Armor ratio reduced to 75% bonus armor from 80%.
- Bonus magic resistance increased to 45 from 35.
- Magic resistance ratio reduced to 75% bonus magic resistance from 80%.
Patch 11.23
changeAftershock
- New Effect: Tooltip now tracks damage mitigated.
Patch 9.23
changeAftershock
- Bonus armor reduced to 35 from 70.
- Armor ratio increased to 80% bonus armor from 50%.
- Bonus magic resistance reduced to 35 from 70.
- Magic resistance ratio increased to 80% bonus magic resistance from 50%.
- Shockwave base damage increased to 25 to 120 (based on level) from 10 to 120 (based on level).
- Shockwave damage health ratio changed to 8% of bonus health from 4% of maximum health.
- Cooldown reduced to 20 seconds from 35.
- Bug Fix: Resistances no longer last for slightly longer than intended.
Patch 9.9
changeAftershock
- Bonus armor reduced to 70 at all levels from 70 to 120 (based on level).
- New Effect: Now scales with 50% bonus armor.
- New Effect: Bonus armor is now capped at 80 to 150 (based on level).
- Bonus armor caps while having 20 to 160 (based on level) bonus armor.
- Bonus magic resistance reduced to 70 at all levels from 70 to 120 (based on level).
- New Effect: Now scales with 50% bonus magic resistance.
- New Effect: Bonus magic resistance is now capped at 80 to 150 (based on level).
- Bonus magic resistance caps while having 20 to 160 (based on level) bonus magic resistance.
- Removed: Shockwave damage no longer scales with 15% bonus AD and 10% AP.
- Shockwave damage health ratio increased to 4% of maximum health from 3%.
Patch 9.5
changeAftershock
- Bug Fix: Fixed a bug where the duration of resists lasts longer than the visuals.
Patch 8.5
nerfAftershock
- Cooldown increased to 35 seconds from 20.
Patch 8.2
changeAftershock
- Removed: Armor ratio of 30% armor.
- Bonus armor increased to 70 to 120 (based on level) from 20 at all levels.
- Removed: Magic resistance ratio of 30% magic resistance.
- Bonus magic resistance increased to 70 to 120 (based on level) from 20 at all levels.
- Shockwave base damage reduced to 10 to 120 (based on level) from 40 to 140 (based on level).
- Shockwave health ratio reduced to 3% of maximum health from 3.5%.
- New Effect: Shockwave damage now scales with 15% bonus AD.
- New Effect: Shockwave damage now scales with 10% AP.
- New Effect: Champions who take the Aftershock keystone but lack the hard crowd control to activate it will have their keystone swapped to Grasp of the Undying.
- Bug Fix: Fixed a bug where if it had already been triggered, the owning champion's death would cause the damage effect to apply early.
- Bug Fix: Fixed a bug where if a champion with Aftershock immobilized a champion after their death, their corpse would trigger it as normal.
