Wild Rift Patch 2.4a was released on Aug 18, 2021. This update included changes to 16 champions, with 5 buffs, 8 nerfs, 2 adjustments.
New (1)
Items
Nerfs (2)
Changes (1)
Sadistic and cunning, Thresh is an ambitious and restless spirit of the Shadow Isles. Once the custodian of countless arcane secrets, he was undone by a power greater than life or death, and now sustains himself by tormenting and breaking others with slow, excruciating inventiveness. His victims suffer far beyond their brief mortal coil as Thresh wreaks agony upon their souls, imprisoning them in his unholy lantern to torture for all eternity.
General
- •Released August 13, 2021 (00:01 UTC).
Our Rogue Sentinel is struggling quite a bit, so we are giving him a large dose of love to help him find his footing in Wild Rift.
Stats
- •Attack damage growth increased from 3.6 to 4.5.
- •Base mana increased from 345 to 390.
- •Base mana regeneration increased from 12 to 15.
- •Base attack speed bonus increased from 30% to 40%.
Dirty Fighting
- •Bonus movement speed increased from 40 to 80 (based on level) to 40 to 120 (based on level).
Avengerang
- •Mana cost reduced from 60/70/80/90 to 50/60/70/80.
Comeuppance
- •Coolodwn reduced from 90/75/60 seconds to 75/65/55.
- •New Effect: Shots will now execute minions.
Blitzcrank’s grab doesn’t instill the terror that it should, and it’s too easy to survive even when it’s well-executed. We’re increasing the damage of (1) Rocket Grab so it feels more rewarding to catch stray enemies.
Rocket Grab
- •Base damage increased from 80/140/200/260 to 100/160/220/280.
The doctor has been performing well in the jungle, but struggling in the Baron Lane. We’re giving him a small boost to let him go where he pleases.
Stats
- •Base health increased to 690 from 650.
- •Base health regeneration increased from 9 to 12.
Infected Cleaver
- •Health cost reduced from 45/60/75/90 to 30/45/60/75.
Sadism
- •Health regeneration increased from 50/75/100% maximum health to 60/85/110%.
Master Yi has been struggling to keep his footing in the jungle, so we're giving him a handful of buffs that will allow him to participate in skirmishes more frequently and scale into the late game more effectively.
Stats
- •Armor growth increased from 3.5 to 3.9.
Alpha Strike
- •Bonus damage against monsters increased from 75/110/145/180 to 90/125/160/195.
Wuju Style
- •Bonus true damage increased from 18/30/42/54 to 25/40/55/70.
Highlander
- •Cooldown reduced from 85/75/65 seconds to 75/60/45.
- •Bonus movement speed to from 25/35/45% seconds 35/45/55%.
Soraka's power is hard to feel, and this is exacerbated by her constant need to sacrifice her health. This change will help skillful players that land (1) Starcall avoid the cost of spending their health too quickly to heal allies.
Astral Infusion
- •Cooldown reduced from 8/6/4/2 seconds to 5/4/3/2.
- •New Effect: The health cost will be reduced by 70/80/90/100% during Rejuvenation.
Annie has been heating up in the mid lane, so we're reducing her early game power to let her opponents cool off a bit.
Stats
- •Base health reduced from 570 to 530.
Incinerate
- •Mana cost increased from 60/70/80/90 to 70/80/90/100.
Camille is a bit too powerful, particularly in high level play, so we're making her more vulnerable in the early game, and reducing the frequency at which she’s able to lock down targets.
Hookshot
- •Stun duration reduced from 1 seconds to 0.75.
The Hextech Ultimatum
- •Cooldown increased from 90/75/60 seconds to 100/85/70.
The Daring Bombardier is overperforming in the Dragon Lane, so we’re toning down his survivability to open up a more meaningful weakness.
We’re reeling Fizz back in after his recent quality-of-life changes and buffs brought him too far into the deep end of power, particularly in the jungle.
Rending Wave
- •Damage against monsters reduced from 150% to 120%.
Playful / Trickster
- •Cooldown increased from 15.5/13.5/11.5/9.5 seconds to 16/14/12/10.
Chum the Waters
- •Cooldown increased from 65/55/45 seconds to 80/65/50.
Graves is benefitting too much from recent item changes and requires a small tap down to adjust for his newfound arsenal.
Stats
- •Attack damage growth reduced from 4.5 to 3.6.
Lucian is overperforming in multiple lanes and scaling too well, so these changes tone down his overall scaling and make him a bit easier to catch when he’s playing aggressively.
Stats
- •Base attack damage increased from 58 to 64.
- •Attack damage growth reduced from 4.55 to 2.65.
- •Armor growth reduced from 4.3 to 3.9.
Relentless Pursuit
- •Cooldown increased from 22/19/16/13 seconds to 23/20/17/14.
The Armordillo’s jungle clear speed has been a pain point for a while now. These changes are geared towards remedying that, helping him deal with jungle invades and allow him to gank sooner, while reducing some of his hidden damage in team fights.
Stats
- •Mana regeneration growth reduced from 1.1 to 0.9.
- •Magic resistance growth reduced from 1.6 to 0.8.
Defensive Ball Curl
- •Damage against monsters increased from 100% to 150%.
Soaring Slam
- •Base damage reduced from 125/200/275 to 100/175/250.
- •Aftershock damage reduced from 35/60/85 to 30/45/60.
- •Bug Fix: Tooltip now correctly shows aftershock damage.
Rengar is overbearing in high-skilled play, but just somewhat strong for most players. We’re adjusting the Pridestalker’s power during the early game, allowing space for opponents to punish him before he has snowballed.
Battle Roar
- •Base damage reduced from 80/110/140/170 to 50/90/130/170.
Bola Strike
- •Slow reduced from 45/60/75/90% to 30/50/70/90%.
Thrill of the Hunt
- •Cooldown increased from 90/75/60 seconds to 100/80/60.
Jax has been performing well in the Jungle, but has yet to find his place in the Baron Lane. We’re shifting around his power and adding a new mechanic to Counter Strike so the Grandmaster at Arms can thrive in the Baron Lane and better survive teamfights.
Stats
- •Bonus attack speed at level 1 reduced from 20% to 10%.
Relentless Assault
- •New Effect: Now generates 2 stacks when attacking enemy champions or minions.
- •Maximum stacks increased from 8 to 10.
- •Bonus attack speed per stack reduced from 3.6 to 12% (based on level) to 3 to 11.4% (based on level).
Counter Strike
- •New Effect: Now grants 25% damage reduction against champions.
Seraphine had a minor technical difficulty on stage. We’ve resolved it so the show can go on for Starry-Eyed Songstress without a hitch.
Beat Drop
- •Bug Fix: Now correctly applies its damage before checking if the target is slowed. This means that Rylai's Crystal Scepter now works with Beat Drop, and it will transform the slow into a root.
Items
Too many AP users are rushing Rabadon’s Deathcap when we believe the item is healthier as a later buy. We’re making some adjustments to make this strategy harder to pull off and a bit less worth it.
General
- •Total cost increased from 1300 gold to 1400 gold.
- •Combine cost increased from 800 gold to 900 gold.
- •Ability power reduced from 65 to 60.
General
- •Total cost unchanged, see notes on Needlessly Large Rod.
- •Combine cost reduced from 900 gold to 700 gold.
- •Ability power reduced from 130 to 120.
Essence Reaver is offering too much for too cheap of a price, so we are carving it down to keep it in line.
General
- •Total cost increased from 3100 gold to 3250 gold.
- •Combine cost increased from 900 gold to 1050 gold.
- •Ability haste reduced from 25 to 20.
Solari Chargeblade is packing too much of a punch for its price, so we are increasing its cost.
General
- •Total cost increased from 3000 gold to 3100 gold.
- •Combine cost increased from 800 gold to 900 gold.
Bloodthirster has felt underwhelming since its update, so we’re giving it more juice to make it more attractive to include in heavy AD builds.
General
- •Total cost increased from 3200 gold to 3300 gold.
- •Combine cost increased from 1000 gold to 1100 gold.
- •Attack damage increased from 40 to 50.

Thresh
Akshan
Blitzcrank
Dr. Mundo
Master Yi
Soraka
Annie
Camille
Corki
Fizz
Graves
Lucian
Rammus
Rengar
Jax
Seraphine
Needlessly Large Rod
Rabadon's Deathcap
Essence Reaver
Solari Chargeblade
Bloodthirster