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Wild Rift Patch 2.3c was released on Jul 14, 2021. This update included changes to 9 champions, with 2 buffs, 7 nerfs.

Leona Wild Rift Patch NotesWRLeonaBuff

We wish all Leonas a very pleasant morning. She’s still climbing the buff mountain, and we’re targeting her tankiness and passive this time.

Sunlight

  • Base damage increased from 33 to 145 (based on level) to 34 to 160 (based on level).

Eclipse

  • Base resistances increased from 25/35/45/55 to 35/50/65/80.
Rakan Wild Rift Patch NotesWRRakanBuff

Rakan's short poke range means he struggles if he falls behind in the laning phase. He’s getting a small range buff on his main poke and heal utility.

Gleaming Quill

  • Missile range increased from 600/700/800/900 to 700/800/900/1000.
Amumu Wild Rift Patch NotesWRAmumuNerf

Amumu’s early game is nothing to be sad about. We’re taking a small chunk out of his survivability.

Stats

  • Base armor reduced from 35 to 30.
Braum Wild Rift Patch NotesWRBraumNerf

Braum’s unparalleled frontline ability makes him one of the top picks in the Support position. These changes are geared towards reducing his damage and giving him a bit more vulnerability over the course of a fight.

Concussive Blows

  • Bug Fix: Stun duration at max level reduced from 1.56 seconds to 1.5.

Winter's Bite

  • Health ratio reduced from 5% maximum health to 3%.

Unbreakable

  • Duration reduced from 5 to 4 seconds.
Evelynn Wild Rift Patch NotesWREvelynnNerf

Evelynn supremacy continues to reign. Her passive recovery and instant damage make her a constant threat, so we’re giving her enemies some more breathing room.

Demon Shade

  • Heal per second reduced from 10% AP to 7.5%.

Last Caress

  • Damage amplification against low-health champions reduced from 250% to 230%.
Ezreal Wild Rift Patch NotesWREzrealNerf

Ezreal’s too slippery in the early game, so we’re adding a little more downtime to his primary escape tool.

Arcane Shift

  • Cooldown increased from 25/22/19/16 seconds to 28/24/20/16.
Fiora Wild Rift Patch NotesWRFioraNerf

Fiora is slightly over performing, so we’re nudging down her base health. This should give her slightly less room for error in her early duels.

Stats

  • Base health reduced from 610 to 570.
Janna Wild Rift Patch NotesWRJannaNerf

Janna's last round of nerfs did a good job of knocking her off her windy throne, but she needs another bonk to her movement speed. She should still be able to use (2) Zephyr to harass her opponents, but she won't be zipping around as quickly to do so.

Zephyr

  • Bonus movement speed reduced from 6/9/12/15% to 6/8/10/12%.
Sona Wild Rift Patch NotesWRSonaNerf

Sona has been topping the charts with her consistent pressure and utility. We don't want to impact Sona's ability to deal and prevent damage, but we do want to tone down her engage and disengage tools. If you can pressure Sona into using (3) Song of Celerity in lane, she should take a harder hit.

Song of Celerity

  • Mana cost increased from 65 to 80.
  • Bug Fix: Now correctly displays 3% AP ratio in tooltip.

Items

Frozen Heart Wild Rift ItemWRFrozen HeartBuff

We’re making Frozen Heart a slightly more appealing purchase when against fast attackers.

Unique passive - Winter's Caress

  • Attack speed slow increased from 15% to 20%.
Bramble Vest Wild Rift ItemWRBramble VestNerf

Bramble Vest (and Thornmail) are overperforming as rush items. They should ideally have a specialized role and instead are the best go-to early Armor item generally.

Unique passive - Thorns

  • Armor ratio reduced from 10% bonus armor to 8%.
Thornmail Wild Rift ItemWRThornmailNerf

Slightly delaying Thornmail’s purchase to prevent rushing spikes. VALORANT players malding.

General

  • Total cost increased from 2800 gold to 2900 gold.
  • Combine cost increased from 900 gold to 1000 gold.