Wild Rift Patch 3.1 was released on Mar 23, 2022. This update included changes to 19 champions, with 7 buffs, 5 nerfs, 5 adjustments.
Changes (5)
Items
General
- •Released March 24, 2022 (00:01 UTC).
General
- •Released March 24, 2022 (00:01 UTC).
Adaptive Defenses
- •New Effect: Now has a health bar indicator for the cooldown.
Graves has been struggling to make a meaningful impact in the Jungle, so we’re amping up his ability to clear camps and take out large monsters.
End of the Line
- •Damage against monsters increased from 100% to 150%.
Mastering the art of being a Blade Dancer is no easy task. And recently we’ve seen that Irelia has been dominating games in higher levels, while struggling to find her footing in lower level games. We are reducing the cooldown on her Bladesurge to make missing a reset less punishing, and granting her better scaling to make mastering her kit more accessible. To balance this change out, we’re taking away some of her early game power to make it more difficult for skilled players to dominate their lanes.
Ionian Fervor
- •Bonus attack speed per stack changed from 8 to 15% (based on level) to 5 to 20% (based on level).
Bladesurge
- •Cooldown reduced from 11/10/9/8 seconds to 9/8/7/6.
We’re looking for ways to improve satisfaction and mastery for Master Yi, and our plan here is to increase some of the interesting optimizations around Alpha Strike and raise satisfaction without causing this Wuji Bladesman to be overly dominant.
Alpha Strike
- •New Effect: If there are no other targets, Alpha Strike can attack the same target again for 25% damage.
Riven still struggles in all but the highest levels of play. We are increasing her shield duration to make her Valor timing more forgiving.
Valor
- •Shield duration increased from 1.5 seconds to 2.
Xin Zhao’s damage output falls off harder than we’d like to see as the game progresses, so we’re increasing the damage scaling on Three Talon Strike and Wind Becomes Lightning to keep him thriving in team fights.
Three Talon Strike
- •Base damage increased from 20/25/30/35 to 20/28/36/44.
- •Cooldown reduced from 9/8/7/6 seconds to 8/7/6/5.
Wind Becomes Lightning
- •Thrust base damage increased from 40/80/120/160 to 40/85/130/175.
We’ve noticed that the Whirlwind spawned by Yasuo’s Steel Tempest ability has been unreliable for harassing in lane or setting up key combos. In order to improve the feel and reliability of the spell, we’re increasing both its range and travel speed.
Steel Tempest
- •Whirlwind missile speed increased from 1000 to 1150.
- •Whirlwind missile range increases from 830 to 930.
Ashe has been quietly outperforming her fellow marksmen in the Dragon Lane for some time. While we like seeing her as a premier crowd control marksman, this Frost Queen has a bit too much poke, so we’re toning it down some.
Volley
- •AD ratio reduced from 110% AD to 100%.
Fiora has been dominating in both the Baron Lane and the jungle in higher level play, and has been frustrating for players of all skill levels to play against. Laning against the queen of duelists is where a lot of this frustration stems from so we are weakening Lunge’s damage, which should allow her to still shine in her duels later on, but give her lane opponents some more openings.
Lunge
- •Base damage reduced to 75/85/95/105 from 85/95/105/115.
In our last patch, we made some nerfs to everyone’s favorite resident yordle, Lulu. Since then, Nami has swam her way to the top of the Support role. We are cutting back on her passive so that Nami’s ability to grant her allies supreme kiting and chasing power is just a bit weaker.
Surging Tides
- •Base bonus movement speed reduced from 60 to 50.
Zed can deal massive amounts of damage by stacking his Shadow Slash with his shadows. We are adding falloff damage so this burst is more reasonable
Shadow Slash
- •Damage dealt by subsequent slashes reduced from 100% to 60%.
Ziggs continues to bring hexplosive power in the Mid and Dragon Lane as a carry. We want him to keep that explosive damage. But his ability to control zones and choke points with his minefield has been too strong, so we’re cutting down on the duration to make him less powerful at controlling space around the Rift.
Hexplosive Minefield
- •Duration reduced from 10 seconds to 7.
Blitzcrank’s Overdrive has been feeling a bit flat in Wild Rift, so we’re looking to tune up this robot with a second activation. This ability is now more in line with the sharper risk vs reward gameplay we want to see from Blitzcrank, where looking for those riskier hooks pays off more, but you still have the option to play it safe.
Stats
- •Base armor reduced to 45 from 50.
- •Armor growth reduced to 4.7 from 5.1.
- •Changes were not applied. Referenced in V3.1b.
Overdrive
- •New Effect:
- •First Cast: Blitzcrank gains 50/55/60/65% bonus movement speed for 2.5 seconds, decaying to 10% over 1.5 seconds.
- •Blitzcrank may reactivate Overdrive after 1 second.
- •Second Cast: Blitzcrank gains 140/150/160/170% bonus movement speed for 1.5 seconds, which starts decaying after 0.5 seconds to 25%.
- •After Overdrive ends, Blitzcrank becomes slowed by 33% for 1.5 second. This is increased to 99% for 2 seconds if Overdrive was recast.
- •Old Effect:
- •Active: Blitzcrank shifts into overdrive, gaining 30/40/50/60% bonus attack speed for 4 seconds and 75/80/85/90% bonus movement speed decaying over the same duration.
- •After Overdrive ends, Blitzcrank becomes slowed by 30% for 1 second.
Recently Galio has been excelling in the Support role, especially when he focuses his build around tank items.We want to see him fly into the Mid Lane more often, so we’re giving him some more Ability Power on his Hero’s Entrance. This will reward Galio players who build more Ability Power with more impactful ultimates.
Hero's Entrance
- •Base damage reduced from 150/250/350 to 100/175/250.
- •AP ratio increased from 70% AP to 100%.
Garen’s been able to spin his way to victory, even when he’s not building a lot of damage. We’re putting some more power into his ratios, so that Garen will have to choose between spinning and one-shotting his enemies to win or spinning and being an annoying tank to win.
Judgment
- •Base damage reduced from 11/14/17/20 to 9/12/15/18.
Demacian Justice
- •Base damage reduced from 150/275/400 to 150/250/350.
- •AD health ratio increased from 8% target's missing health per 100 bonus AD to 12%.
Players have been asking for scaling on Whisper’s execute damage, so everyone get Jhin here. In Wild Rift, Jhin thrives in the earlier to mid stages of the game, so reducing some of his base defensive stats to make his early lane slightly less powerful and giving him some more level-based damage scaling should allow Jhin to perform in the later parts of the game.
Relentless Force
- •: Renamed from Excessive Force to Relentless Force.
Cease and Desist
- •: Renamed from Assault and Battery to Cease and Desist.
Items
Divine Sunderer is a new alternative to Trinity Force that should be an attractive option to many champions. While Trinity Force offers more Attack Speed and Movement Speed, Divine Sunderer will grant you some more defensive stats, additional healing, and is a cheaper item. For players that want to have Sheen effects in their build, this should give you another viable alternative to Trinity Force that will have you hit your power spike faster and provide more durability.
Recipe:
- •Sheen + Jaurim's Fist + Kindlegem + 200 gold = 3300 gold.
Stats:
- •20 attack damage, 400 health, 20 ability haste.
Unique Passive - Spellblade:
- •After using an ability, your next basic attack within 10 seconds deals Melee 10% / Ranged 7% of target's maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD. If the target is a champion, heal for Melee 7% / Ranged 3% of target's maximum health, with a minimum heal equal to Melee 90% / Ranged 50% base AD (1.5 second cooldown, begins after using the empowered attack).
- •Limited to 1 Divine Sunderer.
Split-pushing hasn’t been the most viable option for players in Wild Rift, mainly due to our map being smaller than League PC’s. So we are bringing Hullbreaker to help with this and give fighters another way to play out their games. If you’re vibing in a lane with your minion friends, and mowing down towers left and right has been your dream, Hullbreaker is now here to help you fulfill it.
Recipe:
- •B. F. Sword + Jaurim's Fist + 500 gold = 3000 gold.
Stats:
- •55 attack damage, 300 health.
Unique Passive - Boarding Party:
- •While no allied champions are within 1200 units, gain 10 to 50 (based on level) bonus armor and bonus magic resistance and deal 20% bonus damage against structures. Nearby allied siege minions and super minions gain 50 to 170 (based on level) bonus armor and bonus magic resistance, 10% bonus size and deal 200% bonus damage against structures.
- •Limited to 1 Hullbreaker.
General
- •No longer builds into Death's Dance.
Winter’s Approach and its evolved form Fimbulwinter have a place in builds for a few champions, but we are looking to make the item viable for more champions. We’re changing the payoff for stacking mana to Health rather than Ability Haste and shifting the Fimbulwinter shield effect to have a lower-cooldown that can trigger from slows as well as immobilizes.
General
- •Ability haste increased from 10 to 15.
New passive:
- •Grants bonus health equal to 8% maximum mana. Refunds 15% of mana spent.
- •Old passive: Grants ability haste equal to 1% maximum mana. Refunds 15% of mana spent.
Unique Passive - Frozen Colossus
- •New passive: Immobilizing or slowing an enemy champion consumes 3% current mana and grants a shield for 3 seconds, absorbing 100 to 200 (based on level) (+ 5% current mana) damage (8 second cooldown). The shield's strength is increased by 80% if there is more than one enemy champion nearby. This effect only activates while you have greater than 20% maximum mana.
- •Old passive: Immobilizing an enemy champion consumes mana and grants a shield for 3 seconds, absorbing 150 (+ 5% current mana) damage for every nearby enemy champion (15 second cooldown). This effect only activates while you have greater than 20% maximum mana.
Champions with multi-target, long cooldown crowd control abilities had difficulty making use of Hextech Megadrive as the cooldown refund only occurred once. Now they will be able to enjoy a huge cooldown reduction when they immobilize multiple enemies.
Unique passive - Tinker
- •New Effect: Immobilizing effect cooldown reduction now triggers multiple times if an effect hits multiple enemy champions at once.
Stormrazor’s build path hasn’t been the most desirable for marksmen, even when they build other Energized items. We’re replacing Cloak of Agility with a B.F. Sword and giving it some more Attack Damage. This should help Stormrazor have more synergy with the other Energized items that focus on Attack Speed.
New Recipe:
- •B. F. Sword + Kircheis Shard + 700 gold = 3100 gold.
- •Old Recipe: Kircheis Shard + Cloak of Agility + 1000 gold = 2900 gold.
- •Attack damage increased from 25 to 40.
General
- •Ability haste increased from 10 to 15.
Unique Passive - Awe
- •New passive: Grants bonus health equal to 8% maximum mana. Refunds 15% of mana spent.
- •Old passive: Grants ability haste equal to 1% maximum mana. Refunds 15% of mana spent.
Black Cleaver has become a dominant first and second choice item for most fighters and even some assassins and marksmen as well. We’re cutting back on the amount of haste it grants to make the item focus more on raw combat power and less about being able to use your abilities more frequently.
General
- •Ability haste reduced from 25 to 20.
Deadman’s Plate has been a staple item in fighter and tank builds for a long time. Even with changes to other items over time, the map mobility and chasing power Dead Man’s offers is just too strong. We're cutting back on some of the mobility this item offers so that it’s not a must pick item every game.
Unique passive - Momentum
- •Maximum bonus movement speed reduced from 50 to 40.
Ghostblade has been performing much better compared to other armor penetration items, so we are cutting back on some of the mobility it grants. We’ll continue to keep an eye on the other armor penetration items to ensure that there are proper tradeoffs between the different item options, now that Ghostblade will be offering less mobility.
Unique passive - Momentum
- •Maximum bonus movement speed reduced from 50 to 40.
General
- •Now builds into Hullbreaker and Stormrazor.
General
- •Now builds into Death's Dance.
General
- •Now builds into Death's Dance.
General
- •No longer builds into Stormrazor.
Currently, items for fighters in Wild Rift focus on a lot of basic Health and Attack Damage items that are powerful in every game regardless of who you are facing. We want players to have more options and choices on how they build, so we’re making Death’s Dance an item that is more powerful against physical damage, rather than being a good purchase every game no matter who you are up against.
New:
- •Recipe: Chain Vest + Caulfield's Warhammer + 900 gold = 3000 gold.
- •Stats: 15 ability haste, 35 attack damage, 40 armor.
- •Unique Passive - Cauterize: Stores Melee 35% / Ranged 15% of all post-mitigation physical damage received, which is successively taken as true damage over 3 seconds instead, dealing a third of the stored damage each second.
- •Unique Passive - Dance: Champion takedowns remove Cauterize's remaining stored damage, and heal you for 15% maximum ealth over 2 seconds.
Old:
- •Recipe: Kindlegem + Vampiric Scepter + 800 gold = 3000 gold.
- •Stats: 15 ability haste, 35 attack damage, 300 health.
- •Unique Passive - Cauterize: 30% of damage taken is instead dealt as a bleed effect over 3 seconds.
- •Unique Passive - Dance: +10% Physical Vamp.
General
- •Now builds into Divine Sunderer and Hullbreaker.
General
- •Now builds into Divine Sunderer.
- •No longer builds into Death's Dance.
General
- •Now builds into Divine Sunderer.
Solari Chargeblade was intended as an item to bridge the gap between caster builds and crit for caster marksmen such as Miss Fortune and Lucian, but the sheer amount of critical strike chance it granted made it significantly more powerful for bridging the gap between light fighter and crit assassin builds for champions like Riven and Rengar. We’re removing that bonus critical strike chance and instead allowing the Radiance damage to critically strike to put this item back in the hands of more crit-based champions.
Unique passive - Sunburst
- •Removed: Radiance stacks no longer grant 25% bonus critical strike chance.
- •Damage increased from 24 to 52 (based on level) to 33 to 75 (based on level).
- •New Effect: Damage can now critically strike.
- •Removed: Damage is no longer increased by 0 to 150% (based on target's missing health).

Karma
Shen
Camille
Graves
Irelia
Master Yi
Riven
Xin Zhao
Yasuo
Ashe
Fiora
Nami
Zed
Ziggs
Blitzcrank
Galio
Garen
Jhin
Vi
Divine Sunderer
Hullbreaker
Vampiric Scepter
Fimbulwinter
Hextech Megadrive
Stormrazor
Winter's Approach
Black Cleaver
Dead Man's Plate
Youmuu's Ghostblade
B. F. Sword
Caulfield's Warhammer
Chain Vest
Cloak Of Agility
Death's Dance
Jaurim's Fist
Kindlegem
Sheen
Solari Chargeblade