PCBaron NashorStats & Patch History
Epic Monsters · League of Legends (PC)Also in: Baron Nashor in Wild RiftBaron Nashor in League Classic
Baron Nashor Current Status
Holding steady - Baron Nashor's last 3 changes were balance adjustments. Baron Nashor has been changed in 23 League of Legends patches. 4 buffs, 3 nerfs, 16 adjustments. Most recently adjusted in Patch 26.13 ().
Health: 16300 (+170/lvl 11-18)
Attack Damage: 175 (+20/lvl 11-18)
Attack Speed: 0.625
Range: 955
Armor: 34 (+8/lvl 11-18)
Magic Resist: 32 (+4/lvl 11-18)
Move Speed: 300
Gold: 150 / +100
XP: 650 / +0
CS: 4
Monster Type: Epic, Large
Initial Spawn: 20:00
Respawn: 6:00
An epic monster with a wide variety of team-threatening attacks. Killing this monster grants the Hand of Baron buff to living members of your team, granting a large amount of attack damage and ability power as well as dramatically enhancing the power of nearby allied minions.
Baron Nashor Changes
Patch 26.13
changeGeneral
- Bug Fix: Fixed a bug where max stacks of Void Corruption was higher than intended.
Patch 26.1
changeGeneral
- Initial spawn timer reduced to 20:00 from 25:00.
- Starting level is 11.
- Health changed to 16300 from 11800 (+ 190 per minute from match start).
- Attack damage changed to 175 from 150 (+ 10 per minute from match start); capped at 520 (37 minutes).
- Armor changed to 34 from 120 at all levels.
- Magic resistance changed to 32 from 70 at all levels.
- Local experience reduced to 0 from 800.
- Global experience increased to 650 from 600.
- Kill gold increased to 100 gold from 25 gold.
- Global gold reduced to 150 gold from 300 gold.
- New Effect: Players on the losing team gain 25% increased experience per level behind they are, capped at 2x.
- Corrosion basic attack
- Removed: No longer has a base damage of 70.
- AD ratio increased to 35% AD from 20% AD.
- Acid Pool ability
- Removed: No longer has a base damage of 200.
- AD ratio increased to 100% AD from 10% AD.
- Acid Shot ability
- Removed: No longer has a base damage of 200.
- AD ratio increased to 100% AD from 10% AD.
- Tentacle Knockup ability
- Removed: No longer has a base damage of 200.
- AD ratio increased to 100% AD from 25% AD.
- Territorial Baron pull
- Removed: No longer has a base damage of 1000.
- New Effect: Damage now scales with 140% AD.
- Bug Fix: Restored a missing icon for a certain ability in Death Recap.
Patch 25.16
changeGeneral
- Base health increased to 11800 from 11500.
- Health per minute increased to 190 from 180.
- Health regeneration per minute reduced to 0 from 1.875.
Patch 25.15
changeGeneral
- Base health increased to 11500 from 11400.
- Removed: No longer has 75 base health regeneration in-combat.
Patch 25.S1.2
changeGeneral
- Bug Fix: Spawn location is now correctly centered in the baron pit and is no longer slightly offset away from the rear wall.
Patch 25.S1.1
buffGeneral
- Initial spawn timer increased to 25:00 from 20:00.
Patch 14.23
changeGeneral
- Bug Fix: Baron Nashor's Area of Effect Rear Attack/Spike ability no longer causes Jayce and Sion to cast an attack on and damage themselves due to a spell slot anomaly.
Patch 14.8
buffGeneral
- New Effect: Acid Pool now has a base damage of 200.
- Acid Pool slow increased to 60% from 50%.
- Hunting Baron primary lightning damage increased to 20% of target's current health from 15%.
- Territorial Baron pull damage increased to 300 from 75.
- New Effect: Acid Shot now has a base damage of 200.
- Acid Shot AD ratio increased to 50% AD from 20%.
- New Effect: Tentacle Knockup now has a base damage of 200.
- Bug Fix: Territorial Baron's pull attack no longer sometimes fails to apply its damage to targets hit.
Patch 14.5
changeGeneral
- Bug Fix: Baron Pit music no longer continues playing outside of the range of Baron Pit.
Patch 14.3
changeBaron pit
- Bug Fix: Baron pit background music now properly changes back to normal Summoner's Rift background music when moving away from the pit.
Patch 14.2
changeGeneral
- Bug Fix: No longer sometimes takes excess damage from specific abilities when damaged from far away.
- Baron Nashor is now no longer immune to all buffs applied from beyond a certain distance away.
Patch 14.1
changeGeneral
- Model has been visually updated.
- Updated unit icon.
- Updated animations, visual effects, sound effects, tooltips and status icons.
- New Effect: Added an extended spawning animation that starts 20 seconds before spawning, during which he appears from the furthest point of the camp and wriggles under the bot-side river and toward his spawning location.
- New Effect - Corrupted Rift: Upon spawning for the first time, various terrain on the map becomes purple and fissured. In addition, newly-spawned or live non-Draconic Blue Sentinel, Red Brambleback, and Rift Scuttler monsters become permanently corrupted by the Void. Corrupted monsters gain increased durability and greatly improved effects when slain. The Blue Sentinel and Red Brambleback also lose their Draconic effects with the Corrupted monsters' respawn.
- New Effect: Now randomly spawns in one of three different forms: Hunting, Territorial, and All-Seeing. The Territorial and All-Seeing forms cause the terrain around the baron pit to permanently shift; the former adds a small wall in front of the pit, while the latter creates a long tunnel laterally. Each form also has a new ability that occurs 6 attacks after using his Acid Pool ability:
- Hunting Baron creates a pillar of lightning over all champions that strikes their location after 0.7 seconds for the first target and every 0.1 seconds thereafter for each next target. Each strike deals 15% of target's current health magic damage to champions hit, reduced by 50% for each subsequent hit in succession.
- Territorial Baron leans forward with his limbs over 0.5 seconds, targeting the closest champion, then after 1 second airborne all enemies in a cone toward him over 0.33 seconds for 300 units, dealing 75 magic damage to all champions pulled.
- All-Seeing Baron channels his eye to conjure a void rift toward the direction of the two furthest visible enemy champions within 2200 units. Each rift lasts for 3 seconds and deals 1000 magic damage over the duration.
Patch 13.20
buffGeneral
- Base health increased to 11400 from 9000.
Patch 12.10
buffGeneral
- Attack damage increased to 350 to 520 (based on game time) from 285 to 435 (based on game time).
- Void Corruption base damage increased to 70 from 60.
- New Effect: Now waits 30 seconds after it leaves combat (dealing or taking damage) before it can level up and gain stats, most importantly health.
Patch 12.9
nerfGeneral
- Removed: No longer gains health from level up while in combat.
Patch 10.3
changeGeneral
- Bug Fix: No longer damages or grants visions around himself for players behind his pit that do not originally have vision on him.
Patch 8.11
nerfGeneral
- Attack speed reduced to 0.625 from 0.75.
- Base corruption damage reduced to 60 from 120.
- Corruption AD ratio reduced to 20% AD from 30% AD.
- Removed: Special attacks no longer apply corruption stacks.
Patch 8.9
changeGeneral
- Base attack damage reduced to 285 to 435 (based on game time). from 400 to 550 (based on game time).
- Base health increased to 9000 from 6400.
- Baron corruption changed to (120 (+ 30% AD) every basic attack and spike attack, these occur every 0.75 seconds) from (30 (+ 5% AD) every 0.5 seconds to the target with the lowest corruption stacks).
- Baron corruption attack is also represented with different visual particles now to make the difference more clear. Champions gain corruption by being hit by his attacks/spells.
Patch 7.23
changeGeneral
- Bug Fix: Fixed a bug where it could spawn before Rift Herald returned to the Void.
Patch 6.20
nerfGeneral
- Dash collision knockback reduced to 0.33 seconds from 1.
Patch 6.2
changeGeneral
- Fixed a bug where Baron Nashor was spawning at 19:50, rather than 20:00"
Patch 5.3
changeGeneral
- Model now counts as impassible terrain, making it impossible to walk into him even when ignoring unit collision.
Patch 0.9.25.24
changeGeneral
- Can no longer be outranged by Karthus, Tristana, or Twisted Fate.
