Skip to content
Home

Wild Rift Patch 3.4a was released on Sep 28, 2022. This update included changes to 11 champions, with 3 buffs, 5 nerfs, 3 adjustments.

Camille Wild Rift Patch NotesWRCamilleBuff

Our previous nerfs to Camille have left her blades dull and she’s been underperforming at most levels of play. We’re giving her some more damage in the early game to help with her laning, and slightly increasing her survivability in the later stages of the game.

Stats

  • Health growth increased from 115 to 120.

Tactical Sweep

  • Base damage increased from 70/110/150/190 to 90/125/160/195.
Nautilus Wild Rift Patch NotesWRNautilusBuff

Nautilus hasn’t made the impact that we’d like to see in higher levels of play, so we’re increasing the duration of the stun provided by his passive and reducing the cooldown of Dredge Line so you can hook, line and sink your foes a few more times over the course of your games.

Staggering Blow

  • Root duration increased from 0.75/1/1.25/1.5 seconds to 1/1.25/1.5/1.75.

Dredge Line

  • Cooldown reduced from 12/11/10/9 seconds to 11/10/9/8.
Yasuo Wild Rift Patch NotesWRYasuoBuff

In patch 3.4, we adjusted the cooldown reduction formula associated with Yasuo’s Steel Tempest ability, leading to a decrease in his overall damage output. To compensate for this loss in power, we’re increasing his base Attack Damage and the base damage of his ultimate.

Stats

  • Base attack damage increased from 58 to 62.

Last Breath

  • Base damage increased from 200/350/500 to 250/400/550.
Ahri Wild Rift Patch NotesWRAhriNerf

Ahri has been outperforming other mages in the mid lane since the release of her rework. To scale back on some of the sustain she has access to during teamfights, we’re reducing the healing she gains from scoring takedowns with her Essence Theft passive.

Essence Theft

  • Champion base heal reduced from 80/120/160/200 to 70/110/150/190.
  • Champion AP ratio reduced from 40% AP to 30%.
Ekko Wild Rift Patch NotesWREkkoNerf

Ekko and his time-altering gizmos have been an oppressive force in the jungle, especially when in the hands of a skilled time traveler. To bring him down a notch, we’re reducing how efficiently he can clear jungle camps.

Z-Drive Resonance

  • Damage against monsters reduced from 120% to 110%.

Timewinder

  • Damage against monsters reduced from 130% to 120%.
Evelynn Wild Rift Patch NotesWREvelynnNerf

It’s never a good eve-ning when you run into a late game Eve. That damage in the later stages of the game, paired with her jungle clears, has been a bit too strong for higher ranked players.

Hate Spike

  • AP ratio reduced from 45% AP to 40%.
Karma Wild Rift Patch NotesWRKarmaNerf

Despite several nerfs, Karma still remains one of the top performing supports for players who have taken the time to master her. We’re looking to bring down some of her powerful utility this time, so we’re increasing the cooldown on her tether to limit her from casting it twice per fight and reducing the movement speed from non-Mantra Inspire to reduce the amount of power Karma gets when investing Mantra into her other spells.

Focused Resolve

  • Cooldown increased from 13 seconds to 15.

Inspire

  • Bonus movement speed reduced from 45% to 30%.
Kassadin Wild Rift Patch NotesWRKassadinNerf

This Void Walker has been extremely powerful in higher levels of play, so we’re reducing both the frequency at which he can restore mana with Nether Blade and adjusting his ultimate, so he can’t Riftwalk all over his foes to victory.

Nether Blade

  • Cooldown increased from 8 seconds to 10.

Riftwalk

  • Mana ratio reduced from 2% maximum mana to 1.5%.
Gwen Wild Rift Patch NotesWRGwenChange

Gwen’s laning performance hasn’t seamed too good and is under where we’d like it to be, so we’re giving her early game buffs to help smooth out her lane. However, her jungle performance has been better than other roles, so we’re bringing down her damage to monsters to even out her power between roles.

Stats

  • Base health increased from 610 to 660.

A Thousand Cuts

  • Maximum base damage against monsters reduced from 5 to 4.
  • Maximum AP ratio against monsters from 5% AP reduced to 4%.

Snip Snip!

  • Base damage per snip increased from 10/14/18/22 to 12/16/20/24.
  • Final snip base damage increased from 50/70/90/110 to 60/80/100/120.
Lee Sin Wild Rift Patch NotesWRLee SinChange

Safeguard

  • New effect: Grants 16/24/32/40% omnivamp.
  • Removed: No longer grants 16/24/32/40% physical and magic vamp.
Pyke Wild Rift Patch NotesWRPykeChange

Pyke’s performance as a support has been somewhat lackluster even as players have invested many games to master him. We’re giving him a few adjustments to help him scrap enemies in lane while limiting his ability to clear waves to ensure he doesn’t exclusively use his newly buffed power to shove and roam.

Bone Skewer

  • Mana cost reduced from 50/55/60/65 to 35/40/45/50.
  • Damage against minions and monsters reduced from 50% to 25%.

Phantom Undertow

  • Cooldown reduced from 14/13/12/11 seconds to 12.5/12/11.5/11.

Items

Riftmaker Wild Rift ItemWRRiftmakerBuff

While Riftmaker finally made its debut on the Rift, its performance as an early item pick up has been lackluster. We want it to shine in the early stages of the game so we’re giving it a small nudge to help it compete with the other early game choices.

General

  • Ability power increased from 70 to 80.

Despite being the primary caster attack speed crit item, Solari Chargeblade often gets beat out by other attack speed items in the later slots for crit caster carries. Some adjustments to the stats here should help Chargeblade be a more competitive option for a larger cast of champions.

General

  • Ability haste increased from 15 to 20.
  • Attack speed increased from 30% to 40%.
Bami's Cinder Wild Rift ItemWRBami's CinderNerf

We missed adjusting Bami’s last patch when we made changes to Sunfire Aegis last patch, so we’re making that adjustment now.

Unique passive - Immolate

  • Damage against minions and monsters reduced from 125% to 115%.
Gluttonous Greaves Wild Rift ItemWRGluttonous GreavesChange

General

  • Physical vamp reduced from 8% to 0%.
  • Magic vamp reduced from 8% to 0%.
  • Omnivamp increased from 0% to 8%.
Maw Of Malmortius Wild Rift ItemWRMaw Of MalmortiusChange

Unique passive - Lifegrip

  • New effect: Now grants 10% omnivamp.
  • Removed: No longer grants 10% physical vamp and magical vamp.
Relic Shield Wild Rift ItemWRRelic ShieldChange

Unique passive - Spoils of War

  • New effect: Charges cannot be consumed while near an ally with a Quest item.
  • User kill gold reduced from 135% gold to 120% gold.

Quest

  • Charge gold contribution reduced from 63% to 58%.
Spectral Sickle Wild Rift ItemWRSpectral SickleChange

Unique passive - Tribute

  • New effect: Charges cannot be consumed while near an ally with a Quest item.
  • Gold per charge reduced from 30 gold to 25 gold.