WRRift HeraldPatch History
League of Legends: Wild RiftAlso in: Rift Herald in League of Legends
Rift Herald Current Status
Trending up - 2 of Rift Herald's last 3 changes were buffs. Rift Herald has been changed in 10 Wild Rift patches. 2 buffs, 2 nerfs, 6 adjustments. Most recently adjusted in Patch 5.0 ().
Rift Herald Changes
Patch 5.0
changeGeneral
- Rift Herald will now only target turrets.
Patch 4.4
buffGeneral
- Leap attack
- Damage against Nexus changed from 775 to 1125 (based on level) to 25% target's maximum health.
- New effect: Hitting the Nexus will execute Rift Herald.
Patch 4.3b
buffGeneral
- Leap Attack
- New effect: A second attack will deal 40% turret's maximum health instead.
Patch 4.2a
changeAfter reducing the overall health of turrets last patch, Rift Herald has too many benefits for whoever summons it, especially if there isn’t anyone defending the enemy turret. So we’ve made sure that Rift Herald is guaranteed to die when hitting the second turret.
General
- Health loss on charge: Current health level × 70% → 70% of the Current health or 30% of the maximum health, the higher of the two
Patch 3.5
changeRift Herald (Summoned)
- Spawn time reduced from 7.6 seconds to 4.
- Leap Attack
- Wind up reduced from 2.5 seconds to 1.75.
Patch 3.2
changeGeneral
- Spawn timer increased from 4:00 elapse to 5:00.
- Local kill gold reduced from 250 gold to 125 gold.
Patch 2.5a
nerfGeneral
- Eye of the Herald hold duration reduced from 240 seconds to 210.
- Damage against Nexus reduced from 100% of base damage to 50%.
Patch 2.5
changeGeneral
- Kill gold reduced from 300 gold to 250 gold.
- New Effect: Now respawns every 4:00 elapse.
- Default despawn time increased from 9:00 elapse to 12:00.
- Leap Attack
- Damage to against structures changed from (200% AD (+ 20% health)) to (1500 + user's levelx50).
- Self damage changed from (100% AD (+ 10% health)) to 70% current health.
Patch 2.4
nerfGeneral
- Initial spawn time reduced from 6:00 elapse to 4:00.
Patch 2.0
changeGeneral
- Weak point damage reduced from 20% maximum health to 15%.
- Weak point threshold increased from 15% maximum health to 20%.
