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Oblivion Orb Wild Rift ItemWR

Oblivion Orb

Wild Rift (Mobile) switch games?

Oblivion Orb has been changed in 3 patches since release in Patch 2.4. 3 adjustments. Most recently adjusted in Patch 7.0.

Cost: 900g
Ability Power: 35
UNIQUE Passive - Grievous Wounds: Dealing magic damage to enemy champions inflicts 40% Grievous Wounds for 3 seconds.
Patch 7.0Change

Unique passive - Grievous Wounds

  • Unique passive renamed from Affliction to Grievous Wounds.
Patch 3.2Change

We’re making adjustments to Executioner's Calling and Oblivion Orb this patch. Both item components cost a decent chunk of gold, while also offering some desirable stats. This has put them in an odd spot where in some games they’re an optimal item to rush because of the stats they provide, but in other games it can be hard to justify buying them purely for the anti-healing, because they cost so much gold. We’re making adjustments to both, so that you don’t have to kill as many minions to pick up grevious wounds early on when you’re up against the likes of a Soraka or Dr. Mundo.

General

  • Total cost reduced from 1000 gold to 800 gold.
  • Combine cost reduced from 500 gold to 300 gold.
  • Ability power reduced from 40 to 30.
Patch 2.4New

Oblivion Orb added to Wild Rift

General

  • Total cost reduced from 1250 gold to 1000 gold.
  • Combine cost reduced from 750 gold to 500 gold.
  • No longer builds into Infinity Orb.
  • Health reduced from 125 to 0.
  • Ability power increased from 25 to 40.

Removed Unique Passive - Death Touch:

  • +15 magic penetration.

New Unique Passive - Cursed:

  • Dealing magic damage to champions inflicts them 40% Grievous Wounds for 3 seconds.