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Twisted Fate LoL Patch HistoryPC

Twisted Fate

Mage / Marksman

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Twisted Fate was last adjusted in Patch 26.7 (). Across 88 patches, Twisted Fate has received 24 buffs, 20 nerfs, 43 adjustments since release in Patch 0.8.22.115.

Abilities
Loaded DicePC
Passive - Loaded Dice

Innate: Whenever Twisted Fate kills an enemy, he generates 1 - 6 (based on level). He also has a chance equal to his critical strike chance to generate an additional 1 - 6 (based on level).

As you'd expect, Twisted Fate plays with loaded dice. His initial dice roll is weighted to have an increased chance of granting 6, while his critical dice roll is weighted against him and has an increased chance of granting 1 .

Wild CardsPC
Q - Wild Cards
Cost: 60 Mana
CD: 6 / 5.75 / 5.5 / 5.25 / 5
Cast Time: 0.25
Range: 1450

Active: Twisted Fate throws a fan of three cards in a cone in the target direction that each deal magic damage to enemies hit.

Magic Damage: 60 / 105 / 150 / 195 / 240 (+ 50% bonus AD) (+ 85% AP)

Enemies can be damaged only once per pass.

Pick a CardPC
W - Pick a Card
Cost: 50 / 55 / 60 / 65 / 70 Mana
CD: 6
Cast Time: None
Effect Radius: 325

Active: Twisted Fate cycles through three cards for 6 seconds, hovering each for 0.5 seconds at a time. Pick a Card can be recast within the duration, which selects the current card hovered.

Magic Damage: 40 / 60 / 80 / 100 / 120 (+ 100% AD) (+ 100% AP)
Mana Restored: 70 / 90 / 110 / 130 / 150

Blue Card Recast: Twisted Fate empowers his next basic attack within 6 seconds to have a 0.25 -second cast time, deal modified magic damage, and apply an additional effect based on the card selected. This attack cannot critically strike but its damage is increased based on critical strike chance.

Blue Card Bonus: Deals magic damage, increased by % , and restores mana.

Red Card Red Card Bonus: Deals magic damage to the target and surrounding enemies, increased by % . All targets hit are slow for 2.5 seconds.

Gold Card Gold Card Bonus: Deals magic damage, increased by % , and stun the target for a duration.

Stacked DeckPC
E - Stacked Deck

Passive: Twisted Fate gains bonus attack speed. His basic attacks on-hit generate a stack of Stacked Deck, stacking up to 3 times. At 3 stacks, his next basic attack is empowered to consume them all to deal bonus magic damage, reduced to 50% against structures. Twisted Fate gains maximum stacks of Stacked Deck upon respawning.

Bonus Attack Speed: 15 / 25 / 35 / 45 / 55%
Bonus Magic Damage: 65 / 90 / 115 / 140 / 165 (+ 20% bonus AD) (+ 40% AP)
DestinyPC
R - Destiny
Cost: 100 Mana
CD: 170 / 140 / 110
Cast Time: None
Range: 5500
Effect Radius: Global

Active: Twisted Fate marks all targetable enemy champions, true sight them for a duration. Destiny can be recast after 0.5 seconds within the duration.

Effect Duration: 6 / 8 / 10 seconds

Recast - Gate: Twisted Fate channels for 1.5 seconds before blink to the target location, homing projectile destruction all projectiles targeting him in the process.

Base Stats

Health: 604
Health Per Level: 108
Mana: 333
Mana Per Level: 39
Attack Damage: 52
AD Per Level: 2.5
Attack Speed: 0.625
AS Per Level: 2.5
Armor: 24
Armor Per Level: 4.35
Magic Resist: 30
MR Per Level: 1.3
Movement Speed: 330
Range: 525
Health Regen: 5.5
HP Regen Per Level: 0.6
Mana Regen: 8
Mana Regen Per Level: 0.8
Patch 26.7changeCurrent Patch

Pick a Card

  • Bug Fix: Fixed a bug that caused it to consume a stack of Fiendhunter Bolts even though the attack cannot critically strike.
Patch 25.14nerf

Q damage decreased.

Wild Cards

  • Base damage reduced to 60/105/150/195/240 from 70/115/160/205/250.
Patch 25.13nerf

R cooldown increased.

Destiny

  • Cooldown increased to 170/140/110 seconds from 160/130/100.
Patch 25.12buff

E bonus attack speed increased. R cooldown decreased.

Stacked Deck

  • Bonus attack speed increased to 15/25/35/45/55% from 10/20/30/40/50%.

Destiny

  • Cooldown reduced to 160/130/100 seconds from 180/150/120.
Patch 25.11buff

Q damage increased.

Wild Cards

  • Base damage increased to 70/115/160/205/250 from 60/105/150/195/240.
Patch 25.6buff

Base Armor increased.

Stats

  • Base armor increased to 24 from 21.
Patch 14.21change

General

  • Recommended runes updated.
  • Electrocute to Arcane Comet.
Patch 14.17buff

Q damage increased.

Wild Cards

  • Base damage increased to 60/105/150/195/240 from 60/100/140/180/220.
Patch 14.12nerf

AD growth decreased. Q damage decreased. W mana cost increased, mana restored from Blue Card increased.

Stats

  • Attack damage growth reduced to 2.5 from 3.3.

Wild Cards

  • AP ratio reduced to 85% AP from 90% AP.

Pick a Card

  • Mana cost increased to 50/55/60/65/70 from 30/40/50/60/70.
  • Blue card mana restore increased to 70/90/110/130/150 from 50/75/100/125/150.
Patch 14.6buff

Pick a Card

  • New Effect: Can now be recast during cast times (Recall or Hex-gate).
Patch 14.5nerf

E bonus attack speed and damage decreased.

Stacked Deck

  • Bonus attack speed reduced to 10/20/30/40/50% from 10/22.5/35/47.5/60%.
  • Bonus AD ratio reduced to 20% bonus AD from 75%.
Patch 14.4nerf

Attack speed growth decreased. W blue card damage decreased. E damage decreased.

Stats

  • Attack speed growth reduced to 2.5% from 3%.

Pick a Card

  • Blue card AP ratio reduced to 100% AP from 115% AP.

Stacked Deck

  • AP ratio reduced to 40% AP from 50% AP.
Patch 14.3change

Stacked Deck

  • Bug Fix: Now properly grants stacks from attacks against inhibitors and the Nexus.
Patch 14.2change

Multiple adjustments to support more itemization options.

Stats

  • Base attack speed reduced to 0.625 from 0.651.
  • Attack speed growth reduced to 3% from 3.22%.

Loaded Dice

  • New Effect: Now has a chance equal to his critical strike chance to roll another dice, weighted towards 1 gold.

Wild Cards

  • New Effect: Damage now scales with 50% bonus AD.

Pick a Card

  • New Effect: Blue card damage is now increased by 0 to 57.5% (based on critical strike chance).
  • New Effect: Red card damage is now increased by 0 to 35% (based on critical strike chance).
  • New Effect: Gold card damage is now increased by 0 to 25% (based on critical strike chance).
  • New Effect: Recasting to lock in a card now resets his basic attack timer.
  • New Effect: Empowered attack is now consumed against both inhibitors and the Nexus, rather than only turrets, to deal damage.

Stacked Deck

  • Bonus attack speed increased to 10/22.5/35/47.5/60% from 10/17.5/25/32.5/40%.
  • New Effect: Damage now scales with 75% bonus AD.
  • New Effect: Stacks can now be consumed against structures to deal 50% damage.
  • New Effect: Now grants maximum stacks upon learning the skill and on respawn.
Patch 13.22buff

Stats

  • Attack windup reduced to 20% from 24.403562%.
Patch 13.17buff

Q damage increased.

Wild Cards

  • AP ratio increased to 90% AP from 80% AP.

Destiny

  • Bug Fix: Eyeball VFX now lasts for the correct duration according to the ability's rank, instead of always using the equivalent of rank 3's duration.
Patch 13.11buff

W cooldown decreased, no longer decreases with rank.

Pick a Card

  • Cooldown reduced to 6 seconds at all ranks from 8/7.5/7/6.5/6.
Patch 13.1buff

Q cooldown now decreases with rank. W Blue Card and Red Card AP ratios increased.

Wild Cards

  • Cooldown reduced to 6/5.75/5.5/5.25/5 seconds from 6 at all ranks.

Pick a Card

  • Blue card AP ratio increased to 115% AP from 90% AP.
  • Red card AP ratio increased to 70% AP from 60% AP.
Patch 12.17buff

Q AP ratio increased. W mana cost decreased.

Wild Cards

  • AP ratio increased to 80% AP from 70% AP.

Pick a Card

  • Mana cost reduced to 30/40/50/60/70 from 40/55/70/85/100.
Patch 12.10buff

Stats

  • Base health increased to 604 from 534.
  • Health growth increased to 108 from 94.
  • Armor growth increased to 4.35 from 3.15.
  • Magic resistance growth increased to 1.3 from 0.5.

General

  • Updated visual effects.

Original

  • Complete overhaul.

PAX, Jack of Hearts, Tango, Musketeer, Red Card

  • Same as new base.

The Magnificent

  • Complete overhaul.

High Noon

  • Complete overhaul.

Underworld

  • Complete overhaul.

Cutpurse

  • Changes to mirror new base.

Blood Moon

  • Changes to mirror new base.

Pulsefire

  • Minor changes.

Odyssey

  • Minor changes.

Crime City Nightmare

  • Minor changes.
Patch 12.3change

Q damage ratio increased; base damage decreased late. E bonus attack speed decreased early.

Wild Cards

  • Base damage reduced to 60/100/140/180/220 from 60/105/150/195/240.
  • AP ratio increased to 70% AP from 65% AP.

Stacked Deck

  • Bonus attack speed reduced to 10/17.5/25/32.5/40% from 20/25/30/35/40%.
Patch 11.18buff

Crime City Nightmare

  • New unique sound effect for basic attacks.
  • Heavier sound effects for empowered basic attacks.
Patch 10.23buff

Stats

  • Mana growth increased 39 from 19.
Patch 10.19nerf

Base MS reduced.

Stats

  • Base movement speed reduced to 330 from 335.
Patch 10.15nerf

W cooldown increased early and now scales.

Pick a Card

  • Cooldown increased to 8/7.5/7/6.5/6 seconds from 6 at all ranks.
Patch 10.10buff

Base attack damage and armor increased. R mana cost decreased.

Stats

  • Base attack damage increased to 52 from 49.954.
  • Base armor increased to 21 from 20.542.

Destiny

  • Mana cost reduced to 100 at all ranks from 150/125/100.
Patch 10.6buff

W blue and red cards’ AP ratios increased.

Pick a Card

  • Blue card AP ratio increased to 90% AP from 50% AP.
  • Red card AP ratio increased to 60% AP from 50% AP.
Patch 9.22change

Destiny

  • Bug Fix: No longer blocks projectiles (like turret or dragon attacks) if it is interrupted.
Patch 9.19buff

E attack speed increased; base damage increased.

Stacked Deck

  • Bonus attack speed increased to 20/25/30/35/40% from 10/15/20/25/30%.
  • Base damage increased to 65/90/115/140/165 from 55/80/105/130/155.
Patch 9.4change

General

  • Bootless walk animation added.
  • Cape turns more realistically as he moves.
Patch 9.1buff

Pick a Card

  • New Effect: Ability icon now shows the remaining time to recast the ability.

Destiny

  • New Effect: Ability icon now shows the remaining time to recast the ability.

Gate

  • New Effect: Can now ping whether the ability is within range or not.
Patch 8.22change

Stacked Deck

  • Bug Fix: No longer breaks if he uses the empowered attack on a Noxious Trap.
Patch 8.14change

Stacked Deck

  • Bug Fix: Empowered attacks now correctly deal their bonus damage if he dies while they are traveling.
  • Bug Fix: Counter no longer gets confused after he is affected by a revival effect.

Pulsefire

  • Bug Fix: Updates have been made to increase gameplay clarity.
Patch 8.9change

Stats

  • Base mana increased to 333 from 265.84.
  • Mana growth reduced to 19 from 38.
  • Base mana regeneration increased to 8 from 6.
Patch 8.8change

Blood Moon

  • Bug Fix: Recall animation no longer has missing pixels.
Patch 8.3nerf

Stats

  • Base health regeneration reduced to 5.5 from 5.508.
Patch 7.17change

Pick a Card

  • Bug Fix: Empowered basic attacks no longer consume all Energized buff charges.
Patch 7.15buff

Stats

  • Base movement speed increased to 335 from 330.
Patch 7.6change

Pick a Card

  • Bug Fix: Colorblind readability improvements.
Patch 6.16change

Stacked Deck

  • Bug Fix: No longer cancels Recall when pressing the hotkey for Stacked Deck at ranks 2 or higher.
Patch 6.7change

Pick a Card

  • Bug Fix: Pick a Card didn't refund mana when used on objects like Noxious Trap or Prophet of an Elder God.
Patch 6.5change

Pick a Card

  • Bug Fix: The cards in the overhead indicator of Cutpurse weren't dimming out as the ability cycled, making it difficult to tell which card would be locked if Pick a card was reactivated.
Patch 5.24nerf

Wild Cards

  • Base damage reduced to 60/105/150/195/240 from 60/110/160/210/260.
Patch 5.6buff

General

  • New ability icons.

Easter Egg

  • Using Destiny while being affected by Smoke Screen or Paranoia will grant Twisted Fate the cosmetic debuff "Destiny, Interrupted: Betting blind. Literally".
Patch 5.3change

Stacked Deck

  • Now builds up on turrets, but still does not apply on structures.

Destiny

  • Now automatically sends an "On My Way" ping at Twisted Fate's target location, similar to Void Rush.
Patch 4.15change

General

  • Fixed a bug where abilities that give true sight of enemy champions would reveal stealth wards under certain circumstances.
Patch 4.5change

Pick a Card

  • Card selection window reduced to 6 seconds from 8.
  • Card usage window increased to 6 seconds from 4.
Patch 4.4buff

Pick a Card

  • AP ratio increased to 50% from 40%.

Stacked Deck

  • AP ratio increased to 50% from 40%.
Patch 4.3change

General

  • New selection particle.
Patch 4.1change

Wild Cards

  • Updated targeting reticle.
Patch 3.10change

Loaded Dice remade

  • Upon killing a unit, Twisted Fate rolls his dice, gaining anywhere from 1 to 6 (based on probability). Naturally, Twisted Fate has a higher chance to receive a larger bonus.

Pick a Card

  • Now has 8 seconds to lock the card and 4 seconds to throw it instead of 10 seconds to do both.
Patch 3.7change

Pick a Card

  • Blue Card
  • Now restores 50/75/100/125/150 mana instead of 26/39/52/65/78 (+0.6 total attack damage).

Stacked Deck

  • No longer grants cooldown reduction.
  • Bonus attack speed increased to 10/15/20/25/30% from 3/6/9/12/15%

Destiny

  • Cooldown increased to 180/150/120 seconds from 150/135/120.
  • Tooltips updated.

Gate

  • Channel time reduced to 1.5 seconds from 2.
Patch 1.0.0.151change

Pick a Card

  • Tooltip now describes the correct behavior in regards to Blue Card mana restoration.
Patch 1.0.0.150change

Pick a Card

  • Now damages wards properly.
Patch 1.0.0.149change

General

  • Twisted Fate has received a [http://forums.na.leagueoflegends.com/board/showthread.php?t=2634351 visual upgrade].
Patch 1.0.0.142change

General

  • Fixed a bug where Jack of Hearts name did not display properly during loading.
Patch 1.0.0.140change

Loaded Dice

  • Now shows total gold earned by the skill on a per-unit basis on the buff tooltip.
Patch 1.0.0.131buff

Stats

  • Basic attack range increased to 525 from 510

Pick a Card

  • Will no longer randomly attack targets once a card has been picked and will not stop attacking if Twisted Fate is given an attack command or is already attacking a target.
Patch 1.0.0.122nerf

Gate

  • Range reduced to 5500 from having global range.
Patch 1.0.0.120nerf

Loaded Dice

  • Is now deactivated while Twisted Fate is dead.

Blue Card

  • Mana restore is no longer reduced if the damage taken is absorbed by shields.

Gate

  • Fixed a bug where activating Zhonya's Hourglass during the channel time would not interrupt it.
Patch 1.0.0.119change

General

  • Original splash art has been updated.
Patch 1.0.0.118change

Stacked Deck

  • Added a gray version of the charging icon.
  • Twisted Fate will no longer automatically attack targets when Pick a Card is locked. (reverted)
Patch 1.0.0.116buff

Blue Card

  • Damage to mana restore ratio increased to 65% from 50%.
Patch 1.0.0.115change

General

  • Tango
  • Run animation has been fixed to look more natural.

Pick a Card

  • Now deals entirely magic damage, rather than normal physical damage plus bonus magic damage.
  • Updated the 'Lock Card' tooltip with more detailed damage information.
  • Fixed a bug where the spell's locked particles wouldn't show to enemies after leaving brush.
  • Blue Card
  • Now restores mana equal to 50% of the damage dealt.
  • Red Card
  • Fixed a bug where it would sometimes fail to damage targets that were moving away from Twisted Fate.
  • Fixed a bug where its damage did not match the tooltip.
  • Gold Card
  • Fixed a bug where its damage did not match the tooltip.

Destiny

  • Fixed a bug where it would show allies that it was ready to cast even if it wasn't.
  • Fixed a bug where the duration was not being properly reflected in the tooltip (6/8/10 seconds).
  • Now shows a buff so twisted Fate knows how long he has to teleport.

Gate

  • Fixed a bug where the channel could be dispelled by Cleanse or Quicksilver Sash, teleporting him immediately.
Patch 1.0.0.106change

Pick a Card

  • Fixed a bug where various 'modified attacks' were not firing while taunted or silenced.
Patch 1.0.0.105change

Destiny

  • Fixed a bug where the teleport spell was not being cancelled by suppression effects.
Patch 1.0.0.103buff

Blue Card

  • Base damage and base mana return increased to 40/60/80/100/120 from 30/45/60/75/90.
Patch 1.0.0.100nerf

Gate

  • No longer be cast while root; Destiny can still be cast while root.
Patch 1.0.0.97change

Pick a Card

  • Fixed a bug where it would cause the queued up effect to play the sound and particle during each attack against inhibitors.
Patch 1.0.0.96change

Pick a Card

  • Attacks are no longer subject to dodge or miss chances.
  • Blue Card
  • Fixed a bug where it would restore mana even if the target died before the card hit.
Patch 1.0.0.87change

Wild Cards

  • Ability power ratio increased to 0.65 from 0.5.

Pick a Card

  • Fixed the tooltip to correctly indicate that Gold Card's damage is based on the bonus damage of Red Card and Blue Card, not their base damage.
  • Red Card
  • Fixed a bug where the AoE damage was doing significantly more or less damage than intended.
  • Fixed a bug where the slowing effects are renewed by Lizard Elder's slowing debuff.

Stacked Deck

  • Attack speed gain reduced to 3/6/9/12/15% from 6/12/18/24/30.
  • Bonus damage reduced to 55/80/105/130/155 from 60/90/120/150/180.
  • Ability power ratio increased to 0.4 from 0.3.
Patch 1.0.0.86change

Destiny

  • Fixed a bug where Twisted Fate was able to continue channeling Destiny when stun, taunt, or fear.
Patch 1.0.0.83change

Pick a Card

  • Fixed a bug where Red Card's AoE would penetrate spell shields.
Patch 1.0.0.82change

Loaded Dice

  • Fixed the description for his innate in the character pane. It should now reflect the correct functionality.

Stacked Deck

  • Fixed a bug where its bonus damage worked against towers.
  • Unique sound added.
Patch 1.0.0.79nerf

Loaded Dice (Innate)

  • Twisted Fate and his allies receive an additional 2 gold per kill.
  • Second Sight removed.

Wild Cards (Q)

  • Ability power ratio reduced to 0.5 from 0.75.
  • Cooldown increased to 6 seconds from 5.

Pick a Card (W)

  • Cooldown increased to 6 seconds from 5.
  • Effects will no longer trigger if a target is missed or if the attack is dodged.
  • Fixed a bug where a card's effect or part of the effect would still apply upon hitting a spell shield.
  • Added different colored icons in the spell slot to display which card you can lick while it is rotating.
  • Blue Card
  • Now deals 40/60/80/100/120 bonus damage plus 0.4 per ability power.
  • Now restores mana equivalent to the bonus damage.
  • Red Card
  • Now deals 30/45/60/75/90 bonus damage plus 0.4 per ability power to an area.
  • Now applies a 30/35/40/45/50% slow for 2.5 seconds.
  • The attack speed reduction has been removed.
  • Gold Card
  • Now deals 15 bonus damage plus 0.4 per ability power.
  • Now stuns the target for 1.2/1.4/1.6/1.8/2 seconds.

Stacked Deck (E)

  • Every 4th attack, Twisted Fate deals 90/120/150/180/210 bonus damage plus 0.3 per ability power.
  • Passive: Grants 6/12/18/24/30% attack speed.
  • Passive: Grants 3/6/9/12/15% cooldown reduction.

Gate

  • Removed as a basic spell and linked to Destiny new implementation.

Destiny

  • While Destiny is active, Twisted Fate can teleport to any location on the map.
  • Slow has been removed.
  • Duration increased to 6 seconds from 4/5/6.
  • Cooldown increased to 150/135/120 seconds from 130/110/90.
  • Mana cost reduced to 150/125/100 from 150 at all ranks.
Patch 1.0.0.75nerf

Wild Cards

  • Mana cost increased to 50/65/80/95/110 from 40/55/70/85/100.

Pick a Card

  • Mana cost increased to 60/70/80/90/100 from 40/50/60/70/80.
  • Gold Card
  • Base damage reduced to 40/80/120/160/200 from 50/100/150/200/250.
  • Ability power ratio increased to 0.5 from 0.4.
  • No longer slows.
  • Red Card
  • Ability power ratio increased to 0.5 from 0.4.

Gate

  • Cooldown increased to 135/120/105/90/75 seconds from 120/105/90/75/60.
Patch 1.0.0.74nerf

Destiny

  • Slow reduced to 30% from 45%.
Patch 1.0.0.63nerf

Pick a Card

  • Gold Card now only stuns the unit directly hit (they will now slow surrounding units instead of stunning them).
  • Duration reduced to 10 seconds from 15.

Destiny

  • No longer reveals Twisted Fate to enemies when cast.

Gate

  • Cooldown increased to 120/105/90/75/60 seconds from 90/75/60/45/30.
  • Mana cost increased to 80 at all ranks from 80/70/60/50/40.
Patch 1.0.0.61nerf

Destiny

  • Duration reduced to 4/5/6 seconds from 4/6/8.
Patch 1.0.0.52change

General

  • Fixed a bug where Twisted Fate's particles would not appear in some games.
  • PAX will now properly display in game.

Gate

  • Now has the proper team color indicators.
  • Will no longer create a vision bubble at the target location.
Patch 1.0.0.32change

Gate

  • Added team color indicators to particle effect.
  • Fixed a bug that allowed instant Gates after using Wild Cards.
Patch 0.9.25.34change

General

  • Updated secondary/critical strike animations.

Pick a Card

  • Blue cards now properly lock and cause a redraw when used.
  • Mana cost reduced to 40/50/60/70/80 from an unintended 40/60/80/100/120.
  • Cooldown increased to 5 seconds from 3.
  • Fixed a bug causing the mana cost of Pick a Card to be doubled.
  • Fixed an issue allowing for infinite Blue Card.
  • Fixed an issue that would cause Gold Card particles to play, but not have an effect.
Patch 0.9.25.24change

Pick a Card

  • Fixed double red/gold carding issues.
  • Added an ability power ratio.
Patch 0.9.25.21nerf

Pick a Card Reworked

  • Activate to start the slot wheel effect, hit it again to "set" the card (Pick a Card will no longer activate unless you set it).
  • Ability power ratio bonus of 0.4 added on AoE effects (Red Card/Twisted Fate).

Wild Cards

  • Ability power ratio reduced to 0.6 from 0.75.

Destiny

  • Duration reduced to 4/6/8 seconds from 5/7/9.
Patch 0.9.22.15buff

Stats

  • Attack range increased to 510 from 450.

Pick a Card

  • Fixed multiple bugs.
Patch 0.9.22.9nerf

Wild Cards

  • Damage reduced to 60/110/160/210/260 from 60/120/180/240/300.
Patch 0.9.22.7nerf

Wild Cards

  • Ability power ratio reduced to 0.75 from 1.
  • Cooldown increased to 5 seconds from 4.
  • Range reduced to 1450 from 1750.
Patch 0.8.22.115new

Twisted Fate added to League of Legends

Destiny

  • Fixed a bug that caused him to be stunned if he canceled Gate.

Pick a Card

  • Now triggers cooldown after 15 seconds of Pick a Card being active, or after a Red Card or Gold Card is used.
  • Gold Card stun duration increased slightly.
  • You can no longer store cards indefinitely – while you can lock a card by starting and cancelling an attack, this card will go away after the spell's duration has finished.

Wild Cards

  • Changed to be a targeted spell.