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Relic Shield Wild Rift ItemWR

Relic Shield

Wild Rift (Mobile) switch games?

Relic Shield has been changed in 9 patches since release in Patch 3.4. 2 buffs, 1 nerf, 6 adjustments. Most recently adjusted in Patch 7.0.

Cost: 500g
Health: 125
UNIQUE Passive - Sentry: You deal 1 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom.
UNIQUE Passive - Restraint: You earn 50% reduced gold from killing minions and monsters. Killing minions will also grant 100% kill gold to the nearby ally.
UNIQUE Passive - Tribute: Generates a charge every 30 seconds, up to 3 charges. Consuming a charge grants 65 and heals for color=health - key1=%, and grants 1 permanent stack of Tribute to the nearest allied champion. Certain activities near an allied champion will consume charges:
UNIQUE Passive - Quest: Earn 750 using Quest: items to upgrade to Bulwark of the Mountain.
Patch 7.0Change

Unique passive - Spoils of War

  • Removed.

New unique passive - Tribute:

  • Generates a charge every 30 seconds, up to 3 charges. Consuming a charge grants 65 gold and heals for 20 to 80 (based on missing health). You earn 50% reduced gold from killing minions and monsters. Killing minions will also grant 100% kill gold to the nearby ally. Certain activities near an allied champion will consume charges:
  • Damaging attacks and abilities against enemy champions and turrets.
  • Attacking a minion below 65% health. This also executes them.
  • When a nearby minion is killed while you have 3 charges. This also grants 100% kill gold to the nearby ally.
Patch 5.3Buff

New Unique passive:

  • You deal 1 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom.
Patch 5.0Buff

Unique Passive - Quest

  • Required gold increased from 500 to 750.
Patch 4.3dNerf

Relic Shield’s ability gives players a lot of lane control since it helps you execute minions and give you and your carry gold, which has made it a popular pick up for supports. Since it provides the holder with bonus health, and is already outperforming the other support items we’re adjusting its healing effect. This should make it so it's not an insta pick for every support, and more situational depending on the champion you pick game to game.

Unique passive - Spoils of War

  • Heal reduced from 20 to 80 (based on missing health) to 15 to 65 (based on missing health).
Patch 4.3aChange

Unique passive - Spoils of War

  • Unique passive renamed from generic to Spoils of War.
  • Updated tooltip.
Patch 4.3Change

New:

  • Cost: 500 gold.
  • Stats: 125 health.
  • Unique Passive: Generates a charge every 30 seconds, up to 3 charges. While you are near an allied champion, your basic attacks execute minions below 65% of their maximum health, consuming 1 charge per minion. Consuming a charge will heal you for 20 to 80 (based on missing health), as well as grant 65 gold to you and 100% kill gold to the nearest allied champion. You earn 50% reduced gold from killing minions and monsters. Killing minions will also grant 100% kill gold to the nearby ally.
  • Quest: Earn 500 gold using Quest items to upgrade to Bulwark of the Mountain.
  • Limitations: Limited to 1 Quest item.

Old:

  • Cost: 500 gold.
  • Stats: 100 health.
  • Unique Passive - Spoils of War: Generates a charge every 30 seconds, up to 3 charges. While you are near an allied champion, your basic attacks execute minions below 75% of their maximum health, consuming 1 charge per minion. Consuming a charge will heal you for 15 to 65 (based on missing health), as well as grant 50% + 75 gold to you and 100% kill gold to the nearest allied champion. You earn 50% reduced gold from killing minions and monsters, and earn 100% increased local gold from nearby minions not killed by allies. Generate +1 gold per 3 seconds.
  • Quest: Earn 500 gold using Quest items to upgrade to Targon's Buckler. This item contributes 63% of the gold earned from charges.
Patch 4.1Change

Unique passive - Spoils of War

  • New effect: Minion health bar will glow yellow when able to execute.
  • Minion execution threshold increased from Melee 50% / Ranged 30% maximum health to 75%.
  • User kill gold changed from 120% gold to 50% + 75 gold.
  • Recharge time increased from 20 seconds to 30.
Patch 3.4aChange

Unique passive - Spoils of War

  • New effect: Charges cannot be consumed while near an ally with a Quest item.
  • User kill gold reduced from 135% gold to 120% gold.

Quest

  • Charge gold contribution reduced from 63% to 58%.
Patch 3.4New

Relic Shield added to Wild Rift

Cost:

  • 500 gold.

Stats:

  • 100 health.

Unique Passive - Spoils of War:

  • Generates a charge every 20 seconds, up to 3 charges. While you are near an allied champion, your basic attacks execute minions below Melee 50% / Ranged 30% of their maximum health, consuming 1 charge per minion. Consuming a charge will heal you for 15 to 65 (based on missing health), as well as grant 135% kill gold to you and 100% kill gold to the nearest allied champion. You earn 50% reduced gold from killing minions and monsters, and earn 100% increased local gold from nearby minions not killed by allies. Generate +1 gold per 3 seconds.

Quest:

  • Earn 500 gold using a Quest item to upgrade to Targon's Buckler. This item contributes 63% of the gold earned from charges.

Limitations:

  • Limited to 1 Quest item.