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PCIronspike Whip
RemovedLeague of Legends (PC)
Ironspike Whip has been changed in 6 League of Legends patches. 1 nerf, 3 adjustments. Most recently adjusted in Patch 11.21.
Cost: 1100g
Attack Damage: 30
Recipe:
Active - Crescent: Deal 100% base AD physical damage to enemies in a cr 450 radius centered around you.
Patch 11.21change
We’re adjusting Ironspike Whip's active to match Goredrinker's reduced offensive capabilities.
General
- Crescent AD ratio changed to 100% base AD from 75% total AD.
Patch 11.8change
General
- Bug Fix: Now blocked by spell shield.
Patch 11.6change
Strangely, Stridebreaker had a longer cooldown than Ironspike, so we’re rectifying that. We’re also bringing down its cost to account for its power loss.
General
- Total cost reduced to 1100 gold from 1200 gold.
- Combine cost reduced to 225 gold from 325 gold.
- Crescent cooldown increased to 20 seconds from 15.
Patch 11.3nerf
General
- Removed: No longer deals double damage against minions and monsters below 50% maximum health.
Patch 10.23new
Ironspike Whip added to League of Legends
General
- Recipe: Pickaxe + 325 gold = 1200 gold.
- Stats: 30 attack damage.
- Unique Active - Crescent: Deal 75% AD physical damage in a circle. Minions and monsters below 50% maximum health take double damage (15 second cooldown, affected by ability haste).
- Limited to 1 Mythic Component item.
- Builds Into: Goredrinker, Stridebreaker.
Patch 10.23new
Ironspike Whip added to League of Legends
Tiamat's active and passives were split up to let each of them take a more center stage in their respective item. Ironspike Whip inherited Tiamat's Active.
General
- TOTAL COST: 1200 gold
- BUILD PATH: Pickaxe + 325 gold
- ATTACK DAMAGE: 30
- CRESCENT (ACTIVE): Deal 75% total attack damage physical damage to nearby enemies. Minions and monsters below 50% health take 200% damage (15 second cooldown, affected by ability haste).
