Wild Rift Patch 2.4
Wild Rift Patch 2.4 was released on Jul 27, 2021. This update included changes to 10 champions, with 4 buffs, 3 nerfs, 2 adjustments.
New (1)
Items
New (18)
Nerfs (2)
Champions
Raising an eyebrow in the face of danger, Akshan fights evil with dashing charisma, righteous vengeance, and a conspicuous lack of shirts. He is highly skilled in the art of stealth combat, able to evade the eyes of his enemies and reappear when they least expect him. With a keen sense of justice and a legendary death-reversing weapon, he rights the wrongs of Runeterra’s many scoundrels while living by his own moral code: “Don’t be an ass.”
General
- •Released July 28, 2021 (0:01 UTC).
Ashe has been slightly underperforming, so we are looking to give her some quality-of-life buffs that strengthen her identity as a utility marksman.
Hawkshot
- •Enemy reveal duration increased from 3 seconds to 5.
Enchanted Crystal Arrow
- •Manual turn speed per second increased from 38° to 45°.
Fizz made a large splash with our jungle changes, but is still lacking when it comes to getting lane priority, particularly in skilled play. Additionally, his (2) Rending Wave feels underwhelming, so we want to improve it. Furthermore, there are some interactions skilled Fizz players are able to capitalize on in PC, but these weren’t implemented properly in Wild Rift, so we’re rectifying this too. Due to the large amount of changes coming for the Tidal Trickster, we’ll be extra vigilant in following up on how his performance is affected.
Rending Wave
- •New Effect: Now applies its initial bonus magic damage from the first attack in a 175 radius splash area around the target hit and applies Seastone Trident to targets hit by this splash.
Playful / Trickster
- •New Effect: Protobelt Enchant now buffers during Playful instead of cancelling it.
- •New Effect: Protobelt Enchant no longer cancels Trickster's fall down splash if he did not re-cast Trickster.
Graves isn’t under-performing in terms of win rate, but a lot of his power lies in his early base stats which we believe makes him less satisfying to play. We’re shifting around some of his power to give him more oomph on the more explosive parts of his kit so that good play around his abilities is better rewarded. We also hope to give him better build options by dramatically increasing the value that AD and armor pen have for his burst spell, (1) End of the Line.
Stats
- •Base health reduced from 650 to 610.
- •Base attack damage reduced from 70 to 64.
- •Attack damage growth increased from 3.6 to 4.55.
End of the Line
- •Cooldown reduced from 12/11/10/9 seconds to 11/10/9/8.
- •Powder Shell bonus AD ratio increased from 40% bonus AD to 70%.
- •Powder Explosion base damage changed from 85/125/165/205 to 80/130/180/230.
- •Powder Explosion bonus AD ratio changed from 100% bonus AD at all ranks to 70/100/130/160%.
Quickdraw
- •Armor per stack increased from 4/8/12/16 to 6/10/14/18.
We are updating the Grievous Wounds (healing reduction) system to have different levels of severity, so some champions that apply it through abilities have been adjusted.
Death Lotus
- •Grievous Wounds increased from 50% to 60%.
Lucian is quickly tearing up the Rift. These changes to his core stats will make Lucian a bit less oppressive and level the playing field for his foes.
Stats
- •Base health reduced from 610 to 570.
- •Base armor reduced from 40 to 35.
- •Base magic resistance reduced from 34 to 30.
- •Magic resistance growth reduced from 1.2 to 0.8.
- •Base mana regeneration reduced from 18 to 15.
- •Base movement speed reduced from 340 to 335.
We are updating the Grievous Wounds (healing reduction) system to have different levels of severity, so some champions that apply it through abilities have been adjusted.
Hail of Arrows
- •Grievous Wounds reduced from 50% to 40%.
Ziggs is still taking down towers a bit too quickly. While this is part of his identity, it has been extra destructive at higher levels of play, so we’re turning down his damage just a tad.
Satchel Charge
- •Turret execute threshold reduced from 20/25/30/35% health to 15/20/25/30%.
We can’t cure his curse, but we can rid him of a pesky bug.
Tantrum
- •Bug Fix: Passive now triggers multiple times against abilities with multiple damage instances, rather than triggering just once per such ability.
We’re exterminating the bugs that have been plaguing knifekitty since release. This will affect his power, particularly skilled Rengar players, so we will be keeping an eye out in upcoming patches to see if we need to adjust him.
Unseen Predator
- •Bug Fix: Attacking an enemy in melee range while in brush with 0 Ferocity now grants 1 Ferocity.
Battle Roar
- •Bug Fix: Casting Battle Roar after Empowered Battle Roar will correctly heal him.
Items
General
- •No longer builds into Bloodthirster.
General
- •No longer builds into Morellonomicon.
In the vein of increasing crit item build diversity, we’re also changing Bloodthirster to match its League PC counterpart to be a crit item.
New Recipe:
- •Cloak of Agility + Vampiric Scepter + 1000 gold = 3200 gold.
- •Old Recipe: B. F. Sword + Vampiric Scepter + 700 gold = 3400 gold.
- •Critical strike chance increased from 0% to 25%.
- •Attack damage reduced from 65 to 40.
The long awaited AP/Armor item debuting in Wild Rift is here! Consider this the AP version of Thornmail. We hope Mages find this snazzy reflector to their liking when playing against fed physical carries.
Recipe:
- •Seeker's Armguard + Fiendish Codex + 700 gold = 2900 gold.
Stats:
- •45 armor, 60 ability power, 15 ability haste.
Unique Passive - Mirrored Force:
- •Ability casts generate a mirror shard, up to 3, that each block 10 (+ 5% AP) physical damage from an enemy champion and deal 20 (+ 10% AP) magic damage to them.
Essence Reaver is a new core item for mana-hungry crit users that are looking to deal damage beyond just critical hits, but with their abilities too.
Recipe:
- •Caulfield's Warhammer + Cloak of Agility + 900 gold = 3100 gold.
Stats:
- •40 attack damage, 25% critical strike chance, 25 ability haste.
Unique Passive - Essence Flare:
- •Damaging active abilities and empowered attacks deal 10 (+ 70% critical strike chance) bonus physical damage. The same ability can only trigger this effect once per unique target per cast.
Unique Passive - Mana Siphon:
- •Basic attacks restore 2% missing mana on-hit.
Frozen Mallet had a lot of use case overlap with Iceborn Gauntlet, without offering much gameplay. We are removing the item to sharpen the identity of our existing item roster.
General
- •Removed from the game.
General
- •No longer builds into Frozen Mallet.
General
- •Now builds into Stormrazor.
Similar to Essence Reaver, Navori Quickblades is aimed at helping crit users pump out more damage with abilities, but leans even more into the spammability front. Watch out for Tryndamere and Master Yi!
Recipe:
- •Caulfield's Warhammer + Cloak of Agility + 900 gold = 3100 gold.
Stats:
- •45 attack damage, 25% critical strike chance, 15 ability haste.
Unique Passive - Deft Strikes:
- •Critical strikes with basic attacks reduce your non-ultimate ability cooldowns by 15% of their remaining cooldown.
General
- •Total cost reduced from 1250 gold to 1000 gold.
- •Combine cost reduced from 750 gold to 500 gold.
- •No longer builds into Infinity Orb.
- •Health reduced from 125 to 0.
- •Ability power increased from 25 to 40.
Removed Unique Passive - Death Touch:
- •+15 magic penetration.
New Unique Passive - Cursed:
- •Dealing magic damage to champions inflicts them 40% Grievous Wounds for 3 seconds.
Since we’re changing Oblivion Orb to be more focused as a Grievous Wounds item, we’re introducing a new tier 2 magic penetration item to take its place. Behold, the Prophet's Pendant: they say those who wear it foresee the end of all things.
Recipe:
- •Amplifying Tome + 750 gold = 1250 gold.
Stats:
- •125 health, 25 ability power.
Unique Passive - Doomsayer:
- •+15 magic penetration.
Builds Into:
- •Infinity Orb and Morellonomicon.
General
- •Now builds into Wit's End.
Recipe:
- •Cloth Armor + 700 gold = 1200 gold.
Stats:
- •30 armor, 25 ability power.
Builds Into:
- •Crystalline Reflector.
For players who don’t care for Grevious Wounds and prefer to focus on utility, we’re bringing Serylda's Grudge from League PC. This item is especially handy for fighting fast-moving enemies.
Recipe:
- •Caulfield's Warhammer + Last Whisper + 500 gold = 3000 gold.
Stats:
- •40 attack damage, 15 ability haste.
Unique Passive - Last Whisper:
- •+30% armor penetration.
Unique Passive - Icy:
- •Dealing ability damage slows affected units by 30% for 1 second.
- •Editor's Note: Patch notes error writes "Bitter Cold" instead of "Icy".
It's not Leona's sword, but it's nothing to scoff at either. Solari Chargeblade is another Wild Rift debut item that we hope can open up different crit builds. It will help users gain a large amount of conditional Critical Rate to create synergy windows with other items they buy.
Recipe:
- •Stinger + Cloak of Agility + 800 gold = 3000 gold.
Stats:
- •30% attack speed, 25% critical strike chance, 25 ability haste.
Unique Passive - Sunburst:
- •Using an ability gathers Radiance, up to 3 charges, which grants 25% bonus critical strike chance for up to 10 seconds. Basic attacks that critically strike expend a charge of Radiance to deal 26 to 40 (based on level) bonus true damage on-hit, increased by 0 to 150% (based on target's missing health). Each unique ability may only store a charge once every 2 seconds.
Recipe:
- •Fiendish Codex + Lost Chapter + 450 gold = 2500 gold.
Stats:
- •65 ability power, 350 mana, 20 ability haste.
Unique Passive - Rapids:
- •Healing or shielding an ally grants you both 20 ability haste and 20 to 40 (based on target's level) ability power for 4 seconds.
Stormrazor is also coming from League PC to round out our energized item system and offer a splash of utility for players who like to buy other energized items.
Recipe:
- •Cloak of Agility + Kircheis Shard + 1000 gold = 2900 gold.
Stats:
- •25 attack damage, 20% attack speed, 25% critical strike chance.
Unique Passive - Paralyze:
- •At maximum stacks your next basic attack deals 50 to 120 (based on level) bonus magic damage, slows by 75% for 0.5 seconds and activates all Energized effects.
We’re also bringing over Wit's End to help round out the anti-magic item set for physical damage dealers.
Recipe:
- •Recurve Bow + Negatron Cloak + 900 gold = 2700 gold.
Stats:
- •45% attack speed, 50 magic resistance.
Unique Passive - At Wit's End:
- •Basic attacks deal 15 to 80 (based on level) bonus magic damage on-hit. While below 50% health, dealing damage to an enemy champion heals you for Melee 100% / Ranged 33% of this effect's post-mitigation damage.
Unique passive - Thorns
- •Grievous Wounds reduced from 50% to 40%.
Unique passive - Sepsis
- •Unique passive renamed from Executioner's Calling to Sepsis.
- •Grievous Wounds reduced from 50% to 40%.
General
- •Now builds into Essence Reaver, Navori Quickblades, and Serylda's Grudge.
General
- •Now builds into Bloodthirster, Essence Reaver, Navori Quickblades, Solari Chargeblade, and Stormrazor.
General
- •Now builds into Crystalline Reflector and Staff of Flowing Waters.
General
- •No longer builds into Frozen Mallet.
New Recipe:
- •Prophet's Pendant + Aether Wisp + 950 gold = 3150 gold.
- •Old Recipe: Oblivion Orb + Aether Wisp + 950 gold = 3150 gold.
General
- •Now builds into Serylda's Grudge.
General
- •Now builds into Staff of Flowing Waters.
New Recipe:
- •Oblivion Orb + Prophet's Pendant + 750 gold = 3000 gold.
- •Old Recipe: Oblivion Orb + Blasting Wand + 850 gold = 3000 gold.
Unique passive - Affliction
- •Unique passive renamed to Affliction from Cursed.
- •Grievous Wounds reduced from 50% to 40%.
- •New Effect: Grievous Wounds is increased to 60% against enemies below 50% of their maximum health.
Unique passive - Sepsis
- •Unique passive renamed from Executioner's Calling to Sepsis.
- •Grievous Wounds reduced from 50% to 40%.
- •New Effect: Grievous Wounds is increased to 60% against enemies below 50% of their maximum health.
- •Editor's note: Patch notes error writes "Dealing 3 consecutive attacks to an enemy champion enhances this effect to 60% Grievous Wounds against them until the effect is allowed to elapse." instead of "Grievous Wounds is increased to 60% against enemies below 50% of their maximum health."
General
- •Now builds into Wit's End.
General
- •Now builds into Solari Chargeblade.
Unique passive - Thorns
- •Grievous Wounds reduced from 50% to 40%.
- •Immobilize Grievous Wounds increased from 50% to 60%.
Wild Rift Patch 2.4 FAQ
Frequently Asked Questions
- When did Wild Rift Patch 2.4 release?
- Wild Rift Patch 2.4 was released on Jul 27, 2021.
- What changed in Wild Rift Patch 2.4?
- Patch 2.4 included changes to 10 champions (4 buffs, 3 nerfs, 2 adjustments), plus 32 item updates. See the full breakdown above.
- What was the previous Wild Rift patch before 2.4?
- The previous Wild Rift patch was 2.3c.
- What is the next Wild Rift patch after 2.4?
- The next Wild Rift patch is 2.4a.
