WRRift HeraldStats & Patch History
Epic Monsters · League of Legends: Wild RiftAlso in: Rift Herald in League of Legends
Rift Herald Current Status
Trending up - 2 of Rift Herald's last 3 changes were buffs. Rift Herald has been changed in 10 Wild Rift patches. 2 buffs, 2 nerfs, 6 adjustments. Most recently adjusted in Patch 5.0 ().
Base stats for this unit are not published yet - they will appear here as soon as they are documented.
Early-game epic monster from the Baron pit; once taken, it can be summoned to charge and smash enemy turrets.
Rift Herald Changes
Patch 5.0
changeGeneral
- Rift Herald will now only target turrets.
Patch 4.4
buffGeneral
- Leap attack
- Damage against Nexus changed from 775 to 1125 (based on level) to 25% target's maximum health.
- New effect: Hitting the Nexus will execute Rift Herald.
Patch 4.3b
buffGeneral
- Leap Attack
- New effect: A second attack will deal 40% turret's maximum health instead.
Patch 4.2a
changeGeneral
- Health loss on charge: Current health level × 70% → 70% of the Current health or 30% of the maximum health, the higher of the two
Patch 3.5
changeRift Herald (Summoned)
- Spawn time reduced from 7.6 seconds to 4.
- Leap Attack
- Wind up reduced from 2.5 seconds to 1.75.
Patch 3.2
changeGeneral
- Spawn timer increased from 4:00 elapse to 5:00.
- Local kill gold reduced from 250 gold to 125 gold.
Patch 2.5a
nerfGeneral
- Eye of the Herald hold duration reduced from 240 seconds to 210.
- Damage against Nexus reduced from 100% of base damage to 50%.
Patch 2.5
changeGeneral
- Kill gold reduced from 300 gold to 250 gold.
- New Effect: Now respawns every 4:00 elapse.
- Default despawn time increased from 9:00 elapse to 12:00.
- Leap Attack
- Damage to against structures changed from (200% AD (+ 20% health)) to (1500 + user's levelx50).
- Self damage changed from (100% AD (+ 10% health)) to 70% current health.
Patch 2.4
nerfGeneral
- Initial spawn time reduced from 6:00 elapse to 4:00.
Patch 2.0
changeGeneral
- Weak point damage reduced from 20% maximum health to 15%.
- Weak point threshold increased from 15% maximum health to 20%.
