Wild Rift Patch 3.5
Wild Rift Patch 3.5 was released on Nov 16, 2022. This update included changes to 18 champions, with 8 buffs, 2 nerfs, 6 adjustments. It also updated 12 items, including 2 new items. The patch also changed 5 game systems: Gameplay & Mechanics, Gold & Experience, Jungle, Summoner Spells, Rift Herald. It also changed 9 runes: Adaptive Carapace, Bone Plating, Brutal, Electrocute, Pathfinder and 4 more.
Items
Buffs (2)
Changes (8)
Systems
Buffs (1)
Nerfs (1)
Removed (2)
Changes (1)
Runes
Nerfs (1)
Changes (2)
Champions
Mystic Shot doesn’t hit as hard as we want it to, especially in the early part of the laning pase, so we’re giving Ezreal a small damage buff to lend him a hand.
Mystic Shot
- •Base damage increased from 20/55/90/125 to 30/65/100/135.
Many Rakan players were not aware that his Gleaming Quill range increased with spell rank, but due to the range increase the first rank range had to be low enough that the spell wasn’t able to be used in lane. We’re looking to enable Rakan to be more effective in the early laning phase and have him not have to invest extra points into the Quill early on, so we’re flattening the range and increasing the base damage.
Gleaming Quill
- •Missle range changed from 700/800/900/1000 to 800 at all ranks.
- •Base damage increased from 70/130/190/250 to 80/140/200/260.
Senna has been struggling to find her footing and pick up wins across the board. So, we’re giving her a hug, and granting Last Embrace more damage and improving the cooldown on Curse of the Black Mist so that she can have more access to giving her team some extra mobility.
Last Embrace
- •Base damage increased from 70/130/190/250 to 90/155/220/285.
Curse of the Black Mist
- •Cooldown reduced from 26/24/22/20 seconds to 22/20/18/16.
Seraphine’s ability to strike a chord, sing those sweet melodies, and cast spells in the early stages of the game is under where we’d like, particularly in the support role. To lend this star a hand, we’re giving her some extra mana regeneration so she can cast more freely.
Stats
- •Base mana regeneration incresaed from 12 to 16.
We’ve noticed that Shen players have been struggling to push waves, in ways that we don’t believer are appropriate even though he isn’t intended to have very strong waveclear. To open up more build paths for this stealthy kinko, we’re adding splash damage to Twilight Assault itself, which should also make the ability more satisfying to use.
Twilight Assault
- •New effect: Applies 50% damage to Melee attack cleave.
Battle Fury
- •New effect: Critical strike chance over 100% is converted to 0.8 AD per 1% critical strike chance.
Way of the Wanderer
- •New effect: Critical strike chance over 100% is not increased by Intent, but is converted to 0.8 AD per 1% critical strike chance.
After a series of nerfs, Ziggs is in a place where he could use a spark of help. We’re looking to light a fuse and give him the ability to cast more spells and also grant him some extra mana regeneration so he doesn’t need to invest in it so much.
Stats
- •Base mana increased from 435 to 460.
- •Base mana regeneration increased from 12 to 16.
We’ve had our eye on Janna, and she has been overperforming in higher ranks, so the winds of change are coming. We’re hitting the scaling on Zephyr and the charge damage on Howling Gale, so that Janna can’t blow her foes away as easily.
Howling Gale
- •Charge damage reduced from 20/25/30/35 to 15/20/25/30.
Zephyr
- •Bonus movement speed reduced from 6/8/10/12% to 6/7/8/9%.
Since her release Vex has been on the strong side, so we’re trimming some power away from Looming Darkness to make it a little more difficult for her to snowball in lane or through those mid-game skirmishes while preserving her fun high moments…or whatever.
Looming Darkness
- •Cooldown increased from 12 seconds to 13.
- •Mana cost increased from 70/80/90/100 to 80/90/100/110.
General
- •: New voice-over.
Piltover Peacemaker
- •Cast time changed from 0.64 seconds to 0.64-X (based on bonus attack speed).
Irelia’s dash is a powerful tool that you can use to stick to your target, but the way that it currently follows enemy movement is over the top. We’re making Irelia’s dash function closer to how you’d expect.
Bladesurge
- •Dash now travels to the target's last location instead of current location.
Kassadin has been harder to master, but is still a force to be reckoned with in the right hands. We’re giving a slight boost to his base health so players have a little more room for error, while also pulling back on the damage amp that Force Pulse grants. Looks like the force won’t be with him after all.
Stats
- •Base health increased from 570 to 600.
Force Pulse
- •Damage amplification reduced from 60% to 40%.
The previous changes to Lux made her a force to be reckoned with in the Mid Lane, but she isn’t scaling as well as we’d like in the Support role. We’re redistributing some of the power around her kit to get her into a better place in both roles and reach new lights.
Prismatic Barrier
- •Base first shield changed from 50/70/90/110 to 40/70/100/130.
- •First shield AP ratio reduced from 20% AP to 15%.
- •Base second shield changed from 100/140/180/220 to 80/140/200/260.
- •Second shield AP ratio reduced from 40% AP to 30%.
Final Spark
- •AP ratio reduced from 80% AP to 75%.
Double Daggers
- •Cast time changed from 0.25 seconds to 0.25 to 0.1 (based on bonus attack speed).
Despite recent changes, Yone is still performing above our expectations, particularly in higher levels of play. To address this, we’re reducing how much damage he can do with Spirit Cleave and lowering the frequency that he can assault his foes with Soul Bound.
Way of the Hunter
- •New effect: Critical strike chance over 100% is not increased by Intent, but is converted to 0.8 AD per 1% critical strike chance.
Spirit Cleave
- •Base damage reduced from 20/30/40/50 to 10/20/30/40.
Soul Unbound
- •Cooldown increased from 20/17/14/11 seconds to 20/18/16/14.
Items
Mage players have been asking for more options in their build paths, so we’re here to deliver with a new take on Horizon Focus from League PC. You’ll find our new version to be useful for mages, especially those with reliable crowd control effects to take advantage of the stacking passive.
Recipe:
- •Fiendish Codex + Haunting Guise + 700 gold = 2800 gold.
Stats:
- •15 ability haste, 80 ability power, 150 health.
Unique Passive - Hypershot:
- •Apply a stack of Hypershot upon dealing ability damage to a champion with an ability that is neither unit-targeted nor auto-targeted from at least 500 units away. Immobilizing enemy champions from any distance will apply 2 stacks. The third stack will consume them all to deal 80 (+20% AP) magic damage and apply another stack. Stacks last 5 seconds and refresh on subsequent hits.
Recipe:
- •Last Whisper + Cloak of Agility + 1000 gold = 3100 gold.
Stats:
- •35 attack damage, 25% critical strike chance.
Unique Passive - Last Whisper:
- •+16 to 30% (based on level) armor penetration.
Unique Passive - Rapid Shot:
- •While out of combat from champions, your next basic attack against an enemy champion gains 80% bonus attack speed.
- •Editor's Note: Patch notes error writes "Adrenaline" instead of "Rapid Shot".
As a competitor to Trinity Force, Divine Sunderer has been losing a bit of its sheen. We’re buffing it up to give it the polish it deserves.
General
- •Ability haste increased from 20 to 25.
- •Attack damage increased from 20 to 25.
Youmuu’s is in a decent spot power wise, but we’re making it a more attractive purchase by lowering its price a tad.
General
- •Total cost reduced from 3000 gold to 2900 gold.
- •Combine cost reduced from 800 gold to 700 gold.
Awakened Soulstealer has been an item that has been under the radar and underutilized for a while, because of its fellow competitors in the mana category, like Seraph’s and Luden’s. To help it out, we’re moving it to the penetration category instead of the mana category and revamping the passive to make it more about aggression and snowballing.
New:
- •Recipe: Prophet's Pendant + Fiendish Codex + 750 gold = 3000 gold.
- •Stats: 20 ability haste, 65 ability power, 150 health.
- •Unique Passive - Soul Hunt: +15 magic penetration.
- •Unique Passive - Soulflare: Takedowns against enemy champions within 3 seconds of damaging them will reduce your abilities' remaining cooldowns by 20%.
Old:
- •Recipe: Lost Chapter + Fiendish Codex + 450 gold = 2500 gold.
- •Stats: 25 ability haste, 70 ability power, 200 mana.
- •Unique Passive - Soul Charged: Unique champion takedowns grant 3 ultimate haste, capping at 15 after 5 stacks. Ultimate haste reduces the cooldown of your ultimate as ability haste would.
General
- •Now builds into Lord Dominik's Regards.
General
- •Now builds into Horizon Focus and Morellonomicon.
General
- •Now builds into Horizon Focus.
General
- •Now builds into Lord Dominik's Regards.
General
- •No longer builds into Awakened Soulstealer.
Now that we have Soulstealer in the penetration category, we can unbind Morellonomicon from that category, which will make it more accessible for enchanters and mages that don’t want to invest in only damage items. This less expensive item should be an easy way for Ability Power champions to counter healing in situations where they need it, without breaking the bank.
New recipe:
- •Fiendish Codex + Oblivion Orb + 700 gold = 2500 gold.
- •Old recipe: Oblivion Orb + Prophet's Pendant + 950 gold = 3000 gold.
- •Ability haste increased from 0 to 20.
- •Ability power increased from 65 to 75.
- •Editor's note: Patch notes error write "70" instead of "75". Referenced in V4.0.
- •Health reduced from 150 to 0.
Unique passive - Death Touch
- •Removed.
General
- •Now builds into Awakened Soulstealer.
- •No longer builds into Morellonomicon.
Runes
General
- •Armor increased from 12 to 16.
- •Magic resistance increased from 12 to 16.
General
- •New effect: Now starts blocking damage from the initial attack, rather than triggering immediately after.
General
- •Base damage increased from 7 to 14 (based on level) to 12 to 19 (based on level).
General
- •Cooldown reduced from 20 seconds to 20 to 13 (based on level).
General
- •New icon.
- •New Passive: While in the river, gain 20 bonus movement speed. If you are also out of combat, gain additional 10 bonus movement speed and restore 0.6% missing health or mana (based on the lowest % value) per second.
- •Old Passive: When out-of-combat, gain 9% bonus movement speed in brush, jungle and river.
General
- •Cooldown reduced from 10 seconds to 8.
- •Damage increased from 24 to 38 (based on level) to 28 to 42 (based on level).
General
- •Removed: No longer affects non-champions.
General
- •New effect: Now also grants 10 ability haste and reduces remaining basic ability cooldowns by 20%.
- •Removed: No longer grants 75% slow resistance.
General
- •Type: Slot 1 Domination rune.
- •Passive: After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 10 Armor Penetration and 10 Magic penetration for 3 seconds (4 second cooldown).
- •Summoner level: 10.
System Changes
Remake
- •New effect: Remake vote will now trigger automatically instead of manual activation.
Ever had a game where you were doing great and a single death gave your killer 2k+ gold? Well, we’re capping the bounty system so that the price for one mistake is not as gigantic.
Bounty
- •Maximum champion bounty gold reduced from infinite to 1300.
- •Maximum champion bounty gold payment per shutdown reduced from infinite to 1000.
Experience
- •Experience catch up activation delay increased to 03:00 elapse from 00:30.
- •Experience granted on champion takedown changed to 1300/1800/2300/2800/3550 from 1040/2160/2760/3360/3700.
BOUNTY MECHANISM
- •Maximum bounty a player can accrue: Uncapped → 1300 Gold
- •Maximum bounty gold payment for one shutdown: Uncapped →1000 Gold
- •Bounty that are not fully dropped in the first shutdown will be added to the next shutdown
CHAMPION TAKEDOWN EXPERIENCE
- •Experience catch up activation time: 30s → 3 min
- •Experience granted for champion takedown:
CHAMPION TAKEDOWN EXPERIENCE - Experience Granted New
- •1
- •1040
- •1300
- •2
- •2160
- •1800
- •3
- •2760
- •2300
- •4
- •3360
- •2800
- •5
- •3700
- •3550
Evolved Crest of Cinders
- •Functionality replaced with Crest of Cinders.
Evolved Crest of Insight
- •Functionality replaced with Crest of Insight.
Monsters
- •Non-epic monster level cap increased from 11 to 13.
- •Leveling delay increased from 00:00 elapse to 00:30.
- •"Camps begin to level up every 60s after the first 30s of a game."
Blue Sentinel camp
- •Blue Sentinel
- •Base health reduced from 2500 to 2000.
- •Health growth increased from 140 to 180.
- •Base kill gold reduced from 130 to 100.
- •Kill gold growth increased from 0 to 3.
- •Base kill experience reduced from 2000 to 1800.
- •Kill experience growth increased from 0 to 72.
- •Attack range reduced from 180 to 90.
- •Evolved Blue Sentinel
- •Base health reduced from 3400 to 3000.
- •Health growth increased from 150 to 200.
- •Base kill gold reduced from 180 to 135.
- •Kill gold growth increased from 0 to 4.
- •Base kill experience reduced from 2800 to 2240.
- •Kill experience growth increased from 0 to 90.
- •Attack range reduced from 180 to 90.
- •Spawn time reduced from 08:00 elapse to 07:00.
- •New effect: If a champion with Smite kills the monster, it will additionally drop a sapling that remains for 45 seconds and can be collected within 750-range by the nearest allied champion. After collecting for 2.5 seconds, the ally will gain Crest of Insight.
- •Sapling drop will print in chat: Extra buff available for pickup!. It will also ping Assist from killer.
Krug camp
- •Ancient Krug
- •Base health reduced from 1200 to 1100.
- •Health growth increased from 60 to 90.
- •Base kill gold reduced from 60 to 45.
- •Kill gold growth increased from 0 to 1.
- •Base kill experience reduced from 750 to 700.
- •Kill experience growth increased from 0 to 28.
- •Krug
- •Base health reduced from 500 to 450.
- •Base kill gold increased from 20 to 22.
- •Kill gold growth increased from 0 to 1.
- •Base kill experience increased from 250 to 340.
- •Kill experience growth increased from 0 to 14.
- •Removed: No longer splits into Mini Krug.
- •Mini Krug
- •Removed from the game.
Gromp
- •Base health reduced from 2000 to 1800.
- •Health growth increased from 100 to 145.
- •Base kill gold reduced from 130 to 100.
- •Kill gold growth increased from 0 to 4.
- •Base kill experience reduced from 2000 to 1800.
- •Kill experience growth increased from 0 to 72.
- •Attack range reduced from 180 to 90.
Murk Wolf camp
- •Greater Murk Wolf
- •Base health reduced from 1800 to 1600.
- •Health growth increased from 30 to 100.
- •Base kill gold reduced from 90 to 65.
- •Kill gold growth increased from 0 to 1.
- •Base kill experience reduced from 1000 to 800.
- •Kill experience growth increased from 0 to 32.
- •Murk Wolf
- •Base health reduced from 550 to 450.
- •Health growth increased from 38 to 50.
- •Kill gold growth increased from 0 to 1.
- •Base kill experience reduced from 500 to 450.
- •Kill experience growth increased from 0 to 18.
Raptor camp
- •Crimson Raptor
- •Health growth increased from 20 to 100.
- •Base kill gold reduced from 60 to 45.
- •Kill gold growth increased from 0 to 1.
- •Base kill experience reduced from 1000 to 800.
- •Kill experience growth increased from 0 to 32.
- •Attack range reduced from 300 to 100.
- •Raptor
- •Base health reduced from 500 to 450.
- •Health growth increased from 35 to 50.
- •Base kill gold reduced from 25 to 20.
- •Kill gold growth increased from 0 to 1.
- •Base kill experience reduced from 333 to 300.
- •Kill experience growth increased from 0 to 12.
Red Brambleback camp
- •Red Brambleback
- •Base health reduced from 2500 to 2200.
- •Health growth increased from 140 to 180.
- •Base kill gold reduced from 130 to 100.
- •Kill gold growth increased from 0 to 3.
- •Base kill experience reduced from 2000 to 1800.
- •Kill experience growth increased from 0 to 72.
- •Attack range reduced from 220 to 150.
- •Evolved Red Brambleback
- •Base health reduced from 3400 to 3000.
- •Health growth increased from 150 to 200.
- •Base kill gold reduced from 180 to 135.
- •Kill gold growth increased from 0 to 4.
- •Base kill experience reduced from 2800 to 2240.
- •Kill experience growth increased from 0 to 90.
- •Attack range reduced from 220 to 150.
- •Spawn time reduced from 08:00 elapse to 07:00.
- •New effect: If a champion with Smite kills the monster, it will additionally drop a sapling that remains for 45 seconds and can be collected within 750-range range by the nearest allied champion. After collecting for 2.5 seconds, the ally will gain Crest of Cinders.
- •Sapling drop will print in chat: Extra buff available for pickup!. It will also ping Assist from killer.
Rift Scuttler
- •Base health reduced from 1850 to 1700.
- •Health growth increased from 100 to 110.
- •Base kill gold reduced from 100 to 85.
- •Kill gold growth increased from 0 to 3.
- •Base kill experience reduced from 1200 to 1000.
- •Kill experience growth increased from 0 to 40.
Challenging Smite
- •Removed from the game.
Chilling Smite
- •Damage changed from 440 to 1000 (based on level) to 800.
- •Champion damage increased from 28 to 174 (based on level) to 38 to 184 (based on level).
- •Slow increased from 20% to 25%.
- •Passive - Jungle Expertise
- •: Renamed from Hunting License, Tooth and Nail, and Recoup.
- •See Smite notes for further changes.
Smite
- •New:
- •Active: Deal 600 true damage to a large or epic monster or minion (10 second cooldown). Smiting monsters restores 70 (+ 10% maximum health) health. Gain one charge every 45 seconds, up to 2 charges. Using Smite 3 times upgrades into Chilling Smite.
- •Passive - Hunting License: Earn 20% bonus experience and gold from monsters. Earn 60% reduced experience and gold from minions until 07:00 elapse.
- •Passive - Tooth and Nail: Deal 15% bonus attack damage and 15% bonus ability damage to monsters. Attacking monsters restores 40 health over 5 seconds.
- •Passive - Recoup: Restore 4 mana per second while in jungle or river.
- •Passive - Conservation: Generate 6 stacks per 5 seconds. When you kill a large or epic monster, consume all stacks to gain 1 gold per stack. Generation increases to 12 stacks per 5 seconds if your team's total gold is lower than the enemy by at least 10%, and your total gold is lower than your allies' average total gold by at least 5%.
- •Old:
- •Active: Deal 440 to 1000 (based on level) true damage to a large or epic monster or minion (10 second cooldown). Smiting monsters restores 70 (+ 10% maximum health) health. Gain one charge every 45 seconds, up to 2 charges. Slaying 4 large monsters upgrades Smite to Chilling Smite or Challenging Smite.
- •Passive - Hunting License: Earn 20% bonus experience and 20% bonus gold from monsters. Earn 75% experience and gold from minions until 06:00 elapse.
- •Passive - Tooth and Nail: Deal 15% bonus ability damage to monsters. Attacking monsters deals 30 magic damage and restores 30 health over 5 seconds.
- •Passive - Recoup: Restore 4 mana per second while in jungle or river.
Rift Herald (Summoned)
- •Spawn time reduced from 7.6 seconds to 4.
- •Leap Attack
- •Wind up reduced from 2.5 seconds to 1.75.
Wild Rift Patch 3.5 FAQ
Frequently Asked Questions
- When did Wild Rift Patch 3.5 release?
- Wild Rift Patch 3.5 was released on Nov 16, 2022.
- What changed in Wild Rift Patch 3.5?
- Patch 3.5 included changes to 18 champions (8 buffs, 2 nerfs, 6 adjustments), plus 12 item updates, 9 rune changes and 5 game system updates. See the full breakdown above.
- What new items were added in Wild Rift Patch 3.5?
- Wild Rift Patch 3.5 added 2 new items: Horizon Focus, Lord Dominik's Regards.
- What was the previous Wild Rift patch before 3.5?
- The previous Wild Rift patch was 3.4c.
- What is the next Wild Rift patch after 3.5?
- The next Wild Rift patch is 3.5a.
