PCHextech FlashtraptionRune Patch History
Inspiration - Slot 1 · League of Legends (PC)Also in: Hextech Flashtraption in Wild Rift
Hextech Flashtraption Current Status
Holding steady - Hextech Flashtraption's last 3 changes were balance adjustments. Hextech Flashtraption has been changed in 6 League of Legends patches. 6 adjustments. Most recently adjusted in Patch 13.12 ().
While Flash is on cooldown it is replaced by Hexflash.
Hexflash: Channel for 2s to blink to a new location.
Cooldown: 20s. Goes on a 10s cooldown when you enter champion combat.
Hextech Flashtraption Changes
Patch 13.12
changeHextech Flashtraption
- Undocumented/Bug Fix: Unique cast indicator visuals restored.
Patch 12.16
changeHextech Flashtraption
- Bug Fix: Flash no longer becomes disabled permanently if the user had the rune and the summoner spell's cooldown would end slightly before exiting a hex-gate.
Patch 8.10
changeHextech Flashtraption
- Bug Fix: Fixed a bug where swapping Hexflash to a different summoner would prevent that summoner spell from being used while in-combat.
Patch 8.1
changeHextech Flashtraption
- Bug Fix: Fixed interactions between the Flash lockout on Skarner and Fiddlesticks ults and the Hextech Flashtraption and Unsealed Spellbook runes, which could cause them to lose access to Flash and Hexflash.
- Bug Fix: Rengar can no longer extend his leap range from brush via Hextech Flashtraption.
Patch 7.24
changeHextech Flashtraption
- Bug Fix: In combat cooldown is now affected by summoner spell cooldown reduction.
Patch 7.23
changeHextech Flashtraption
- Bug Fix: Taking the rune no longer prevents you from buffering inputs when casting your normal Flash.
