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RemovedLeague of Legends (PC) Black Mist Scythe in Wild Rift
Black Mist Scythe Current Status
Black Mist Scythe has been changed in 7 League of Legends patches. 1 nerf, 5 adjustments. Most recently adjusted in Patch 12.4 ().
Cost: 400g
Attack Damage: 20
Gold Per 10: 3
Health: 75
Mana Regen: 100
Recipe:
Active - Warding: Consumes a charge to place a Stealth Ward at the target location, which grants sight of the surrounding area. Charges refill upon visiting the shop.
UNIQUE Passive: Receives diminishing gold from excessive minion kills.
Black Mist Scythe Changes
Patch 12.4
changeGeneral
- New Effect: For the first 5 minutes of the game, the minion farming penalty is increased: Farming more than 10 CS per 5 minutes reduces gold from minions by 80%. After 5:00, the minion farming penalty remains at: Farming more than 20 CS per 5 minutes reduces gold from minions by 50 to 80% (based on CS).
- This farming penalty is applied before the 10 flat reduced gold from mid lane siege minions before 14:00.
Patch 11.3
changeGeneral
- Disabled on Ultra Rapid Fire.
Patch 10.23
nerfGeneral
- Updated icon.
- This item counts as a Legendary item.
- Attack damage reduced to 20 from 25.
- Health reduced to 75 from 100.
- Unique active renamed to Ward from Warding.
- Limited to 1 Support or Jungle item.
Patch 10.13
changeGeneral
- Bug Fix: When attempting to place a fourth ward on the map, the mini-map now properly indicates which of the first three wards will be replaced.
Patch 10.2
changeGeneral
- Bug Fix: Wards now properly show their vision range indicator.
- Bug Fix: Completing the quest and then selling the item to repurchase a different support item will no longer automatically complete the quest for that second support item.
Patch 10.1
changeGeneral
- New Effect: Now grants 100% base mana regeneration.
- Attack damage reduced to 25 from 35.
- Health reduced to 100 from 150.
Patch 9.23
newBlack Mist Scythe added to League of Legends
General
- Cost: 400 gold, upgrades from Harrowing Crescent.
- Stats: 35 attack damage, 150 health, 3 gold per 10 seconds.
- Unique Active - Warding: Consumes a charge to place a Stealth Ward at the target location (600 range), which reveals the surrounding area. Holds up to 4 charges which refill upon visiting the shop.
- Unique Passive: Receives diminishing gold from excessive minion kills.
- Limitations: Limited to 1 Jungle or Gold Income item.
