Wild Rift Patch 2.6a was released on Dec 17, 2021. This update included changes to 13 champions, with 5 buffs, 6 nerfs, 2 adjustments.
Buffs (5)
We were a bit too cautious with our previous Amumu changes, we didn’t want to overwhelm him with too many new friends! We’re giving back some of the stats we previously removed and giving his Bandage Toss a bit of a boost to help this mummy find his place and friends on the Rift.
Stats
- •Base health increased to 650 from 570.
- •Base armor increased to 35 from 30.
Bandage Toss
- •Recharge time reduced from 17/16/15/14 seconds to 14/13.5/13/12.5.
- •Base damage increased from 60/95/130/165 to 70/105/140/175.
The Daughter of the Void has been vulnerable in lane since the changes we made to Icathian Rain in a previous patch. We’re giving some buffs to her scaling to compensate for her vulnerable early game and to help her take down enemies later on.
Icathian Rain
- •Bonus AD ratio increased from 35% bonus AD to 40%.
Supercharge
- •Bonus attack speed increased from 45/50/55/60% to 45/55/65/75%.
Lee Sin is a popular champion, who is strong in higher level games but could use a little bit of help in lower level games. We’re cautiously giving him some slight buffs that should help him in lower level games, but shouldn’t impact him in higher level play. He is getting a bit more health regeneration to help with his jungle clears and giving his ultimate a bit more damage. We hope these changes allow for Lee Sin to be seen at all levels of play.
Stats
- •Base health regeneration increased from 9 to 10.5.
Dragon's Rage
- •Base damage increased from 150/375/600 to 175/400/625.
This Freljordian berserker has been underperforming for quite some time now, so we’re giving a boost to his damage and chasing potential.
Previously, we cut down Twisted Fate for his powerful cross-map plays and reliable scaling, particularly in the hands of skilled players. However, we went overboard with these changes, so we’ll be dealing the cardmaster a new hand with some better cards.
Stats
- •Health growth increased from 105 to 115.
Pick a Card
- •Cooldown reduced from 8/7.5/7/6.5 seconds to 7/6.5/6/5.5.
Akshan players have a good grapple on his playstyle. He’s also been able to swing into multiple lanes, because of his fast waveclear and mid-game roams. We’re pulling some power out of his early game and mid-game spikes, so it makes it a bit more difficult for him to swing to victory.
Stats
- •Base attack damage reduced from 58 to 52.
Avengerang
- •Base damage reduced from 5/35/65/95 to 5/30/55/80.
Fiora just wants a worthy opponent, but recently she hasn’t been giving her opponents enough opportunities for a fair duel. We’re increasing the cooldown of Riposte to give those who want to challenge her to a duel more chances to play around her vulnerabilities.
Riposte
- •Cooldown increased from 13/12/11/10 seconds to 18/16/14/12.
Fizz loves tripping up his opponents with his slippery tricks. However, his high mobility and powerful burst damage has come across more frustrating than playful recently. To reduce the frustration around Fizz’s play pattern, we’re pulling back on how frequently he can all-in, kill a target, and slip away unscathed.
Chum the Waters
- •Cooldown increased from 80/65/50 seconds to 90/75/60.
Jarvan is a flex pick that has strong consistent harass in the Baron Lane, and powerful ganks from the jungle. He’s been flying under the radar as a strong pick for a while, but as players have started to pick up more frequently and optimize his builds he’s risen to be too powerful, so we’re taking away some of that lane poking power as well as some of his jungle clear speed.
Stats
- •Base attack damage reduced from 64 to 58.
Dragon Strike
- •Base damage reduced from 90/150/210/270 to 80/140/200/260.
Kayle is a late game carry, but she’s been too strong in the early game. She’s also been scaling slightly too well, so we are cutting back on just how hard she can serve her justice.
Stats
- •Base attack damage reduced from 58 to 52.
- •Attack speed growth reduced from 2.7% to 2.2%.
- •Armor growth reduced from 3.9 to 3.5.
Divine Judgment
- •Base damage reduced from 200/350/500 to 150/275/400.
Renekton is an unstoppable force in the Baron Lane, dominating in the early game and transitioning into a mid game menace with relative ease. We’re slightly reducing his scaling power and taking away from the uptime on his stun to make him work a bit harder to slice and dice through his opponents.
Stats
- •Attack damage growth reduced from 5.5 to 4.55.
Ruthless Predator
- •Cooldown increased from 12/11/10/9 seconds to 13/12/11/10.
Camille players that master her precision can dominate the laning phase and take over a game with her roaming and scaling. We’re cutting down on the frequency of her passive, so she has to be even more precise and decisive with her trading in lane.
Stats
- •Health growth increased from 105 to 115.
Adaptive Defenses
- •Cooldown increased from 10 seconds at all levels to 18/16/14/12 (at level 1/5/9/13).
Senna has been excelling in both ranked play and pro play through the use of her attacks rather than her utility. We’re taking away some of her range scaling to lower her ability to deal damage without her opponents being able to respond, and in return giving Senna a small buff to give her allies some more protection.
Absolution
- •Attack range per 20 Mist reduced from 25 to 15.
Dawning Shadow
- •Shield Mist ratio increased from 3 per Mist to 4.

Amumu
Kai'Sa
Lee Sin
Olaf
Twisted Fate
Akshan
Fiora
Fizz
Jarvan IV
Kayle
Renekton
Camille
Senna