Wild Rift Patch 3.3c was released on Aug 31, 2022. This update included changes to 9 champions, with 5 buffs, 3 nerfs, 1 adjustment.
Changes (1)
Items
New (1)
Buffs (1)
Nerfs (2)
Despite being a popular pick in competitive play, Corki has fallen behind when compared to other marksmen. We’re giving the Daring Bombardier some adjustments to increase his overall performance, while also reducing his presence in competitive play.
Valkyrie
- •Empowered cast timer reduced from 60 seconds to 45.
- •Cooldown reduced from 22/20/18/16 seconds to 19/18/17/16.
Gatling Gun
- •Removed: No longer deals physical damage.
- •Base damage increased from 16/24/32/40 to 32/48/64/80.
- •Bonus AD ratio increased from 20% bonus AD to 40%.
- •Total magic resistance reduction increased from 8/12/16/20 to 10/15/20/25.
Missile Barrage
- •Recharge time reduced from 12 seconds at all ranks to 10/9/8.
Demacia’s star duelist hasn’t been performing as well as we’d like her to in the Baron Lane. To lend her a hand, we’re going to sharpen her up and increase Fiora’s durability in the later stages of the game, to allow her to thrive better during teamfights.
Stats
- •Health growth increased from 105 to 115.
Pantheon has been struggling to find his footing in higher levels of play for a while now. In order to bring him more in line with other Baron Laners, we’re beefing up his overall damage output.
Comet Spear
- •Mortal Will bonus damage increased from 20 to 230 (based on level) to 30 to 240 (based on level).
- •Mortal Will bonus AD ratio increased from 100% bonus AD to 110%.
Aegis Assault
- •Cooldown reduced from 22/20/18/16 seconds to 18/16/14/12.
Renekton isn’t as snappy as we’d like and is still falling off in the later stages of the game. To help him out, we’re increasing his health per level so he can be more impactful during those key teamfights.
Stats
- •Health growth increased from 115 to 125.
Recently, Teemo has had some truffle in the Baron Lane, especially in higher levels of play. To make our favorite Swift Scout a more competitive pick, we’re going to make him even more swift while also giving players more opportunities to capitalize off the damage and utility his Guerilla Warfare ability can provide.
Move Quick
- •Passive movement speed increased from 10/15/20/25 to 15/20/25/30%.
- •Active movement speed increased from 20/30/40/50 to 30/40/50/60%.
Guerrilla Warfare
- •Cooldown reduced from 25 seconds at all ranks to 25/23/21/19.
Everyone’s favorite Grandmaster has been a menace in both the Baron Lane and jungle. Jax has been able to display early lane dominance while also scaling harder than his peers in the late game. To address this, we’re cutting back on some of Jax’s early power so we can provide his foes some more counterplay in the early game.
Stats
- •Base attack damage reduced from 64 to 58.
Our previous nerfs were powerless against Kassadin as he is still overperforming in higher levels of play, so we’re reducing how frequently he can silence and burst down his enemies.
Null Sphere
- •Cooldown increased from 10/9/8/7 seconds 11/10/9/8.
- •Base damage reduced from 80/145/210/275 to 70/135/200/265.
While this Tiny Master of Evil loves to lock down his foes and show them the definition of pain, it has been frustrating to play against for some time. To give his opponents some breathing room, we’re pulling back on how often Veigar is able to lock them down.
Event Horizon
- •Cooldown increased from 16/15/14/13 seconds to 18/17/16/15.
Camille is currently one of the most dominant champions in higher levels of play, because of all the damage and reliable utility she provides for her team. We’re giving her a handful of nerfs, while also adding in a new function to her Hookshot ability to put her in a more balanced spot.
Tactical Sweep
- •Slow changed from 80% flat to 80% decaying.
Hookshot
- •Cooldown increased from 16/14/12/10 seconds to 22/20/18/16.
- •New Effect: Champion hit will additionally reduce the cooldown by 5 seconds.
The Hextech Ultimatum
- •Cooldown increased from 80/70/60 seconds to 90/80/70.
Items
General
- •Upgrade cost reduced from 800 gold to 500 gold.
General
- •Total cost reduced from 3100 gold to 2800 gold.
- •Combine cost reduced from 900 gold to 600 gold.
- •Editor's Note: Patch notes error writes new cost of "2900" instead of "2800".
Unique passive - Deft Strikes
- •Basic ability cooldown reduction increased from 15% remaining cooldown to 20%.
Unique active - Stoneplate
- •Cooldown increased from 60 seconds to 75.
- •Health ratio changed from 30/60% (at level 1/3) (based on nearby enemy champions) maximum health to 20/60% (at level 1/3) (based on nearby enemy champions).
General
- •Total cost increased from 3100 gold to 3400 gold.
- •Combine cost increased from 700 gold to 1000 gold.

Corki
Fiora
Pantheon
Renekton
Teemo
Jax
Kassadin
Veigar
Camille
Magnetron Enchant
Navori Quickblades
Gargoyle Enchant
Guardian Angel