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Serpent's Fang Wild Rift ItemWR

Serpent's Fang

Wild Rift (Mobile) switch games?

Serpent's Fang has been changed in 3 patches since release in Patch 3.4. 1 buff, 2 adjustments. Most recently adjusted in Patch 4.4.

Cost: 2800g
Ability Haste: 10
Attack Damage: 50
UNIQUE Passive - Stab: +15 armor penetration.
UNIQUE Passive - Shield Reaver: Dealing damage to an enemy champion afflicts them for 3 seconds, reducing their active shield strength as well as any others they gain.
Patch 4.4Change

Unique Passive - Shield Reaver

  • Shield reduction changed from Melee 50% / Ranged 35% to Melee 40% (+ 10% per 100 bonus AD) reduction, capped at 60% / Ranged 25% (+ 10% per 100 bonus AD) reduction, capped at 45%.
Patch 4.2bBuff

In the current meta, a lot of items and skills have shielding effects. So, we’re improving the cost-effectiveness of Serpent’s Fang so that it's a more favorable pick up in the earlier stages of the game and your builds!

Unique passive - Stab

  • Armor penetration increased from 12 to 15.
Patch 3.4New

Serpent's Fang added to Wild Rift

Serpent’s Fang is a long-requested feature that’s finally here: a way to counter shields! This armor penetration item gives AD assassins a sharp utility output that can situationally make them a highly valuable counter to shielding compositions. This will also allow for a situational reason why some other classes may want to dip their toes into the AD assassin item system.

Recipe:

  • Caulfield's Warhammer + Serrated Dirk + 800 gold = 3000 gold.

Stats:

  • 10 ability haste, 50 attack damage.

Unique Passive - Stab:

  • +12 armor penetration.
  • Editor's Note: Patch notes error writes stat as intrinsic instead of unique passive.

Unique passive - Shield Reaver:

  • Dealing damage to an enemy champion inflicts them with venom for 3 seconds, reducing any shields they gain within the duration by Melee 50% / Ranged 35%, and if the target was not already afflicted by the venom, reducing all of their active shields by the same amount.