PCDeathfire TouchRune Patch History
Sorcery - Keystone · League of Legends (PC)
Deathfire Touch Current Status
Leaning down - 1 of Deathfire Touch's last 3 changes was a nerf. Deathfire Touch has been changed in 4 League of Legends patches. 2 nerfs, 2 adjustments. Most recently adjusted in Patch 26.15 ().
Damaging a champion with an ability burns them for 3 - 12 based on level (+2.5% AP) (+7% bonus AD) magic damage per second. After burning for 3 seconds, the damage of the burn increases by 75% while they remain on fire.
Duration:
Single Target: 4s
Area of Effect: 2s
Damage over Time: 1s
Deathfire Touch Changes
Patch 26.15
changeDeathfire Touch
- Bug Fix: Fixed a bug where the burn duration could be overwritten when landing an ability with a shorter duration.
Patch 26.11
changeDeathfire Touch
- Damage type changed to magic damage from adaptive damage.
Patch 26.10
nerfDeathfire Touch
- Base damage per tick reduced to 1.5 to 6 (based on level) from 2 to 6 (based on level).
Patch 26.9
nerfDeathfire Touch
- Sorcery Keystone rune.
- Passive: Damaging abilities against enemy champions cause them to take 4 to 12 (based on level) (+ 8% bonus AD) (+ 3% AP) adaptive damage per second. After burning for 3 seconds, this is increased by 100%.
- The burn lasts a different amount of time depending on the forms of ability damage dealt:
- Spell damage: 4 seconds
- Area damage: 2 seconds
- Persistent damage: 1 second
- Pet damage: 1 second
- Bonus AD ratio per second reduced to 7% bonus AD from 8%.
- AP ratio per second reduced to 2.5% AP from 3% AP.
- Linger bonus damage reduced to 75% from 100%.
