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Wild Rift Patch 4.0b was released on Feb 15, 2023. This update included changes to 10 champions, with 3 buffs, 3 nerfs, 3 adjustments.

Zeri Wild Rift Patch NotesWRZeriNew

General

  • Released February 17, 2023 (00:01 UTC).
Miss Fortune Wild Rift Patch NotesWRMiss FortuneBuff

Our previous nerfs turned out to be misfortunate, as they were larger in magnitude than we intended for Miss Fortune. So, we’re buffing her back up with some extra base damage on Double Up.

Double Up

  • Base damage increased from 20/50/80/110 to 30/60/90/120.
Senna Wild Rift Patch NotesWRSennaBuff

Many Senna enjoyers have noted that Wild Rift’s Senna doesn’t have the Piercing Darkness slow that PC’s Senna has, this patch we’re solving that mist-ery. Since we were looking into buffing her, we’re adding this mechanic.

Piercing Darkness

  • New effect: Enemies hit are slowed by (15 + 10% bonus AD + 6% AP)% for 0.75/1/1.25/1.5 seconds.
Yasuo Wild Rift Patch NotesWRYasuoBuff

Compared to other Mid Laners in higher levels of play, Yasuo has been falling behind. To give players who have mastered The Unforgiven more room for skill expression, we’re now allowing the target immunity cooldown of Yasuo’s Sweeping Blade to scale with the level of the ability.

Sweeping Blade

  • Target immunity cooldown reduced from 8 seconds at all ranks to 8/7/6/5.
Caitlyn Wild Rift Patch NotesWRCaitlynNerf

Caitlyn has been locked in and solving cases left and right, dominating the Dragon Lane for quite some time now. Currently, we believe she’s more powerful than needed, and is suppressing a lot of the weaker and lower range Dragon Lane carries. So this time we’re the one solving the cases, and are bringing down her base Attack Damage to give her foes a little extra breathing room in the earlier stages of the game.

Stats

  • Base attack damage reduced from 58 to 54.
Camille Wild Rift Patch NotesWRCamilleNerf

Camille’s Baron Lane win rate is in a healthier spot now, however jungle Camille is too strong after our recent buffs. We’re scaling back some of her healing and monster damage to slow down her Tactical Sweep of the jungle.

Tactical Sweep

  • Heal reduced from 50% to 40%.
  • Damage against monsters reduced from 100% to 50%.
Zed Wild Rift Patch NotesWRZedNerf

Jungle Zed has been quietly dominating in higher levels of play. To slash down his ability to clear jungle camps, we’re reducing the damage Shadow Slash can deal to monsters.

Shadow Slash

  • Damage against monsters reduced from 100% to 60%.
Jarvan IV Wild Rift Patch NotesWRJarvan IVChange

Jarvan players have often asked for a more powerful Golden Aegis, since the shield and slow are both small enough that the button press often doesn’t feel as satisfying as it could. While we don’t want to give Jarvan a huge buff right now, we do have some room to make some adjustments, so we’re shifting around some power to make Golden Aegis have a more powerful baseline and less dependent on having a large number of enemies nearby.

Golden Aegis

  • Base shield increased from 65/95/125/155 to 80/120/160/200.
  • Shield health ratio per champion hit reduced from 2.1/2.4/2.7/3% maximum health to 1.6/1.9/2.2/2.5%.
Morgana Wild Rift Patch NotesWRMorganaChange

This sinister sister is powerful in the jungle and Mid Lane, but has been struggling to find her footing in the support role where most Morgana players prefer to play her. We’re making a few adjustments to her Black Shield, Support Morganas can get more value from this powerful utility ability.

Black Shield

  • Base shield changed from 80/150/220/290 to 70/150/230/310.
  • Shield AP ratio reduced from 60% AP to 50%.
  • Shield duration reduced from 5 seconds to 4.
  • Cooldown reduced from 18 to 12 4 seconds to 16/14/12/10.
Yuumi Wild Rift Patch NotesWRYuumiChange

Players have spoken with their bans, and the bans say this cat is often off the table. Fur now, we’re reducing the effectiveness of Yuumi’s poke damage and some of the furr-ee value she gives to her attached ally to make playing against this feline less frustrating.

Prowling Projectile

  • Enhanced damage increased from 1.5/3/4.5/6/7.5% target's current health to 2/3/4/5/6%.

You and Me!

  • Passive adaptive force reduced from 13/15/17/19% to 8/11/14/17%.

Items

Banshee's Veil Wild Rift ItemWRBanshee's VeilBuff

Banshee’s Veil has been struggling to be that go to item for magic resistance, even in situations where the extra magic resistance should be good. So, we’re lowering the cost so that when you decide to deviate your build to opt in for more defense, your bank account doesn’t take as big of a hit.

General

  • Total cost reduced from 3000 gold to 2800 gold.
  • Combine cost reduced from 700 gold to 500 gold.
Locket Enchant Wild Rift ItemWRLocket EnchantBuff

Locket hasn’t felt as rewarding when compared to other enchants, even when you’re facing multiple magic damage threats where it should excel. So, we’re lowering its cost to help it compete with the other enchant options.

General

  • Upgrade cost reduced from 800 gold to 500 gold.
Randuin's Omen Wild Rift ItemWRRanduin's OmenBuff

Randuin’s Omen is not strong enough in its current state to compete with the other armor items, even when its anti-crit passive should be strong. So, to help it compete with the other options, we’re looking to increase the power of the anti-crit it has.

Unique passive - Determination

  • Damage converted to Determination increased from Melee 12% / Ranged 8% to Melee 16% / Ranged 10%.
Spirit Visage Wild Rift ItemWRSpirit VisageBuff

We previously held off on Spirit Visage buffs because we were planning on adding shielding amplification to its passive. Now that we’ve done that (in 4.0) and it’s still struggling, we’re giving it some raw power buffs.

General

  • Total cost reduced from 2900 gold to 2800 gold.
  • Combine cost reduced from 800 gold to 700 gold.
  • Ability haste increased from 10 to 20.