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Wild Rift Patch 3.4c was released on Nov 2, 2022. This update included changes to 5 champions, with 2 buffs, 2 adjustments.

Warwick Wild Rift Patch NotesWRWarwickNew

General

  • Released November 4, 2022 (00:01 UTC).
Akali Wild Rift Patch NotesWRAkaliBuff

Our favorite Rogue Assassin is in a tough spot. A lot of players enjoy picking her up, but she hasn’t been able to pick up many wins across the board. We’re cautiously buffing her base and scaling health regeneration to help her deal with some of the poke she may face in the earlier stages of the game, to help her reach her satisfying mid-game.

Stats

  • Base health regeneration increased from 9 to 10.
  • Health regeneration growth increased from 0.68 to 0.8.
Yuumi Wild Rift Patch NotesWRYuumiBuff

Yuumi is still underpurrforming, and now that her heal is tied to combat, we feel comfortable buffing it since it no longer provides powerful sustain when out of combat.

Zoomies

  • Base heal increased from 15/25/35/45 to 20/30/40/50.
Ekko Wild Rift Patch NotesWREkkoChange

Rewinding time and hitting your enemies with Chronobreak can be hard, especially in the early game… you are manipulating time after all. So we’re giving a little boost to the reward for accomplishing such a feat. At the same time, jungle Ekko is slightly better than in the Mid Lane, so we’re making another adjustment to damage he does to monsters.

Timewinder

  • Damage against monsters reduced from 120% to 100%.

Chronobreak

  • Base damage increased from 150/300/450 to 200/350/500.
Malphite Wild Rift Patch NotesWRMalphiteChange

Malphite is rock solid for most players, but they’ve been struggling in higher ranks. So we’re giving this rock some extra minerals to boost its Passive’s cooldown and Seismic Shard’s speed, while also adjusting their general durability to compensate.

Granite Shield

  • Cooldown changed from 8 seconds to 8/7/6 (at level 1/5/11).
  • Health ratio reduced from 10% maximum health to 9%.

Seismic Shard

  • Missile speed increased from 1000 to 1200.

Items

Our original goal with the adjustments we made to Quicksilver was to make it more capable of preventing layered crowd control from enemies by giving it an immunity window. But, the duration currently seems to be too short for most players to take advantage of it, so we’re increasing that immunity window to meet our goals for the reworked Quicksilver.

Unique Active - Quicksilver

  • Duration increased from 0.5 seconds to 0.75.

Runaan’s Hurricane is rarely chosen over the other Zeal item options, even on the champions that synergize best with its effects. We’re giving a boost to the bolts ratio to make Runaan’s definitively stronger as a scaling option compared to other Zeal items, particularly when you’re up against a team with lots of melee opponents.

Unique passive - Wind's Fury

  • AD ratio increased from 40% AD to 55%.