PCRift HeraldStats & Patch History
Epic Monsters ยท League of Legends (PC)Also in: Rift Herald in Wild Rift
Rift Herald Current Status
Holding steady - Rift Herald's last 3 changes were balance adjustments. Rift Herald has been changed in 47 League of Legends patches. 5 buffs, 3 nerfs, 39 adjustments. Most recently adjusted in Patch 26.12 ().
Health: 7000 (+700/lvl 9-18)
Attack Damage: 99.5 - 250 (based on level)
Attack Speed: 0.4
Range: 250
Armor: 34 (+8/lvl 9-18)
Magic Resist: 32 (+4/lvl 9-18)
Move Speed: 325
Gold: 100
XP: 240
CS: 4
Monster Type: Epic, Large
Initial Spawn: 15:00
A moderately powerful melee monster that has a vulnerable eye on the back.
Rift Herald Changes
Patch 26.12
changeGeneral
- Bug Fix: Fixed a bug where she would deal magic damage to turrets instead of true damage if the champion driving it had more AP than AD.
Patch 26.1
changeGeneral
- Starting level increased to 9 from 6.
- Health changed to 7000 from 7125 to 14250 (based on level).
- Armor changed to 34 from 60 at all levels.
- Magic resistance changed to 32 from 50 at all levels.
- Experience reduced to 240 at all levels from 309/318/330 (at level 6/8/11).
- Experience radius increased to 2000 from 600.
- Vulnerable Eye cooldown reduced to 6 seconds from 8.
- Removed: Vulnerable Eye cooldown no longer reduces by 2.5 seconds every time she is struck by a champion's basic attack.
- New Effect: Now deals 50% more damage to non-champions.
- Mercenary Rift Herald
- Health changed to 2500 from 3180 to 6360 (based on level).
- Armor changed to 34 from 60 at all levels.
- Magic resistance changed to 32 from 50 at all levels.
- Leap damage increased to 3000 at all levels. from 2000 to 3000 (based on level).
Patch 25.12
changeGeneral
- Bug Fix: Now properly plays her dance animation upon the enemy Nexus being destroyed nearby.
- Bug Fix: Now properly collides with and damages Nexus Turrets and the Nexus during Rift Herald Rodeo instead of colliding with the invisible minion spawner which would consume the leap attack with no effect on her targeted structures.
Patch 25.11
changeGeneral
- Bug Fix: No longer incorrectly gains a compensation charge when the Rodeo user fails to hit terrain at all before the charge ends.
- Bug Fix: Leap attack no longer fails to deal damage to structures when initiated from beyond terrain.
Patch 25.10
changeGeneral
- Bug Fix: Now correctly gains a new charge upon destroying an inhibitor if the inhibitor was damaged via an ally's Rift Herald Rodeo charge.
Patch 25.9
changeGeneral
- Spawn time reduced to 15:00 from 16:00.
- Removed - Herald's Gaze: Rift Herald no longer takes 50% reduced damage from the unit that she has most recently attacked for 8 seconds, being effective only against one unit at a time.
- Basic attack bonus on-hit damage increased to 20% of target's current health from 4%.
- Swipe AD ratio reduced to 125% AD from 300% AD.
- Bug Fix: Non-champion attacks no longer unintentionally reduce the cooldown of her eye.
- New Effect: During a Rodeo sequence, if the user crashes the Mercenary onto terrain within distance of her leap's range from the upcoming targetable structure but has not collided with it, the monster will now gain a charge and attempt to leap onto the structure afterward.
- Mercenary Rodeo steer acceleration increased.
- Mercenary charge damage to structures increased to 2000 to 3000 (based on level) true damage from 1500 to 2250 (based on level) true damage.
- New Effect: Mercenary charge damage to structures is reduced to 66.6667/44.4444/29.6296/19.7531/13.1687/...% (based on previous charges) of its original value for charges beyond the first.
Patch 25.S1.1
buffGeneral
- Initial spawn timer increased to 16:00 from 14:00.
- Despawn timer increased to 24:45 (24:55 if in combat) from 19:45 (19:55 if in combat).
- Undocumented: Experience bounty increased to 309/318/330 (at level 6/8/11) from 306/312/320 (at level 6/8/11).
Patch 14.24
changeGeneral
- Bug Fix: Mercenary no longer can charge into a tower twice if, during her spawn animation, a nearby tower is destroyed.
Patch 14.22
changeGeneral
- Bug Fix: Mercenaries deployed inside Realm of Death no longer fail to render, becoming invisible until the next time a champion enters the dimension.
Patch 14.8
changeGeneral
- Bug Fix: Pit Rift Herald no longer sometimes spawns looking toward the east/to her left instead of toward the entrance of the baron pit.
Patch 14.7
changeGeneral
- Bug Fix: Rift Herald no longer freezes in place upon Evelynn using Rift Herald Rodeo around the time she is leaving camouflage detection from enemies and until the Rift Herald crashes at its assumed intended position or until she is revealed by own action/enemy detection.
Patch 14.6
changeGeneral
- Bug Fix: Initial direction selection for its Rodeo ability now properly works as indicated; hovering the mouse at the charge's cast point counts as a valid selection. Previously, a movement command (LMB or RMB) was required before the monster's initial direction was confirmed and changed, otherwise it would always start the charge in the current facing direction.
Patch 14.3
changeGeneral
- Spawning lockout and animation for the Rift Herald Mercenary has been reduced by 1 second.
- New Effect: For the first three seconds during Rift Herald Rodeo, the Rift Herald Mercenary has very high maneuverability and will be easier to turn. The turn speed will decay every 2 seconds thereafter and as its movement speed increases.
- New Effect: When the Rift Herald Mercenary crashes into a wall, it will now only take 20% of the damage of crashing into a turret.
- Bug Fix: Killing Rift Herald no longer displays a message indicating her takedown in the chat twice.
Patch 14.2
changeGeneral
- Bug Fix: Summoned form no longer allows multiple allied champions to initiate her Rift Herald Rodeo at the same time.
Patch 14.1
changeGeneral
- Model has been visually updated.
- Updated unit icon.
- Spawn time increased to 14:00 from 8:00.
- Mercenary structure damage reduced to 1500 to 2250 (based on level) from 2000 to 2750 (based on level).
- Removed: No longer has a respawn time of 6 minutes.
- New Effect - Herald's Gaze: Now takes 50% reduced damage from the last enemy that it attacked for 8 seconds, refreshing with each attack. This may only affect one enemy at a time.
Patch 13.20
nerfGeneral
- Local gold reduced to 100 gold from 200 gold.
Patch 13.19
changeGeneral
- Bug Fix: No longer can charge against the same tower twice if her original target was destroyed.
Patch 13.18
changeGeneral
- Bug Fix: No longer has a longer leash range than intended.
Patch 13.12
changeGeneral
- Bug Fix: Starting a fight with the monster no longer causes a patience ring to be shown through the fog of war to the opposing team.
Patch 13.9
changeGeneral
- Bug Fix: SFX of her attacks are no longer audible through the Fog of War.
- Bug Fix: Her patience reset is no longer sometimes cancelled while preparing a charge attack.
Patch 13.6
changeGeneral
- Bug Fix: No longer continually charges when its aggro is being reset.
Patch 13.5
changeGeneral
- Bug Fix: Icon no longer persists throughout the game if killed at a specific time.
Patch 13.4
changeGeneral
- Removed: No longer has a soft reset state and will hard reset when its patience runs out, immediately running back to its original position.
- Leash range increased to 1200 from 1100.
Patch 12.22
changeGeneral
- Leash range reduced to 1100 units from 1200.
- Local experience increased to 300 from 200.
- New Effect: The first spawned Rift Herald deals 500 less true damage to turrets with its charge.
Patch 12.17
changeGeneral
- Bug Fix: Spawn animation no longer interrupts the displacement from Keeper's Verdict.
Patch 12.15
changeGeneral
- Bug Fix: The summoned Rift Herald's charge will no longer fail to complete properly and deal damage if summoned at a specific distance from the turret.
Patch 12.14
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- New Effect: Now distributes 200 gold between champions who participated in its takedown.
- New Effect: Rift Heralds summoned beyond the first now have 75% bonus health.
Patch 11.10
changeGeneral
- Bug Fix: No longer spawns facing the wrong way when spawned near an enemy turret.
Patch 11.2
changeGeneral
- Bug Fix: Fixed a bug where she would occasionally deal 0 damage to a turret from her charge.
Patch 10.22
changeGeneral
- Bug Fix: Unique global SFX now properly play at her death even if a team does not have vision on her.
Patch 10.18
changeGeneral
- Bug Fix: Fixed a bug where it would sometimes do no damage to a turret.
Patch 10.3
changeGeneral
- Bug Fix: Destroying a turret or turret plate with Rift Herald now grants players the right amount of gold even when they're farther away from the turret.
Patch 10.2
nerfGeneral
- Health reduced to 7125 to 14250 (based on level) from 8250 to 16500 (based on level).
Patch 9.24
changeGeneral
- Headbutt turret damage changed to 2000 to 2750 (based on level) from 1500 to 2550 (based on level).
Patch 9.23
changeGeneral
- Spawn time reduced to 8:00 from 10:00.
- New Effect: Can now respawn after 6 minutes.
- Health changed to 8250 to 16500 (based on level) from 10000 to 16000 (based on level).
- Base attack speed reduced to 0.4 from 0.5.
- Eye of the Herald pick-up window reduced to 20 seconds from 40.
- Undocumented: Eye of the Herald Herald's Call changed to a 1-second cast time from a 4-second channel.
- Summoned Rift Herald level is now determined on picking up the Eye of the Herald, rather than on using the Eye of the Herald.
- Summoned Rift Herald health changed to 3180 to 6360 (based on level) from 4000 to 6400 (based on level).
- Headbutt turret damage changed to 1500 to 2250 (based on level) from (40% of Herald's current health or 1500, whichever is greater).
- Headbutt self damage increased to 66% of Herald's curent health from 25%.
Patch 8.9
changeGeneral
- Summoned Rift Herald:
- Damage to self upon charging turret reduced to 25% of current health from 150 (+ 25% of current health).
- Damage to turret upon charging changed to (40% of current health or 1500, whichever is greater) from (150 (+ 25% of current health)).
- Eye damage increased to 40% of maximum health from 20%.
Patch 7.16
changeGeneral
- Bug Fix: Fixed a bug where she would hit both Nexus turrets simultaneously if spawned on the mid-lane.
Patch 7.13
buffGeneral
- Gold reward increased to 100 gold from 25 gold.
Patch 7.12
changeGeneral
- Bug Fix: Fixed a bug preventing the summoned Rift Herald from being Smite.
- Bug Fix: Pinging Rift Herald no longer produces a debug string in chat.
Patch 7.10
buffGeneral
- New Effect: Death cry is now global when killed as a neutral objective.
- New Effect: Added a chat notification for the enemy team indicating which player picked up the Eye of the Herald.
- New Effect: Rift Herald pings the enemy team whenever she prepares to leap at a turret.
Patch 7.9
buffRift Herald - Rework
- New appearance and animations.
- Attack damage changed to 100 - 250 (based on level) from 119 to 361 (based on level).
- Attack speed reduced to 0.5 from 0.667.
- Attack range increased to 250 from 150.
- Eye opening cadence increased to 10 seconds from 3.
- New Effect: Eye's opening cooldown reduced by 2.5 seconds for every champion attack.
- New Effect: Eye will not open if the Rift Herald is below 15% health.
- New Effect: Can walk outside of the pit without losing aggro.
- Rift Herald is more lenient towards swapping targets and leashing.
- Gold reward changed to 25 gold to the killer from 50 gold globally.
- New Effect: At the start of the fight, Rift Herald winds up and charges forward, knocking aside enemies she passes through and damaging them for 200% AD.
- New Effect: At certain health thresholds, Rift Herald winds up for an attack that deals 300% AD in a cone in front of her.
- New Effect: Rift Herald herself is captured in the Eye of the Herald after being slain. Any member of the team that killed Rift Herald can pick it up, temporarily replacing their trinket and additionally granting them Empowered Recall through the Glimpse of the Void buff which lasts for 4 minutes or until the Eye of the Herald is used. Eye of the Herald will be lost after 4 minutes if not used. Channeling Eye of the Herald for 3.5 seconds will crush it to summon Rift Herald from the void as your team's ally.
- Has 4000 - 6400 health, 425 movement speed, 80 - 200 attack damage.
- Basic attacks deal 3% of Herald's current health bonus damage, in addition to base AD.
- When Rift Herald approaches turrets she winds up and leaps into melee range, dealing 150 damage (+ 25% of her current health) to the turret and herself.
- Eye opens every 3 seconds.
- Poking Rift Herald's eye deals 20% of her maximum health as damage.
- Rift Herald can be affected by most forms of crowd control.
- Rift Herald disables turret backdoor defenses even when no allied minions are nearby.
Patch 6.20
changeGeneral
- Fixed a bug where Rift Herald couldn't disable Perseverance after it 'ranked up' at level 11.
Patch 6.13
nerfGeneral
- No longer level up during combat and now wait to level up until they've been out of combat for 30 seconds.
Patch 6.9
changeStats
- Base health increased to 8000 from 5000.
- Base armor increased to 60 from 40.
- Base magic resistance increased to 50 from 20.
- Base attack damage increased to 105 from 95.
- Backstab damage taken reduced to (+ 12% maximum health) from (+ 15% maximum health).
- Initial spawn increased to 6 minutes from 4.
- Removed: Respawn once killed.
- Now has Monstrous Toughness: Effects that scale with the target's health (maximum, missing or current) are less effective.
- Removed: Doom's Eve.
- Now grants Glimpse of the Void:
- While there are no allies nearby, you take 5% damage reduction from enemy champions and generate X/Y (at level 1/18) Corruption stacks per second. At 100 stacks, your next basic attack consumes all stacks to deal 15/270 (at level 1/18) bonus magic damage. Works versus structures, damage halved for ranged champions.
- Lasts for 20 minutes and is retained even if slain.
Patch 6.2
changeGeneral
- Now drops a Damnation for Thresh.
Patch 6.1
changeGeneral
- Base level increased to 6 from 2. Its stats at level 6 remain the same as its current stats at level 1, but this affects how quickly it levels passively.
- Base damage reduced to 95 from 105.
Patch 5.24
changeGeneral
- Now properly classified as an Epic Monster (5 stacks on Devourer).
- Removed: Eye no longer stays open if brought into kill threshold.
- Doom's Eve
- Removed: Granted to killer.
- New Effect: Granted by a shrine that drops to the ground on-kill. The shrine is visible to both teams but can only be collected by the killer's team.
- Bug Fix: Consume was not granting a Well Fed bonus.
