Wild Rift Patch 2.5 was released on Oct 14, 2021. This update included changes to 30 champions, with 10 buffs, 10 nerfs, 8 adjustments.
New (2)
Items
New (1)
Nunu & Willump’s power levels have snowballed out of control after their release. As players have grown to understand the boy and his yeti, they’ve grown to be a menace for players of all skill levels, so we’re lowering their survivability and clear speed.
Base Stats
- •Armor per level: 3.9 → 3.5
Consume
- •True damage to monsters and minions: 350/560/770/980 → 350/500/650/800
- •Base healing: 60/100/140/180 → 60/95/130/165
- •Heal Bonus HP ratio: 9% → 8%
General
- •Released October 15, 2021 (00:01 UTC).
We now have the technology to make Akshan’s Heroic Swing feel better when used in obtuse (greater than 90°) angles. Also, here are some quality-of-life changes to help Akshan players make better decisions about his ultimate.
Heroic Swing
- •New Effect: Now slides along the wall if he hits it at an obtuse (>90°) angle mid-swing.
Comeuppance
- •New Effect: Now has an indicator that displays enemies within kill threshold.
- •Bug Fix: Tooltip now accurately states that shots execute minions.
Ashe's utility is not quite hitting the mark in general, so we're boosting the Frost Archer's passive slow to give her more room to kite her opponents and set up her allies.
Frost Shot
- •Slow increased from 15 to 25% (based on level) to 20 to 30% (based on level).
- •Critical slow increased from 30 to 50% (based on level) to 40 to 60% (based on level).
Diana is very close to being a viable jungler so we are giving her a light nudge to help her succeed a little more.
Moonsilver Blade
- •Damage against monsters increased from 100% to 110%.
Jhin is sitting at an acceptable power level in most respects, but the strength of his utility is a bit under where we'd like it to be.
Deadly Flourish
- •Root duration increased from 1/1.25/1.5/1.75 seconds to 1.25/1.5/1.75/2.
We believe that Kennen is close to having a healthy presence in the metagame, but he has yet to make an impact in high-level play. We're amping up his laning phase by increasing his base AD and increasing the bonus movement speed gained from Lightning Rush.
Stats
- •Base attack damage increased from 52 to 58.
Lightning Rush
- •Bonus movement speed increased from 100% to 110%.
Lux is very close to being in a healthy spot in mid. We are giving her some love to her ultimate’s scaling to reward high AP builds.
Final Spark
- •AP ratio increased from 75% AP to 85%.
Pantheon has been struggling to find his place amongst other Baron laners in high-level play, so we're reducing the cooldown of (Ult) Grand Starfall to give skilled players more opportunities to make impactful plays.
Grand Starfall
- •Cooldown reduced from 120/105/90 seconds to 110/95/80.
Seraphine’s getting the same quality-of-life feature from her PC version. Starting with max Echo stacks means she has a few more options at level 1.
Stage Presence
- •New Effect: Starts the game with maximum Echo stacks.
Shyvana is struggling a little bit in organized play and high-skill ranked, so we’re amping up her strategic power as a power farmer and a dragon killer.
Fury of the Dragonborn
- •Bonus damage against dragons increased from 20% to 25%.
Burnout
- •Base damage increased from 25/40/55/70 to 30/45/60/75.
Tristana is underperforming at all ranks against compositions that she should be strong against, so we're reducing her offensive downtime to make her slightly less punishable throughout the game.
Rapid Fire
- •Cooldown reduced from 19/18/17/16 seconds to 18/17/16/15.
Explosive Charge
- •Cooldown reduced from 16/15/14/13 seconds to 15/14/13/12.
Ahri is overperforming across all skill levels, so we’re giving her a tune down across the board.
Stats
- •Base health reduced from 570 to 530.
- •Mana growth reduced from 57 to 49.
Orb of Deception
- •Base damage reduced from 40/75/110/145 to 35/70/105/140.
Aurelion Sol has quietly been a safe and powerful pick in the mid lane for some time. We're reducing his base Armor and the mobility he gains from Celestial Expansion to open up more space (lol) for healthy counterplay.
Stats
- •Base armor reduced from 35 to 30.
Celestial Expansion
- •Bonus movement speed reduced from 40% to 30%.
Camille is dominant in multiple positions for highly skilled players, and we believe that she has too much flexibility in her position selection. We are removing her ability to clear the jungle quickly now the second cast of Hookshot no longer hits jungle monsters. This will also disable Camille’s ability to trigger Hookshot’s attack speed buff in order to make her jungle play a riskier bet that will rely more on ganks to succeed.
Hookshot
- •Removed: No longer grants attack speed and stops on hitting a large monster.
Galio's tanky support build is performing a little too well in all skill levels which makes him an overly flexible pick. We're taking a light chip out of his (2) Shield of Durand to make playstyles that invest points in it early a little bit less effective.
Shield of Durand
- •Base damage reduced from 40/80/120/160 to 40/70/100/130.
Gragas is a dominant pick in professional play and a multi-position flex. While it’s great when skilled Gragas players set up their team with a powerful knockback, (Ult) Explosive Cask currently holds too much damage and is available a little too frequently in the earlygame.
Explosive Cask
- •Cooldown increased from 80/70/60 seconds to 90/75/60.
- •Base damage reduced from 200/300/400 to 150/275/400.
Eye of the Storm
- •Removed: Can no longer target allied clones.
Help, Pix!
- •Removed: Can no longer target allied clones.
Riven is overperforming in multiple roles, so we’re taking this opportunity to cut down on two big points of frustration for playing against Riven: her early game damage output and the uptime on her defensive abilities.
Broken Wings
- •Base damage reduced from 20/45/70/95 to 15/40/65/90.
Valor
- •Cooldown increased from 9/8/7/6 seconds to 10/9/8/7.
Wukong is clearing the jungle too quickly, so we are removing his ability to amplify his damage against large monsters for his clear. Note: The tooltip incorrectly stated that this passive could stack against any unit, while it only stacked on champions and large monsters.
Stone Skin
- •Now only stacks on epic monsters, instead of large monsters.
Ziggs is too powerful in the midgame where he can harass opponents and rotate around the map to demolish turrets more freely. We've retuned his passive base damage curve so it’s weaker in the midgame, but starts at the same value and scales to the same value at level 15.
Short Fuse
- •Base damage reduced from 20 to 160 (based on level) to 20 to 160 (based on level). Formula changed.
Annie’s ultimate is too generous in allowing her to stun targets from long distance, and it’s currently too easy to snag multiple enemies in a single cast. We’re bringing down the radius and damage of the initial Tibbers cast, but to compensate, we’re pulling power out of her (3) Molten Shield in order to buff up the bear himself, and make him into a larger threat.
Molten Shield
- •Cooldown changed from 12 seconds at all ranks to 14/13/12/11.
- •Shield changed from 60/110/160/210 to 50/110/170/230.
- •Shield AP ratio reduced from 60% AP to 40%.
- •Removed: Can no longer target allied clones.
Summon: Tibbers
- •Effect radius reduced from 275 to 225.
- •Base damage reduced to 140/250/360 from 150/275/400.
- •Tibbers flame aura effect radius increased from 200 to 300.
- •Tibbers flame aura base damage per second increased from 20/30/40 to 24/40/56.
- •Tibbers flame aura AP ratio per second increased from 10% AP to 12%.
- •Tibbers flame aura tickrate changed from 1 tick per second to 4.
- •Removed: Tibbers' enrage attack speed no longer decays over 3 seconds.
General
- •: Splash artwork has been updated to the correct visual design.
Players have given us feedback about Fizz’s ultimate fish not matching its hitbox—we agree! We’re fixing it to better match its visual so it’s easier to position around.
Chum the Waters
- •Hitbox adjusted to better match VFX.
Jarvan’s flag-n-drag combo feels a little clunky so it’s getting smoothed out.
Demacian Standard
- •Sped up dash startup time when using Dragon Strike to dash to Demacian Standard.
Lee Sin is a popular and powerful jungler that has been particularly dominant in high level play. In order to reduce how quickly he can burst down targets, we are softly reworking Iron Will so that it persists across two attacks but deals less damage with each hit.
Iron Will
- •Number of empowered attacks increased from 1 to 2.
- •Base damage reduced from 50/75/100/125 to 26/39/52/65.
- •Damage AP ratio reduced from 80% AP to 40%.
- •Physical and magic vamp reduced from 35/50/65/80% to 16/24/32/40%.
Soraka is falling off a bit too much in higher levels of play after our last round of changes. We want her to have a higher payoff when she is successful at popping her only hard crowd control.
Astral Infusion
- •Removed: Can no longer target allied clones.
Equinox
- •Root duration increased from 1/1.25/1.5/1.75 seconds to 1.25/1.5/1.75/2.
General
- •Model and splash artwork have been updated to more closely match his design from Thresh Unbound: A Night at the Inn.
Consistently across all skill levels, but particularly in higher skill games, Tryndamere has struggled as a laner but performed quite well as a jungler. This patch, we’re taking a larger swing at balancing out his positions by giving him a new mechanic he can take advantage of in lane more so than in the jungle. As a result, we also needed to rebalance some of his stats and abilities to make sure jungle Trynd was not overly buffed. This is a pretty large change, so we’ll be keeping an eye on how he performs. RAAAARGH!
Stats
- •Base attack damage reduced from 64 to 52.
- •Attack damage growth increased from 4.55 to 5.5.
- •Bonus attack speed at level 1 reduced from 20% to 10%.
Battle Fury
- •Critical strike chance gained:
- •New: 0.32 to 0.5% (based on level) critical strike chance per Fury.
- •Old: 0.16 to 0.3% (based on level) critical strike chance per Fury, doubled at 100 Fury.
- •Fury generation from kills with basic attacks increased from 10 to 15.
- •New Effect: Basic attacking a champion grants 50/55/65/75% (based on Undying Rage's rank) bonus attack speed for 5 seconds (6 second cooldown after attack speed runs out).
Bloodlust
- •Heal per Fury increased from 0.5/1.1/1.7/2.3 to 0.7/1.3/1.9/2.5.
Mocking Shout
- •Slow reduced from 30/40/50/60% to 20/30/40/50%.
Undying Rage
- •New Effect: Passively increases Battle Fury bonus attack speed to 55/65/75%.
Items
Generally when players use the Protobelt active effect in the middle of a dash ability, the objective is to extend their engage or disengage range. In previous patches, Protobelt’s active interrupts the current dash, so we’re adjusting it to buffer until the end of the dash animation. This change will make it easier to combine Protobelt’s active with other abilities for combos without requiring pixel-perfect timing on each button press.
Unique active - Protobelt
- •New Effect: Casting during a dash will now queue the effect to occur after the dash finishes.
Unique passive - Energized
- •New Effect: Energized attack's bonus magic damage now stacks with other Energized item passives.
Unique passive - Energized
- •New Effect: Energized attack's bonus magic damage now stacks with other Energized item passives.
Unique passive - Firecannon Barrel
- •Unique passive renamed from Firecannon Barrel to Sharpshooter.
Unique passive - Energized
- •New Effect: Energized attack's bonus magic damage now stacks with other Energized item passives.
- •Clarified that Statikk Shiv's individual portion of an Energized attack's bonus magic damage can critically strike.
Unique passive - Energized
- •New Effect: Energized attack's bonus magic damage now stacks with other Energized item passives.

Nunu & Willump
Veigar
Akshan
Ashe
Diana
Jhin
Kennen
Lux
Pantheon
Seraphine
Shyvana
Tristana
Ahri
Aurelion Sol
Camille
Galio
Gragas
Janna
Lulu
Riven
Wukong
Ziggs
Annie
Brand
Fizz
Jarvan IV
Lee Sin
Soraka
Thresh
Tryndamere
Protobelt Enchant
Kircheis Shard
Rapid Firecannon
Statikk Shiv
Stormrazor