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Wild Rift Patch 4.2b was released on Jun 28, 2023. This update included changes to 15 champions, with 5 buffs, 3 nerfs, 7 adjustments.

Aatrox Wild Rift Patch NotesWRAatroxBuff

Aatrox struggled to find his footing last patch and his blade is not cutting as deep as expected. We want to make sure that when the Darkin Blade is unleashed in all its grand and terrifying glory, that it strikes a deeper chord of dread in the hearts of foes, so we’re making an adjustment to its damage.

World Ender

  • Bonus attack damage increased from 20/30/40% to 30/40/50%.
Camille Wild Rift Patch NotesWRCamilleBuff

We’re boosting Camille's jungle clearing pace in the early stages of the game, to allow her more time to overshadow her laning opponents.

Tactical Sweep

  • Damage against monsters increased from 50% to 80%.
Lillia Wild Rift Patch NotesWRLilliaBuff

In early-game jungle confrontations, this fawn is too fragile and can’t take the fights other junglers can. So, we’re bolstering her brawling ability and making her a more formidable opponent when engaging with enemy champions in the jungle.

Stats

  • Base attack damage increased from 58 to 62.
  • Base armor increased from 31 to 34.
Nunu & Willump Wild Rift Patch NotesWRNunu & WillumpBuff

We’ve missed seeing our favorite Yeti roaming through the jungle, and we think it's time we give Nunu and Willump a slight push to get them out of their icy hideaway and back onto the Rift where they can school enemies on the true might of a well-thrown snowball.

Snowball Barrage

  • Base damage per snowball: 8/12/16/20 → 10/14/18/22

Absolute Zero

  • Cooldown: 75/70/65s → 70/65/60s
Ziggs Wild Rift Patch NotesWRZiggsBuff

We wanted to lend Ziggs a hand so that he could pack more of a punch, especially when he’s on the defense, so we’re giving him some more damage across the board.

Short Fuse

  • Base damage increased from 20 to 160 (based on level) to 30 to 170 (based on level).

Satchel Charge

  • Cooldown reduced from 21/18/15/12 seconds to 18/16/14/12.

Hexplosive Minefield

  • Slow duration increased from 1.5 seconds to 2.
Ashe Wild Rift Patch NotesWRAsheNerf

Our favorite frosty marksman has been frostbitten and stuck as a Baron Laner or support. So we’re honing her arrows and making some adjustments to her so that she can better fulfill her role as the chilling harbinger of damage in the Dragon Lane.

Frost Shot

  • Slow reduced from 20 to 30% (based on level) to 15 to 25% (based on level).
  • Critical slow unchanged.

Volley

  • Cooldown increased from 15/12/9/6 seconds to 16/13.5/11/8.5.
  • AD ratio increased from 100% AD to 115%.

Enchanted Crystal Arrow

  • Cooldown increased from 60/55/50 seconds to 70/60/50.
  • AP ratio reduced from 100% AP to 40%.
Rammus Wild Rift Patch NotesWRRammusNerf

Rammus is rolling too fast across the map, making his early-game ganks too efficient. We’re reducing his ganking power, but still keeping his identity as a physical damage nemesis.

Rolling Armordillo

  • Powerball bonus movement speed reduced from 96 to 180 (based on level) to 60 to 150 (based on level).

Powerball

  • Base damage reduced from 110/140/170/200 to 80/110/140/170.
Swain Wild Rift Patch NotesWRSwainNerf

Since arriving on the Rift, the Noxian Grand General has shown how strong in multiple lanes. We’re nerfing Swain's damage and survivability so that other champions don’t feel so helpless when they're up against this general and his ravens.

Stats

  • Armor growth reduced from 5.5 to 5.

Death's Hand

  • Base damage per bolt reduced from 15/25/35/45 to 10/20/30/40.
  • AP ratio per bolt reduced from 8% AP to 5%.
  • Maximum AP ratio reduced from 70% AP to 58%.

Demonic Ascension

  • Base heal per 0.5 seconds reduced from 7.5/13.75/20 to 7.5/12.5/17.5.
  • Heal AP ratio 0.5 seconds from 7.5% AP to 6%.
Draven Wild Rift Patch NotesWRDravenChange

Draven's early-game damage was over the top, even outshining some of our fighters. We’re adjusting his Attack Damage while still ensuring that his axes keep their edge in team fights.

Stats

  • Base attack damage reduced from 70 to 66.
  • Attack damage growth increased from 4 to 4.5.
Fiora Wild Rift Patch NotesWRFioraChange

We’re sharpening Fiora, the Grand Duelist’s fencing finesse, so that she can display speedier swordplay in the duels she takes versus her foes.

Lunge

  • Cooldown reduced from 14/12/10/8 seconds to 12/10/8/6.
  • Cooldown refund reduced from 60% to 50%.
Fizz Wild Rift Patch NotesWRFizzChange

Lately Fizz's performance in the Mid Lane has been fishy, and he needs a surge in his Ability Power. However, we don't want this buff to make Fizz a go-to pick in the jungle, so we’re slightly reducing his damage to monsters.

Seastone Trident

  • Damage against monsters reduced from 120% to 105%.

Playful / Trickster

  • AP ratio increased from 70% AP to 80%.
Lux Wild Rift Patch NotesWRLuxChange

We’re doing a mini-rework to The Lady of Luminosity! These changes will go live July 6 PST, and while we’re still tweaking some of the numbers, we wanted to give you a high-level summary, before her update goes live! We’ll include all the number changes in our next set of Patch Notes.

Illumination

  • Base damage reduced from 50 to 190 (based on level) to 40 to 152 (based on level).
  • AP ratio reduced from 30% AP to 25%.
  • New effect: Can now be detonated by ability hits.

Light Binding

  • Damage against minions reduced from 100% to 30%.
  • Damage against small monsters reduced from 100% to 30%.
  • Removed: No longer roots minions and small monsters.
  • Removed: No longer inflicts Illumination against minions and small monsters.

Lucent Singularity

  • New effect: Now detonates automatically when enemies are within the area.
  • Removed: Can no longer be recast.
  • Cooldown start changed from post-effect to on-cast.
Olaf Wild Rift Patch NotesWROlafChange

Ever since Olaf's rework, he's been swinging his axes with Freljordian power, and while there is a lot of power behind those swings, it’s still hard to master. We’re slightly reducing his damage but making it easier for him to pursue enemies with his ultimate.

Vicious Strikes

  • Base shield increased from 30/60/90/120 to 35/70/105/140.
  • Shield health ratio reduced from 17% missing health to 13%.
  • Editor's Note: Patch notes error list this change under Berserker Rage.

Ragnarok

  • Initial duration increased from 3 seconds to 4.
  • Base bonus attack damage reduced from 10/20/30 to 5/15/25.
  • AD ratio reduced from 25% AD to 20%.
Tristana Wild Rift Patch NotesWRTristanaChange

We want to bring marksmen back in-line after our bigger adjustments in previous patches, which have left some stronger than others. So, we’re amplifying Tristana's traits as a scaling marksman, but we’re also making her an easier target if she’s left to lane alone.

Stats

  • Base health reduced from 610 to 570.

Rapid Fire

  • Bonus attack speed increased from 50/80/110% to 50/87.5/125%.

Rocket Jump

  • Cooldown increased from 20/18/16/14 seconds to 22/19/16/13.
Vayne Wild Rift Patch NotesWRVayneChange

Vayne loves to daringly dance on the edge of fights, so we’re fine-tuning her skills to resonate with that high-risk, high-reward heroic gameplay she likes to lean on. In the earlier stages of the game, she should be honing her hunting skills and relying on her support, rather than venturing out alone.

Stats

  • Base health reduced from 570 to 540.
  • Base armor reduced from 35 to 31.

Condemn

  • AD ratio increased from 50% AD to 55%.

Items

Death's Dance Wild Rift ItemWRDeath's DanceBuff

We’ve seen fighters struggling during this update, so we’re slightly increasing the sustainability of Death’s Dance to give a leg-up to those bold enough to wield it. And provide them with more opportunities to shine in the battle.

Unique passive - Dance

  • Heal increased from 10% maximum health to 12%.
Serpent's Fang Wild Rift ItemWRSerpent's FangBuff

In the current meta, a lot of items and skills have shielding effects. So, we’re improving the cost-effectiveness of Serpent’s Fang so that it's a more favorable pick up in the earlier stages of the game and your builds!

Unique passive - Stab

  • Armor penetration increased from 12 to 15.
Hullbreaker Wild Rift ItemWRHullbreakerNerf

We want to make sure that Hullbreaker is a tactical choice for when you want to solo push a lane in your game, so we’re dialing down some of its early-game dueling potency. Rest assured though, if you pick up Hullbreaker you’ll still pack a powerful push when left unchallenged on the Rift.

Unique passive - Boarding Party

  • Bonus armor reduced from Melee 10 to 50 (based on level) / Ranged 5 to 25 (based on level) to Melee 4 to 50 (based on level) / Ranged 2 to 25 (based on level).
  • Bonus magic resistance reduced from Melee 10 to 50 (based on level) / Ranged 5 to 25 (based on level) to Melee 4 to 20 (based on level) / Ranged 2 to 10 (based on level).
  • Minion bonus armor reduced from Melee 50 to 170 (based on level) / Ranged 25 to 85 (based on level) to Melee 40 to 170 (based on level) / Ranged 20 to 80 (based on level).
  • Minion bonus magic resistance reduced from Melee 50 to 170 (based on level) / Ranged 25 to 85 (based on level) to Melee 20 to 85 (based on level) / Ranged 10 to 40 (based on level).
Randuin's Omen Wild Rift ItemWRRanduin's OmenChange

Randuin’s Omen is a defensive item that's dedicated to reducing critical damage. We want to further amplify some of its unique strengths and increase its price.

General

  • Total cost increased from g|2800|
  • Combine cost increased from g|750|
  • Armor increased from 55 to 60.

Unique passive - Determination

  • Damage converted to Determination increased from Melee 16% / Ranged 10% to Melee 20% / Ranged 14%.
Youmuu's Ghostblade Wild Rift ItemWRYoumuu's GhostbladeChange

Youmuu’s Ghostblade is the starting item for a lot of champions, but it currently falls short when compared to some of the other items in the shop. We’re buffing up its stats to give it a competitive edge, while ensuring players can still pick it up before the first team fight.

General

  • Total cost increased from g|2900|
  • Combine cost increased from g|700|
  • Attack damage increased from 50 to 55.