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Wild Rift Patch 5.0 was released on Jan 17, 2024. This update included changes to 18 champions, with 12 buffs, 1 nerf, 4 adjustments.

Champions

Syndra Wild Rift Patch NotesWRSyndraNew

General

  • Released January 18, 2024 (00:01 UTC).
Blitzcrank Wild Rift Patch NotesWRBlitzcrankBuff

Power Fist

  • Bonus attack range increased from 25 to 50.
Camille Wild Rift Patch NotesWRCamilleBuff

Precision Protocol

  • Bonus attack range increased from 25 to 50.
Gragas Wild Rift Patch NotesWRGragasBuff

Body Slam

  • New effect: Added Barrel Roll combo cast.
Jax Wild Rift Patch NotesWRJaxBuff

Empower

  • Bonus attack range increased from 25 to 50.
Jayce Wild Rift Patch NotesWRJayceBuff

Shock Blast

  • Slightly increased Acceleration Gate combo cast period.
  • Bugfix: Fixed an issue where the ability displays as Acceleration Gate when it is cast immediately after Acceleration Gate and incurs cooldown.
Nasus Wild Rift Patch NotesWRNasusBuff

Siphoning Strike

  • Bonus attack range increased from 25 to 50.
Nautilus Wild Rift Patch NotesWRNautilusBuff

Titan's Wrath

  • Bonus attack range increased from 25 to 50.
Shyvana Wild Rift Patch NotesWRShyvanaBuff

Twin Bite

  • Bonus attack range increased from 25 to 50.
Vi Wild Rift Patch NotesWRViBuff

Relentless Force

  • Bonus attack range increased from 50 to 75.
  • Editor's note: Patch notes error writes Excessive Force instead of Relentless Force.
Volibear Wild Rift Patch NotesWRVolibearBuff

Thundering Smash

  • Bonus attack range increased from 25 to 50.
Wukong Wild Rift Patch NotesWRWukongBuff

Golden Staff

  • Bonus attack range increased from 175 to 200.
  • Editor's note: Patch notes error writes bonus range increase instead of total range increase.
Xin Zhao Wild Rift Patch NotesWRXin ZhaoBuff

Three Talon Strike

  • Bonus attack range increased from 25 to 50.
Zyra Wild Rift Patch NotesWRZyraNerf

Zyra’s plants have run rampant on the Rift. We've nerfed the duration of Zyra's crowd control abilities and adjusted the power of her plants. Let’s call it spring cleaning!

Garden of Thorns

  • Thorn Spitter duration reduced from 8 seconds to 6.
  • Thorn Spitter base health reduced from 40 to 628 (based on level) to 20 to 260 (based on level).
  • Thorn Spitter health AP ratio increased from 10% AP to 35%.

Grasping Roots

  • Root duration reduced from 1.25/1.5/1.75/2 seconds to 1/1.25/1.5/1.75.

Stranglethorns

  • Effect radius reduced from 500 to 430.
Alistar Wild Rift Patch NotesWRAlistarChange

Headbutt

  • Bugfix: Fixed an issue where the ability displays as Pulverize when it is cast immediately after Pulverize.
Aurelion Sol Wild Rift Patch NotesWRAurelion SolChange

The long-awaited Aurelion Sol rework is here! These changes will make sure he can deal more effective damage and crowd control during team fights.

General

  • Removed: All skins no longer feature stars from Center of the Universe, including , , , .

Cosmic Creator (Innate)

  • Innate: Aurelion Sol's damaging abilities against enemies grant him stacks of Stardust, which improve each of his abilities. The amount of Stardust collected by each ability may vary by target.
  • Breath of Light: Bursts deal bonus magic damage based on the target's maximum health.
  • Astral Flight: Range is increased by 62.5% per 100 Stardust.
  • Singularity: Radius is increased by 15% per 100 Stardust, and execution threshold is increased.
  • Falling Star/The Skies Descend: Impact radius is increased by 15% per 100 Stardust.

Breath of Light (1)

  • Active: Aurelion Sol charges for up to 3.25 seconds to exhale a beam of starfire, during which he can steer the beam in the target direction. The beam collides with the first enemy hit, reveals them, and deals them 0.5 to 7.5 (based on level) (+ 11/14/17/20) (+ 12% AP) magic damage every 0.2 seconds, reduced to 50% for other surrounding enemies hit by the beam.
  • Breath of Light can be recast within the duration, and does so automatically afterwards.
  • For every continuous second that the beam damages the same enemy, it bursts to deal 15/20/25/30 (at level 1/5/9/13) (+ 45/55/65/75) (+ 35% AP) ((+ 3% per 100 Stardust) target's maximum health) bonus magic damage and generates 1 Stardust if the target is a champion. The damage based on the target's health ratio is capped at 100 against monsters.
  • Recast: Aurelion Sol ends Breath of Light early. If he charged less than 0.25 seconds, it will incur a 1-second static cooldown.
  • At rank 4, Breath of Light's channel duration lasts indefinitely. Breath of Light deals 40% damage against monsters.
  • Mana Cost: 10/14/18/22 per 0.5 seconds.
  • Cooldown: 3 seconds.
  • Cast Time: None, Range: 750 to 920 (based on level).

Astral Flight (2)

  • Active: Aurelion Sol dashes in the target direction and resets Breath of Light cooldown. While in flight, he has unobstructed vision and Breath of Light has no cooldown and maximum channel duration and its damage is increased by 12.5/15/17.5/20%. Astral Flight's dash speed is reduced by 50% during the channel.
  • Aurelion Sol will be knocked down by any immobilizing crowd control during the dash.
  • Astral Flight can be recast after 0.5 seconds during the dash, and does so automatically upon arrival.
  • Recast: Aurelion Sol ends Astral Flight early.
  • Scoring a champion takedown within 3 seconds of damaging them will refund 90% of the total cooldown.
  • Aurelion Sol will not dash if he is immobilized or grounded during the cast time. He can cast abilities during the dash. Breath of Light channel will be interrupted if Astral Flight ends or Singularity is cast during the flight, but the ability will automatically be cast afterwards.
  • Mana Cost: 80/85/90/95.
  • Cooldown: 22/20/18/16 seconds.
  • Cast Time: 0.4 seconds, Range: 1200 + 7.5 per Stardust, Speed: 300 + 100% movement speed / 150 + 50% movement speed.

Singularity (3)

  • Active: Aurelion Sol blasts the target location, conjuring a black hole after 0.5 seconds that grants sight of the area, lasts for 5 seconds, and deals 2/3.5/5/6.5 (+ 5% AP) magic damage every 0.2 seconds to enemies within the area.
  • Enemies in the black hole are dragged toward the center over the duration. Non-epic monster targets within the center that are below 5% (+ 2.6% per 100 Stardust) of their maximum health are also executed. Additionally, non-champions affected have their movement speed reduced to 0.
  • After Singularity ends, Aurelion Sol generates 1 Stardust for every continuous second that enemy champions were within, and a varying amount of Stardust for enemies that died within:
  • Champions and epic monsters grant 5 Stardust.
  • Large minions and large monsters grant 3 Stardust.
  • Small minions and small monsters grant 2 Stardust.
  • Mana Cost: 80/85/90/95.
  • Cooldown: 12 seconds.
  • Cast Time: 0.25 seconds, Target Range: 750 to 920 (based on level), Effect Radius: √(275² + 16.93² x Stardust) / √(137.5² + 8.46² x Stardust) / √(275² + 16.93² x Stardust) / √(137.5² + 8.46² x Stardust).

Falling Star (4)

  • Active: Aurelion Sol calls down a star to impact the target location after 1.25 seconds, dealing 150/250/350 (+ 65% AP) magic damage to enemies hit and stunning them for 1 second. This generates 8 Stardust for each enemy champion hit.
  • Once Falling Star has been learned, gathering 65 Stardust transforms the next cast into The Skies Descend, empowering the impact with new effects.
  • Mana Cost: 100.
  • Cooldown: 85/80/75 seconds.
  • Cast Time: None, Target Range: 1250, Effect Radius: √(275² + 16.93² x Stardust).

The Skies Descend (Enhanced 4)

  • Active: Aurelion Sol summons an enormous star to impact the target location after 2 seconds, dealing 25% increased damage in a larger explosion, and knocking up enemies hit for 1 second.
  • This emits a massive shockwave expanding over 3 seconds, dealing 150/250/350 (+ 65% AP) magic damage to enemy champions and epic monsters hit, and slowing all enemies hit by 50% for 1 second and revealing them for 1.5 seconds.
  • Effect Radius: √(388.91² + 21.85² x Stardust) / 5000.

Breath of Light

  • Base damage per 0.2 seconds increased from 8/11/14/17 to 11/14/17/20.
  • Burst base damage increased from 45/55/65/75 to 55/65/75/85.
  • Mana cost per 0.5 seconds reduced from 10/14/18/22 to 10/12/14/16.

Astral Flight

  • Cooldown reduced from 22/20/18/16 seconds to 18/17/16/15.

Singularity

  • Base damage per 0.2 seconds increased from 2/3.5/5/6.5 to 4/5.5/7/8.5.
  • Total base damage increased from 50/87.5/125/162.5 to 100/137.5/175/212.5.
Lee Sin Wild Rift Patch NotesWRLee SinChange

Dragon's Rage

  • Base damage reduced from 200/425/650 to 100/300/500.
  • Damage against monsters capped at 800.
  • Collision target health ratio reduced from 12/15/18% target's maximum health to 10/13/16%.
  • New effect: Kick damage also has the same health ratio as the collision damage.
Thresh Wild Rift Patch NotesWRThreshChange

Dark Passage

  • Bugfix: Fixed a misalignment issue for multiple lanterns in the same spot.

Items

Spear Of Shojin Wild Rift ItemWRSpear Of ShojinNew

Recipe:

  • B. F. Sword + Kindlegem + 700 gold = 3200 gold.

Stats:

  • 20 ability haste, 45 attack damage, 300 health.

Unique Passive - Dragon Awakening:

  • For 8 seconds after casting your ultimate ability, you gain 25% basic ability haste, as well as 30% bonus move speed decaying over 3 seconds (20 second cooldown). Scoring a takedown during this time will trigger the effect again.
  • Limited to 1 Spear of Shojin.

General

  • Ability haste increased from 20 to 25.
  • Attack damage increased from 45 to 50.

Unique Passive - Dragon Awakening

  • Duration increased from 6 seconds to 8.
Titanic Hydra Wild Rift ItemWRTitanic HydraNew

Recipe:

  • Bami's Cinder + Giant's Belt + 700 gold = 3000 gold.

Stats:

  • 500 health.

Unique Passive - Colossus:

  • Gain attack damage equal to 5 (+ 2.5% maximum health).

Unique Passive - Cleave:

  • Your next basic attack on-hit will deal bonus physical damage equal to 25 (+ 3% bonus health), and 80 (+ 10% bonus health) physical damage to other enemies in a 500-range cone in the direction of the primary target.
  • Limited to 1 Titanic Hydra.

New recipe:

  • Bami's Cinder + Jaurim's Fist + 600 gold = 3000 gold.
  • Old recipe: Bami's Cinder + Giant's Belt + 700 gold = 3000 gold.

Unique Passive - Colossus

  • Attack damage base value increased from 5 to 15.

Unique Passive - Cleave

  • Cooldown reduced from 2.5 seconds to 1.75.
Ancient Coin Wild Rift ItemWRAncient CoinBuff

Unique Passive - Quest

  • Required gold increased from 500 to 750.
Heartsteel Wild Rift ItemWRHeartsteelBuff

General

  • Now available in all modes.

New recipe:

  • Giant's Belt + Kindlegem + Ruby Crystal + 500 gold = 3000 gold.
  • Old recipe: Giant's Belt + Kindlegem + 1200 gold = 3200 gold.

Unique Passive - Colossal Consumption

  • Base damage reduced from 125 to 120.
  • Health ratio reduced from 6% maximum health to 5%.
  • Bonus health damage ratio increased from 10% of the damage to 12%.
  • Cooldown per target reduced from 30 seconds to 20.

General

  • Total cost reduced from 3000 gold to 2800 gold.
  • Combine cost reduced from 500 gold to 300 gold.

Unique Passive - Colossal Consumption

  • Bonus health damage ratio increased from 12% of the damage to 15%.
Randuin's Omen Wild Rift ItemWRRanduin's OmenBuff

Unique Passive - Determination

  • New effect: Once the stacks expire, you heal equal to half of the amount.
Relic Shield Wild Rift ItemWRRelic ShieldBuff

Unique Passive - Quest

  • Required gold increased from 500 to 750.
Spectral Sickle Wild Rift ItemWRSpectral SickleBuff

Unique Passive - Quest

  • Required gold increased from 500 to 750.

Bugfix:

  • Leona Zenith Blade can now properly consume the spell shield.
Essence Reaver Wild Rift ItemWREssence ReaverChange

Bugfix:

  • Rengar Savagery within brush can now properly proc Essence Flare.
Immortal Shieldbow Wild Rift ItemWRImmortal ShieldbowChange

Unique passive - Lifeline

  • Added shield break VFX.

Unique Passive - Lifeline

  • New effect: Now grants health equal to 200 (+ 50% bonus health) over 3 seconds.
  • Removed: No longer heals for 200 (+ 50% bonus health) over 3 seconds.
Runaan's Hurricane Wild Rift ItemWRRunaan's HurricaneChange

General

  • Total cost increased from 2900 gold to 3000 gold.
  • Combine cost increased from 700 gold to 800 gold.
  • Attack speed reduced from 45% to 35%.

Unique passive - Wind's Favor

  • Attack damage increased from 15 to 20.
  • Ability power increased from 30 to 40.
Seraph's Embrace Wild Rift ItemWRSeraph's EmbraceChange

Unique passive - Lifeline

  • Added shield break VFX.
Sterak's Gage Wild Rift ItemWRSterak's GageChange

Unique passive - Lifeline

  • Added shield break VFX.
Zeke's Convergence Wild Rift ItemWRZeke's ConvergenceChange

New recipe:

  • Glacial Shroud + Giant's Belt + 700 gold = 2700 gold.
  • Old recipe: Giant's Belt + Kindlegem + 1200 gold = 3200 gold.
  • Magic resistance reduced from 40 to 0.
  • Health increased from 0 to 350.

Wild Rift Patch 5.0 FAQ

Frequently Asked Questions
When did Wild Rift Patch 5.0 release?
Wild Rift Patch 5.0 was released on Jan 17, 2024.
What changed in Wild Rift Patch 5.0?
Patch 5.0 included changes to 18 champions (12 buffs, 1 nerf, 4 adjustments), plus 15 item updates. See the full breakdown above.
What was the previous Wild Rift patch before 5.0?
The previous Wild Rift patch was 4.4d.
What is the next Wild Rift patch after 5.0?
The next Wild Rift patch is 5.0a.