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Serpent's Fang Wild Rift ItemWR

Serpent's Fang Stats & Patch History

Wild Rift (Mobile)Also in: Serpent's Fang in League of Legends

Serpent's Fang Current Status

Mixed direction - Serpent's Fang's last 3 changes include both buffs and nerfs. Serpent's Fang has been changed in 4 patches since release in Patch 3.4. 1 buff, 1 nerf, 1 adjustment. Most recently nerfed in Patch 7.1 ().

Cost: 2800g
Ability Haste: 10
Attack Damage: 50
UNIQUE Passive - Stab: +15 armor penetration.
UNIQUE Passive - Shield Reaver: Dealing damage to an enemy champion afflicts them for 3 seconds, reducing their active shield strength as well as any others they gain. Melee champions inflict 40% (+ 10% per 100 bonus AD) reduction, capped at 60%. Ranged champions inflict 25% (+ 10% per 100 bonus AD) reduction, capped at 45%.

Serpent's Fang Changes

Patch 7.1

Nerf

Unique Passive - Shield Reaver

  • Base shield reduction reduced from Melee 60% / Ranged 45% to Melee 40% / Ranged 30%.

Patch 4.4

Change

Unique Passive - Shield Reaver

  • Shield reduction changed from Melee 50% / Ranged 35% to Melee 40% (+ 10% per 100 bonus AD) reduction, capped at 60% / Ranged 25% (+ 10% per 100 bonus AD) reduction, capped at 45%.

Patch 4.2b

Buff

In the current meta, a lot of items and skills have shielding effects. So, we’re improving the cost-effectiveness of Serpent’s Fang so that it's a more favorable pick up in the earlier stages of the game and your builds!

Unique passive - Stab

  • Armor penetration increased from 12 to 15.

Patch 3.4

New

Serpent's Fang added to Wild Rift

Serpent’s Fang is a long-requested feature that’s finally here: a way to counter shields! This armor penetration item gives AD assassins a sharp utility output that can situationally make them a highly valuable counter to shielding compositions. This will also allow for a situational reason why some other classes may want to dip their toes into the AD assassin item system.

Recipe:

  • Caulfield's Warhammer + Serrated Dirk + 800 gold = 3000 gold.

Stats:

  • 10 ability haste, 50 attack damage.

Unique Passive - Stab:

  • +12 armor penetration.
  • Editor's Note: Patch notes error writes stat as intrinsic instead of unique passive.

Unique passive - Shield Reaver:

  • Dealing damage to an enemy champion inflicts them with venom for 3 seconds, reducing any shields they gain within the duration by Melee 50% / Ranged 35%, and if the target was not already afflicted by the venom, reducing all of their active shields by the same amount.

Related Wild Rift Items

Serpent's Fang Wild Rift FAQ

Frequently Asked Questions
What does Serpent's Fang do in Wild Rift?
Serpent's Fang gives 10 ability haste and 50 attack damage in Wild Rift. It has 2 passives: Stab and Shield Reaver.
How much does Serpent's Fang cost in Wild Rift?
Serpent's Fang costs 2800 gold in Wild Rift. It builds from Caulfield's Warhammer and Serrated Dirk.
When was Serpent's Fang last changed in Wild Rift?
Serpent's Fang was last nerfed in Wild Rift Patch 7.1, released April 7, 2026. That patch changed Unique Passive - Shield Reaver (Base shield reduction reduced from Melee 60% / Ranged 45% to Melee 40% / Ranged 30%).
How many times has Serpent's Fang been buffed or nerfed in Wild Rift?
Serpent's Fang has been changed in 4 Wild Rift patches: 1 buff, 1 nerf, 1 adjustment.
Is Serpent's Fang getting buffed or nerfed in Wild Rift?
Mixed direction - Serpent's Fang's last 3 changes include both buffs and nerfs. Serpent's Fang was last nerfed in Patch 7.1.
Was Serpent's Fang changed in Wild Rift Patch 7.2d?
No - Serpent's Fang was not changed in Patch 7.2d. Its most recent change was in Patch 7.1.
When was Serpent's Fang added to Wild Rift?
Serpent's Fang was added to Wild Rift in Patch 3.4.