Wild Rift Patch 3.0a was released on Feb 16, 2022. This update included changes to 10 champions, with 4 buffs, 4 nerfs, 2 adjustments.
Items
Buffs (2)
Amumu has been struggling in high level play recently, so we're increasing the range of his Bandage Toss. This should give him the ability to make more impactful plays in the jungle, and give hugs from a longer range.
Bandage Toss
- •Missile range increased from 850 to 900.
While we may disagree with him that it's all about Draven all the time, we can agree that he has been underperforming compared to other marksmen in the Dragon Lane. We are giving him some extra damage on his ultimate so he can have an easier time closing out teamfights and getting those cash outs.
Whirling Death
- •Bonus AD ratio increased from 110% bonus AD to 130%.
Since recent nerfs, Gragas has been struggling to find his place in the jungle, so we’re increasing his clear speed. We hope this change allows him to have more opportunities to slam into his teammates' lanes and give them an assist.
Stats
- •Base attack damage increased from 64 to 70.
As it stands, our favorite Noxian assassin has been struggling to assassinate and keep up with other mid laners for some time. We’re giving Katarina’s ultimate a little boost to help her make more impact in teamfights and skirmishes.
Death Lotus
- •Total AP ratio increased from 260% AP to 280%.
Jayce has been dominating the Baron lane with his high burst damage, strong mobility, and his ability to make safe trades in his ranged form. We’re toning down Jayce’s early game power to give his opponents a fighting chance during the laning phase.
Stats
- •Base attack damage reduced from 58 to 52.
Hextech Capacitor
- •Bonus movement speed reduced from 40 to 30.
Shock Blast
- •Acceleration Gate bonus damage reduced from 50% to 40%.
Lee Sin’s mobility has been a common complaint from frustrated foes. We’re increasing Safeguard’s cooldown to reduce how quickly Lee Sin can hop around the map.
Safeguard
- •Cooldown increased from 15 seconds to 17.
Normally I would say you all should sett down and brace yourself for this one, but I think most of you will be standing and cheering for this next change. We know that Sett has been a dominating force in the Baron Lane and jungle, especially in the early game since his release. We’re reducing some of his early game power so he can still be a boss, just a boss who's more in line with his fellow sparring partners on the Rift.
Stats
- •Base attack damage reduced from 58 to 52.
- •Base bonus attack speed reduced from 20% to 10%.
- •Attack speed growth reduced from 2.2% to 1.7%.
Pit Grit
- •Base damage reduced from 6 to 90 (based on level) to 5 to 75 (based on level).
Knuckle Down
- •Maximum damage against monsters reduced from 200 to 100.
Vayne has been dominating in high level play recently. We’re cutting back on some of her sustain to give her opponents some room to punish her during the laning phase.
Silver Bolts
- •Heal reduced from 60% to 40%.
- •Cooldown increased from 16/15/14/13 seconds to 18/17/16/15.
Camille has been a bit too strong in high level play, so we’re going to pull back on some of the damage and utility she gets to bring her in line with her fellow fighters.
Tactical Sweep
- •Outer cone bonus damage health ratio reduced from 6/7/8/9% target's maximum health to 4/5/6/7%.
The Hextech Ultimatum
- •Health ratio increased from 10/15/20% target's current health to 15/20/25%.
- •Zone duration reduced from 2.5/3.25/4 seconds to 2/3/4.
Last patch, we said we would be keeping an eye on this sinister sister and since then Morgana has been terrorizing her opponents in the Mid Lane with her reliable utility and damage. We’re toning down her wave clear and damage on her ultimate, while increasing her durability so she can still torment her enemies in the Dragon Lane.
Stats
- •Base armor increased from 30 to 35.
Tormented Shadow
- •Base damage reduced from 8/14/20/26 to 6/12/18/24.
Soul Shackles
- •AP health ratio reduced from 2% target's maximum health per 100 AP to 1.5%.
Items
Unique passive - Sabotage
- •Armor penetration increased from 10 to 12.
Unique passive - Slice
- •Armor penetration increased from 10 to 12.
General
- •Ability haste reduced from 25 to 20.
Unique passive - Gouge
- •Armor penetration reduced from 10 to 8.
General
- •Ability haste reduced from 25 to 20.
Unique passive - Lifeline
- •Base shield reduced from 150 to 100.
We are adjusting Serrated Dirk so that it provides less armor penetration in the early game, while buffing the armor penetration provided by the items that Serrated Dirk builds into. We believe this change will help differentiate between offensive armor penetration items like Youmuu’s Ghostblade and defensive options like Edge of Night.
Unique passive - Sharp
- •Armor penetration reduced from 10 to 8.

Amumu
Draven
Gragas
Katarina
Jayce
Lee Sin
Sett
Vayne
Camille
Morgana
Umbral Glaive
Youmuu's Ghostblade
Archangel's Staff
Edge Of Night
Seraph's Embrace
Serrated Dirk